
It's a very simple game where you can escape from the library on the 8th floor!
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Languages: English, Korean
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This is yet another student project, one of literally thousands self-published on Steam Direct. It's from Sahmyook University in South Korea. This is an academic exercise, not a professional game. While it has more quality than most amateur games, it is not a complete gaming experience. Student projects have limited value for gamers because they're not fully developed games, just barely functional demos that show the students progress. Steam is not a place for for-profit colleges to dump student homework assignments... and having thousands of these is not good for gamers. The students made one of those "repeating level" escape rooms... basically you're stuck on the 8th floor of a library and when you think you get out you're back there but things are slightly different each "loop". Kind of like a really lame spot-the-differences meets first person horror adventure. It's an average concept in general, has been done better than this by other games, and just doesn't pop. But we shouldn't expect too much from student projects. The graphics aren't great, low poly assets with muddy, poor quality textures. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Ладно что игра простая и примитивная, но она играется противно... почему движение мышью вызывает такую боль? https://youtu.be/xf1O8Uw5SHA
Kütüphanede ders çalışırken uyuyakalıyorsun. Sekizinci kattaki kütüphanede kapana kısıldım. Kaçmam lazım. Ertesi gün sınava girmen lazım. Oyun çok basit, Eğer bir anormallik varsa, arkanızdaki asansöre binebilirsiniz, Herhangi bir anormallik yoksa önünüzdeki asansöre binebilirsiniz, Ama anomalinin işe yarayacağından emin değilim. Başarılar dilerim :)
The Library is an amazing game of skill and endurance. It is fascinating how much effort was put into minute details and differences! I was very close to failing at descending a floor until I just barely saw the upside-down girl on the wall in a t-pose position. She was tough to find, and I commend the difficulty implemented into the game to inspire a demanding challenge to beat within the target audience. Clearly, The Library is destined to have a roaring fan-base, craving for more. 10/10 for button
Nice Work!! Dev Just go to the elevator that says "up" really it's "Down" LOL funny test my metal state
I gave this game .1 hours more than it deserved. It's free because its worthless.
[간단리뷰] - 스토리 : 따로 없음 (8층인 도서관에서 이상현상을 찾아 1층까지 탈출하는 게임) - 플레이타임 : 5분 + @ - 난이도 : ★★☆☆☆ 8번출구와 비슷하게 걷기 시뮬 + 이상현상 장르 게임입니다. 분위기는 공포스럽지만 공포 요소 및 갑툭튀요소는 거의 없으며 가볍게 진행할만한 난이도 입니다. 다만 조작감 (캐릭터 움직임, 마우스 감도)가 많이 매끄러운 편이라 불편할 수는 있지만 맵 크기자체는 크지 않아 어느정도 불편하더라도 충분히 둘러보며 진행할 수 있습니다. 개인적으로 이상현상 게임에선 이상현상의 수를 알려주면 다회차를 하면서 하나씩 찾아보는 재미가 있다 생각하는 편인데 그 부분은 따로 없어 몇 번 더 플레이 하고 마무리 했던 것 같습니다. [발견한 이상현상] - 전등 플리커 현상 (깜빡임) - 층수 안내판 변화 (9층안내 표시) - 좌측 포스터 (공포 포스터, 각도 변화) - 우측 포스터 (공포 포스터, 각도 변화) - 출구 근처 포스터 (각도 변화) - 소파 옆 화분 (시들어 있음) - 입구 천장에 사람 - 사운드 변화 (웅웅 거림이 더 크게 들림) - 책 선반 떨어짐 - 책 카테고리 (만화 카테고리 포스터가 있음 / 모든 포스터에 들어가는지 연속으로 위치만 바뀌어서 나오는 경우가 있음) - 비명소리 - 진행로에 튀어나온 의자 - 책상위에 버튼 (누르면 8층으로 되돌아감) - 책장 사이에 숨어있는 사람 컴퓨터랑 환풍기, 책들등 분명 뭐 있을 것 같다 생각하구 여러번 했는데 안나오네요 ㅠㅠ
Quick, fun little free game.
[h2] [b] [u]Sinopse: [/u] [/b] [/h2] Você é um mano que está preso em uma biblioteca aparentemente sem fim, seu único objetivo é escapar dela, será que você é capaz? [h2] [b] [u]Minha Opinião: [/u] [/b] [/h2] Mais 1 jogo no estilo EXIT 8, caso não conheça, seu objetivo é memorizar o local e prestar atenção caso encontre alguma mudança no ambiente, se encontrar, você deve voltar por onde veio, caso contrário, continue prosseguindo, você deve fazer isso 8 vezes seguidas sem errar e você terá zerado o game, simples, não? Mas é um game divertido, recomendo pros fãs do gênero!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.