
Embark on an epic journey in The Last Windmill an action-adventure game where you defend the last standing windmill against relentless hordes of monsters. Engage in intense battles, face increasingly challenging waves of enemies. Become the hero that saves humanity in this thrilling fight.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very promising author. Looks good for the first game. Looking forward for new, more complex and big projects. P.S. Easy game for achievement hunters
The Hold S simulator. Not much of a game as much as it is a project for some kid's programming class. There is nothing to do, nothing to progress, no choices to make. Literally hold S for 30 or so minutes while pressing 2-6 every time they are up. 0/5
Nice game with pleasant music and interface. I believe this game will have more updates for user experience optimization and adding new levels and modes. Waiting for the next game by this developer. Easy to farm achievements.
It's a good game, but repetitive at most. The next game or major update. Try to release monster after 5 to 6 waves. Music is nice, but add another track of mid evil music.
Good game in its genre. The game definitely deserves attention. I will be waiting for the next games!
This is a fun Tower Defense and Tug-of-War Strategy game that is easy to complete while listening to a two hour podcast. The game is rather simple, enjoyable and worth the price. I look forward to what comes from this studio next.
ГОЙДА БРАТЬЯ, ГОЙДА!
You just hold S the entire time and do the same thing over and over for 30-40 minutes. I do like the music and art style, but it needs custom controls and a more involved upgrade system. Looked really interesting, but you get the entire experience with the video. A couple of issues to add: the character menu isn't working for me and the menu for display options needs to be updated so you can read the options.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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