
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #66, worst CA #97 · 8 markets collected
US · last 30 days
About
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.
Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.
Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler
Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.
9 Cars, each with their own identity and effects
9 Tracks with different looks and layouts to fully challenge your build
5 difficulty modes to make it even harder to go infinite
Daily and weekly challenges, with a variety of optional leaderboards
50 Cards to draft
30 Gates to place
70 Charms to collect
Chill soundtrack by Pulsewith (Justin Skomarovsky)
Infinity awaits
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balatro but, like, REALLY fast.
CIA dropped crack 2. nice
Great idea, Incredible execution. If you liked Balatro, you'll like The Loopler. Been following this game since early 2026 and I've liked it so much that I even participated in the playtest for the game before it came out. Amazing gameplay 'loop' and there are an infinite amount of strategies that can be used to reach infinity. So many different playstyles and car/track/difficulty options to choose from. Such fun ideas like "boost" and "fuel" give a couple of core strategies to play around, as well as the gates that you can place on the track for even more fun ideas. The new ability to mod car parts that were only just recently introduced to the game through the playtest has been a super nice addition too, allowing you to receive so many more bonuses for your car. Charms system is incredibly well thought out along with the Infinity Upgrades that you may find once you beat round 12 and try to climb to Infinity. All supported by an awesome dev that has been incredibly receptive to feedback and what the community has to say about QoL features. I've even contributed myself by reporting the bug for 'ending a run in infinity didn't award the car/track/diff achievements". Yeah. would recommend
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Portuguese - Portugal, Swedish, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YEAH!!!!!!!!!!!!!! numbers go up, brain goes brrrrrrrrrrrr
TL:DR - Great game - Really recommend this for any Rougelite fans. I managed to get on the playtest and this release once again has impressed me with new features and upgrades - this one was on my whishlist for a while and I am happy that the developer was listening to the community and that he fixed a lot of stuff that the playtesters pointed out. Amazing work - really fun game, that has that "One more run" vibe for me personally
I don't know, the choices seem minor and that really affects the feeling of a roguelike. Nothing feels game-changing
So, this game is seriously addictive; right now, I’ve got 37.2 hours of playtime—24.9 of which were in a single run—because I found an infinite combo that lets me keep a level running forever (though, due to a lack of point generation, I *have* to keep it running forever, too)... Current score multiplier: 113##.## = 6.45e16 out of 1.54e18 points on Round 19 (Gold Trophy). I let Round 18 run all night long... [spoiler] Identified Flask (trigger the leftmost card on loop); leftmost card = HEY YOU! (copies the card to the right at 20% effectiveness (if applicable)); card to the right = Reserve Tank (On Empty: Refuels 100% of the Tank)[/spoiler] I can imagine this combo getting nerfed in the next patch; if not, I’d really like a button to simply finish a level—one that would otherwise run for hours or days—once there’s no longer any way to lose with your current setup... ------------ DE ------------------------- also, das Spiel hat richtiges Suchtpotential, zum aktuellen Zeitpunkt hab ich 37,2h Spielzeit und davon 24,9h in einem Durchgang weil ich eine Endloskombo gefunden habe mit der ich einen Level wirklich unendlich lang laufen lassen kann, aber wegen mangelnder Punkteproduktion auch unendlich lange laufen lassen muss... aktueller Score-Multplikator: 113##,## = 6,45e16 von 1,54e18 punkte auf Runde 19 Goldpokal. Runde 18 habe ich die ganze Nacht durchlaufen lassen.. [spoiler] Identified Flask (trigger the leftmost card on loop); leftmost card = HEY YOU! (copies the card to the right at 20% effectiveness (if applicable)); rechts davon = Reserve Tank (On Empty: Refuels 100% of the Tank)[/spoiler] Ich kann mir vorstellen dass die Kombi im nächsten Patch generft wird, falls nicht, würde ich mir nen button wünschen um einen Level, der sonst stundne oder Tage durchläuft einfach abzuschließen wenn es keine möglichkeit mehr gibt mit seinem Setup zu verlieren...
It was fun, might revisit on release. Unlocks feel meaty and fun, though unless you are a completionist then there is probably only 20 hours or so in the game right now.
Balatro but Racecars. ♥♥♥♥♥♥♥ rules.
Game gets old kinda fast, i have everything unlocked map/car wise already just missing levels to unlocked extra charms/gates. Does really run out of content fast for my liking. With that said it was a fun almost 2 hours of gameplay at least
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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