
Playing as a master and taking over a wulin-family in the end of the Ming Dynasty. You can: Build your family; Acquired the Wuxue-Arts; Recruit disciples; Make different choices in different events; Improve the master's skills after each game time;
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Reviews
和我来自江湖有点像.... 就开发者的毅力致敬,经常脑子里毅无数想法,上手就胆怯了.
投机取巧的垃圾,玩了一下让我这门派经营游戏铁粉都吐了。。。连十几年前的老游戏《天下霸图1,2》的百分之一 都不如。
强行杀时间的游戏,没什么意思
玩法太单一了,敌我不好分辨,摇人摇不到弓兵一排近战互相挤来挤去的,问题太多了,就目前体验来说纯粹消磨时间没有什么意义
游戏挺好,挺好。。。开发商不妨也玩一下!
The game is simple and fun. The game cycle is fight a battle, earn xp and money, use the upgrade your buildings to gain more warriors, equipment and modifiers to decrease healing cost or increase income and caps. Fight next battle. Repeat. But each round the bandits get stronger so if you don't pick the right upgrades, or put your warriors in bad starting positions, then you won't be able to keep up. So while it seems very simple, there's planning and decisions to make that cost. I played for 18 minutes and lost three times. It was fun, look forward to learning more about it. The translation isn't perfect but it is perfectly understandable, and what writing there is works alongside the graphics to really sell the theme. Posting the review now as it didn't have any. Game seems really fun at first impression.
我就说一句 游戏还是可以的
垃圾中的战斗机
有bug,到了被列入魔教后,有正派人士来当间谍,页面就失去了战斗场景。就是没有对手出现。休整了n多个月都不出现对手。
还行吧,挺有意思的,就是bug有一些 可能是因为技能引起的bug 期待下个版本 支持
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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