
Lilygrove is under attack by General Scumsnout and his legion. It's up to the Scout Corps' newest recruit to light the beacon and summon aid from the surrounding woodlands - before there is nothing left to save. Play as Liam or Sophia in this whimsical adventure game based on the Redwall™ books.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While visually a bit behind, kind of short, (roughly 2 hours if played casually), and a tad jank at times, Act 1 proves that Soma games knows exactly how to recreate the magic of a good Redwall tale. The characters are interesting and fun, the voice acting and 2D artwork are incredible, and the music. *Chefs Kiss* There is a clear love and respect for the source material and, to me, that is far more important. Additionally, Soma games has spent quite a lot of time fixing bugs and addressing issues long after its release all while working on their future acts. If you're a fan of Redwall, give it a shot. These are good people working on these games.
It's not a bad game. My only gripes are it is really short and it's kind of glitchy. I'm not a hard core gamer but I still beat act 1 in about 3 and a half hours, not a lot of game play for $10 (I paid 7, it was on sale). Otherwise, the scent mechanism is pretty cool, it adds an extra layer to the stealth aspect of the game. Not only do you have to worry about enemies seeing you, but if you're upwind they can smell you too even if you're hiding. Also, damn near every piece of dialogue is actually recorded. In theory you could turn off the subtitles and not miss a thing. It's worth buying/trying when it goes on sale.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm waiting for the full game but anyway i love the Redwall universe. Add russian language please
Pros: * Creators are clearly fans of the books, and the game shows it in terms of overall themes and small details. * Dialogue is fully-voiced, which is a nice touch. * Scent system is interesting and really reinforces that you're a mouse, not just a short human. It's not every day somebody comes up with an actually new game mechanic. Cons: * Graphics are lacking. Menus, text, colors, 2D art, and character models are all pretty nice, but the actual 3D graphics seem weirdly dated even to me. I don't usually care as long as there's a consistent style, but more polygons would help immersion. * Controls are just clunky, especially mouse + keyboard. Overall, I'd say it's cute and has potential, but feels unfinished, more like a demo. But for ten bucks, it's not bad for a licensed tie-in game.
To the players: If you love Redwall, consider skipping this one. To the devs: When you have THIS MANY complaints about the camera being too close to the subject, listen, and hotfix it. This is outrageous and should have been addressed during alpha/beta. I got this on sale, and the devs can keep the few bucks I spent on it, but I'm hoping that next time around they'll put a higher priority on addressing player feedback. The camera has been an issue since BEFORE release. I love Redwall. This is not the Redwall I want, nor the Redwall I need. I will patiently wait for another.
As a longtime fan of the Redwall series, the existence of this project gives me great hope and joy. In practice, this game is much rougher around the edges than i had hoped, but I'm optimistic, if not terribly satisfied with the game's current iteration. Let's get the pros out there first, and this game does have its pros. The cutscene art and voice-acting are phenomenal. When I booted up this game, I actually had to close it and start over two minutes into the opening because I was physically quivering with nostalgia. They nail the Redwall aesthetic 110% and you can tell that this team has a true heart for the IP. Also, this game has AMBITION, which may be why the execution suffers a bit. A relatively unknown indie studio wanting to make a fleshed-out, multi-hour Redwall adventure game with a scent mechanic to boot? You heard me, a SCENT mechanic! They aimed for the moon with this one and you have to respect the game's guts. Finally, the setting and story are perfect for what the game is trying to be. They don't rewrite Redwall history, they just innovate in the grey areas to make a narrative that fits cleanly into the world as we know it. You play as part of the Lillygrove Scout Corp. a civil militia of sorts that patrols Mossflower Wood. There's two characters to choose from, Liam and Sophia, each with full voicelines and backstory that oozes Redwall charm. Now for the bad news. In its current state, the game is clunky, buggy and not all that fun to play. It's being fixed, updated, and revamped all the time thanks to the tireless work of the devs and the community, and I tip my hat to all those who are willing to put in the backbreaking labor to get this game closer to its noble aspirations. But as it stands, I can't seem to get myself to push through it. Oases of joy are separated by relatively poor segments where fetch quests meet control issues. I almost wish that this game had given up trying to be a third-person adventure and just settled for being an excellent visual novel or choose your own adventure (I hear that there is a Redwall game much closer to this premise, Escape the Gloomer, but I have not played it, so I cannot comment on that yet). Like it or not, this game desperately wants to become something it simply cannot be, at least for now. The silver lining is that real, tangible progress is being made with every patch and update, and the community continues to back the devs' fight to realize their sky-high ambitions. If you are a fan of the Redwall series, I beg you, just buy the game. Show your support for projects like this, tinker with it and follow up on the updates from time to time. Submit bug reports, get the word out, play it once in a while. Give back to a series that has given to you, even if the game itself isn't its best right now. If (or, as I sincerely hope, when) this game finally sands off all the rough spots and comes into its own, I will be there with open arms. It just might be a little longer than I expected.
[b]*If you like Redwall and older adventure games, I do recommend this. If you don't have patience for those older games like the Hobbit and Harry Potter, you probably should skip this.[/b] It is similar to Psychonauts. Like an adventure game from the PS1/PS2 era. I find it charming. Much more characters and talking than I had expected. Lots of notes to read, and the recipes from the Redwall cookbook made it in! It is rough. A significant amount of texture and some model work is amateur. Some dialog sounds like it was recorded over a video call. Some shader problems cause shadows to be rendered over snow. The menus/UI are very nice. Again, think Psychonauts but new and cleaned up. The scent system is better that I thought it could be and adds another dimension to sneaking around. Not too major, but it does make you think about a little more than just being visible. The game has some unforgiving moments and mandatory stealth. Character movement is also a bit clunky, especially with the sneaky areas. It is short. Probably ~4 hours if you try to do everything optional. The story just gets going when it ends (duh, it's just act 1). And I'm not thrilled with the way the final level plays. I hope Soma releases a version with all acts together.
There are some bugs, such as interactions with objects but this game has come a long way and a simple restart always fixes the problem. Cute stealth game, worth the mons.
Cute wholesome game, but needs work. If you're a fan of the Redwall books, you may enjoy this game for nostalgia sake. It's a cute game, but has a few technical issues that just took the fun out of it for me. The characters move painfully slowly and the scent feature was hit or miss so I couldn't use it reliably. I did find the story and voice acting endearing though.
Very cute and nostalgic. I read about every Redwall book when I was younger and this game has captured the essence of the books.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.