
Lilygrove is under attack by General Scumsnout and his legion. It's up to the Scout Corps' newest recruit to light the beacon and summon aid from the surrounding woodlands - before there is nothing left to save. Play as Liam or Sophia in this whimsical adventure game based on the Redwall™ books.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a longtime fan of the Redwall series, the existence of this project gives me great hope and joy. In practice, this game is much rougher around the edges than i had hoped, but I'm optimistic, if not terribly satisfied with the game's current iteration. Let's get the pros out there first, and this game does have its pros. The cutscene art and voice-acting are phenomenal. When I booted up this game, I actually had to close it and start over two minutes into the opening because I was physically quivering with nostalgia. They nail the Redwall aesthetic 110% and you can tell that this team has a true heart for the IP. Also, this game has AMBITION, which may be why the execution suffers a bit. A relatively unknown indie studio wanting to make a fleshed-out, multi-hour Redwall adventure game with a scent mechanic to boot? You heard me, a SCENT mechanic! They aimed for the moon with this one and you have to respect the game's guts. Finally, the setting and story are perfect for what the game is trying to be. They don't rewrite Redwall history, they just innovate in the grey areas to make a narrative that fits cleanly into the world as we know it. You play as part of the Lillygrove Scout Corp. a civil militia of sorts that patrols Mossflower Wood. There's two characters to choose from, Liam and Sophia, each with full voicelines and backstory that oozes Redwall charm. Now for the bad news. In its current state, the game is clunky, buggy and not all that fun to play. It's being fixed, updated, and revamped all the time thanks to the tireless work of the devs and the community, and I tip my hat to all those who are willing to put in the backbreaking labor to get this game closer to its noble aspirations. But as it stands, I can't seem to get myself to push through it. Oases of joy are separated by relatively poor segments where fetch quests meet control issues. I almost wish that this game had given up trying to be a third-person adventure and just settled for being an excellent visual novel or choose your own adventure (I hear that there is a Redwall game much closer to this premise, Escape the Gloomer, but I have not played it, so I cannot comment on that yet). Like it or not, this game desperately wants to become something it simply cannot be, at least for now. The silver lining is that real, tangible progress is being made with every patch and update, and the community continues to back the devs' fight to realize their sky-high ambitions. If you are a fan of the Redwall series, I beg you, just buy the game. Show your support for projects like this, tinker with it and follow up on the updates from time to time. Submit bug reports, get the word out, play it once in a while. Give back to a series that has given to you, even if the game itself isn't its best right now. If (or, as I sincerely hope, when) this game finally sands off all the rough spots and comes into its own, I will be there with open arms. It just might be a little longer than I expected.
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Hours played at review time, across 47 reviews with recorded playtime.
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Buy it on sale, maybe you'll like it more than I did. played through the initiation test, assuming that's the whole tutorial. setting is nice enough. controls are pretty loose. Voice actors sound good enough, I guess.
An interesting, different kind of game. Uses a new mechanism (smell/scents) that I've never seen in another game, so that puts this in a class by itself
I love the art and how well this game tells the story.
I'm going to go with a hesitant thumbs up, but only because the game is cute, the voice acting is nice, and the story seems decent. However, this is not the game for me. I was unaware it was a stealth-style game, and a very unforgiving one at that. In the stealth sequences, your character moves agonizingly slow, so if you get spotted, you do not have enough time to get out of sight before you are caught and forced to restart from the last checkpoint. It can become very frustrating very quickly, especially if you lack the patience for stealth-style games like myself. The camera is also so insanely close up to the protagonist that it makes movement awkward, and the dialogue text covers almost the entire screen, which is a bit jarring and weird. So, overall a meh rating from me, but someone out there might like it.
My kids Love the series of books. This game is a terrific level of high quality.
This game faithfully captures the feeling of the Redwall books so if you like them and the trailer looks interesting, give this a try! Overall I'd say it's pretty good- I wanted to love it, but it didn't quite reach that point. The devs are currently making an 'Encore Edition' which includes all 3 Acts , so you could consider this a way to try it out without buying the whole thing. Though if you're planning to get all 3 Acts, it may make more sense to wait. Full review: The devs clearly love Redwall and have put thought into making the story, mechanics, music and voice acting fit that world. They've also been actively fixing bugs since this game released a few years ago, which to me shows they're really putting in effort to make it a great experience, especially given they've released the other two acts since. This is not a long game- it took me a bit under 6 hours to finish, and I wander around a lot trying to find things. I quite enjoyed most of the exploration. As the title suggests, there are 2 more Acts to this, so it's more like 1/3 of a game, and that's clear in things like your list of characters you've met- plenty are missing at the end. Since you're a mouse, they've made scenting things a mechanic-it can help you find hidden collectibles and avoid rats, and you also have to be careful that you stay downwind of them or they'll smell you! I expected a puzzle platformer, so there is more stealth to this game than I anticipated, which is not my favourite, but it was mostly good and not too punishing. The choice to not make it a combat game where you routinely beat up lots of rats also fit the Redwall world: while mice fight in the Redwall series, fighting often has consequences and individuals don't solo large groups without being Martin the Warrior or equivalent, so a stealth approach makes more sense. You can play as a male or female mouse, and their personalities and dialogue are different, which is a nice touch. The one you don't choose appears as an NPC, and I found both characters quite engaging. Some cons that I should mention to be fair: The movement doesn't feel smooth a lot of the time, especially when jumping near slopes. It's not terrible (and some aspects of movement like walking over thin logs are done very well) but it could be better. There are only autosaves, and it's not clear initially what things cause a save and what things don't. Initially I couldn't tell if I would lose all the jam I'd found if I closed the game or died (you actually keep it, though I did have it once disappear in the first level, which must have been a bug). Multiple save files/profiles would also be nice so more than one person can play through the game on the same computer. When rats are around, the game enforces stealthy movement, which felt a bit slow in some sections, especially when you have a fair distance to walk. Being able to talk to characters is great, but I did find they had a few too many dialogue options sometimes. Most of the voice acting is very good, but it is a little hit and miss- a few characters seemed to have lower quality recordings. There are a few aspects that were almost great but didn't quite get there- one example is that, a lot of objects don't produce scents, sometimes even things that you've seen produce a scent before (e.g. cucumbers). I can see that too many scents could be confusing, but I would have preferred consistency.
The Scout is a lovely return to the world of Redwall. While it may not be anything particularly unique or innovating in regard to game design itself, the world, ambience, and story truly feels like Redwall. So, the game is a must for any fan of the series.
Great style, awesome story, grossly unappreciated soundtrack. 100/10. Even if you haven't read Brain Jacques, you should still play this game. Would recommend this game.
This game captures that Redwall feel. If you are a fan of the books, you should give this a shot. It's a small dev team so it has a bit of jank but it's part of the charm. I had no major bugs in my multiple playthroughs. The gameplay is a sneak and stealth game. You use your slingshot to distract enemies by shooting stuff around them but you never engage in direct combat with them. "Grape Resipee GRAPE Find grape, eat grape YUM! :)"
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