
A story-driven interactive narrative follows Lachie, a young woman grappling with her newfound werewolf identity. Navigate her journey of self-discovery across three chapters as she searches for answers about who, and what, she is.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Last Werewolf is a distinctive narrative experience that invites you to join Lachie on her quest to understand her newfound identity. Through investigating supernatural mysteries, collecting curious artifacts, and learning to balance risk with caution, you'll discover that sometimes the greatest discoveries come from embracing who you truly are. Each location offers its own blend of intrigue, everyday moments, and unexpected revelations that shape Lachie's journey of self-discovery.


The Last Werewolf uses supernatural elements to explore themes of identity and self-discovery. Through Lachie's journey of learning to live with her werewolf nature, the game presents a thoughtful metaphor for managing mental health, particularly Bipolar Disorder. The Wolf Meter mechanic reflects the daily balance of understanding your limits while still embracing life's experiences.


Fully narrative-driven gameplay that focuses on story progression and character development
Make meaningful choices through interactive dialogue and story moments
Engage with the world through small activities like trying your luck at a claw machine
Collect photos, clues, and items that build your understanding of this supernatural world
Experience a seamless story shaped by your choices and interactions
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I loved this game. I would highly reconmend you give it a try. I got this game casue I love werewolf, but the story hit home. I know what it's like and sometime, it's quite hard. Lovely story, would play again.
I've put up a youtube walkthrough of this game. No one else was covering the game, so i bothered. If you enjoy part 1 of the walkthrough, you'll probably enjoy the rest of the game, and whatever else this dev. releases in the future. Out of my 400 steam games that i own, i usually don't bother to make walkthroughs because it's already covered elsewhere. My experience so far is all you need to do is look at objects and talk to people and you'll beat chapter 1 no matter how good or bad you do.
The Last Werewolf is a 3D adventure game, about Lachie, a struggling young female werewolf, who wants to escape or mitigate the taboo of her condition by finding and talking to others who also have to hide their transformations from the "normal" world. So she becomes an investigator and blogger of reports of Were-creatures, Vampires and the like. The game follows Lachie in three of her investigations, during which she learns more about her condition, and how to better accept it and control its extremes. She also gradually finds out more about her own personal history. The art style - a 3D world & characters in shades of grey rather than full colour - is distinctive & effective, and suits the story line and theme. Each chapter - one of Lachie's case files - is spread across three days in which she can explore locations and interact with characters (not all of whom are ordinary people...). This is largely a very linear game, but some dialogue or exploration choices will enable or prevent other interactions on subsequent days. Appropriately, there is is a lot of emotion ranging from joy to despair, reflecting Lachie's own struggles, frustrations and successes, and also those of other characters. There are achievements for game progression, and also for some optional actions & choices. I enjoyed The Last Werewolf and thought that, overall, it was very well done (I noticed that the developer has also been very responsive to bug reports). My one concern is value for money, particularly at the full price of UK £8.50 (I got the game at a 30% discounted price of UK £5.95). My play time of 3.4 hours represents one complete "slow" playthrough and then minimal partial "fast" playthroughs to get the remaining optional achievements; that's a bit short for the full price, I think. Nonetheless I did want to encourage and support the developer so I also purchased the supporters' DLC. The game is actually a very clever and effective metaphor for those with bi-polar conditions, encouraging them not to be secretive or ashamed, but instead to seek out friendship, help, support and understanding. I can only wish those behind the game, and those that they are helping to support, every success.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 📷🔍 Pictective | $1.7K | 54 | 96% | $1.99 |
| Drift Gang | $1.7K | 51 | 55% | $0.99 |
| Logistics Simulator | $1.7K | 69 | 35% | $0.49 |
| KOLOBOK | $1.7K | 115 | 49% | $0.99 |
| Sunny Hillride | $1.7K | 80 | 62% | $0.99 |
| Temple of the Apsara | $1.7K | 51 | 73% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |