
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Podle mě hra udržuje napínavou atmosféru během celého kola. Nikdy si nejste jistí zda jste v bezpečí. Různé halucinace a zvukové efekty taky hodně přidávají. Co však není moc veselé je to jak hra běží, sice nemám nejmodernější hardware, ale mohl by běžet o něco lépe. To, že vám zbraně nezůstávají po každém kole mi nevadí, ale někdo by s tím mohl mít problém. Celkově bych tomu dal 7,5 zrůd z deseti.
Если долго смотреть в бездну, бездна посмотрит в ответ.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 721ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
显然,制作组做出了对玩家充满恶意的环境,玩家没有灵活的闪避,武器不能招架和格挡,远程武器弹药不够充足。吹号角和开枪是会激怒森林的,正常的视野是短时间的,长时间处于异常状态。 武器的耐久度迫使玩家选择背刺敌人或者用远程武器,斧头是手把会打到怪导致伤害不足和缺少控制,矛属于夯但是因为是双手武器会被触手打掉,被触手控了也不能切换单手武器解控,近战武器砍怪是能被怪弹反掉落的,背刺 怪也有几率躲,弓和弩的弹药也只是有几率能回收。 正式版和测试版相比,bug可能少了点,但是难度提高了许多,有时候出现了3种精英怪同时攻击玩家,玩家在应对不同怪物时也缺少知识,因为指导手册的内容还得自己去地图上找,大部分情况下,完成任务并不难,但特殊情况时,4个玩家也只能抱头逃跑,现在正式版被扑倒也会扣血,导致逃跑难度也提高了。
yes
O jogo até parecia interessante, mas mal otimizado demais. Infelizmente tive uma péssima experiência e achei melhor pedir o reembolso, pois meu PC não estava dando conta de rodar o game. Além disso, não vi muito futuro na gameplay, que além de repetitiva, não apresenta qualquer esperança de longevidade. É simplesmente a mesma premissa do REPO, só que com gráficos mais bonitos e uma coisa ou outra a mais. Apenas comprarei de novo, se eventualmente entrar em promoção no futuro por um valor baixo (bem baixo mesmo), bem como também, se arrumarem a otimização e adicionarem elementos novos na gameplay que deixem o jogo mais atrativo e longevo.
good
Franchement on pouvait s'en passer ^^
very cool concept, lots of terrifying fun! lol
Its a fun horror games 10/10
IS GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $34.9K | 583 | 70% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.7M | 26.2K | 94% | $7.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 4K | 97% | $29.99 |