
A first-person, psychological horror game, The Lodge takes players on a journey into the horrors of a twisted mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ game that killed my computers performance.
My PC wanted to kill itself from running this game
Birinci şahıs bakış açısına sahip bir psikolojik korku oyunu olan The Lodge, oyuncuları çarpık bir zihnin dehşetlerine doğru bir yolculuğa çıkarıyor. Optimizasyon sıkıntılı biraz ama iş görür.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i swear my pc isn't so bad and i still couldn't get more than 15fps near to the end but i loved the graphics and the gameplay wasn't too bad untill it started lagging
免费 没中文 没成就 《小屋》(The Lodge) 《小屋》是一款第一人称心理恐怖游戏,将带领玩家踏入扭曲心智所构筑的恐怖深渊。 游戏背景设定在 1967 年:刚从越南战场归来的欧文・托马斯(Owen Thomas)一觉醒来,发现自己身处一间与世隔绝的小屋中。他必须利用仅有的少量资源,在为时已晚之前弄清何为现实。 过去三个月里,我们一直在投入开发这款游戏,如今呈现的正是我们努力的成果。团队为这款游戏付出的辛勤汗水与专注投入,不仅让我们凝聚在一起,也让开发过程充满了乐趣。我们清楚游戏仍需完善,也暂不承诺具体的发布日期。希望你能享受这款游戏。 游戏特色(Features) 解谜玩法(Puzzle Solving) 深度剧情(In-depth Story) 沉浸式环境(Immersive Environment) 神秘氛围(Mystery) 悬疑体验(Suspense) 追逐场景(Chase Sequences) 警告(Warning) 本游戏包含闪烁灯光与令人不适的内容。本作均为虚构创作,任何与现实事件或人物的关联均属巧合。
All lights on. Why door no work?
Honestly the FPS was okay, and the puzzles got me stuck, some of the chase seance scared me and got my off guard, but overall that's what made the game great for me, I loved the game personally, and would recommend.
"The Lodge" is one of literally thousands of student projects infesting Steam. It's from Cogswell University in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a pretty bad first person psychological horror game. While the concept had legs, the technical implementation is a wreck, and the students only worked on it for 3 months. There's so many things game development students must be taught, but amongst them should be "It takes longer than 3 months to make a game properly." As a result we have a buggy train wreck. You have to struggle to get this to work. You have to struggle to even want to play this. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
When they said that this game could trigger photosensitve epilepsy they were not lying. Gave my friend a migrane, and both of us nausea. don't.
Story seems like it would have been interesting if the frames weren't so ♥♥♥♥ and if the puzzles actually worked. Still i would recommend people give the game a try.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.