
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo é o sinônimo de drogas. Não jogue se não quiser se tornar um viciado. Como um entusiasta de jogos táticos, já joguei muitos e digo que esse é muito bom. No geral, não tive dificuldades durante as fases. É incrível a dinâmica de construir sua base, upar os personagens, posicionar os heróis e, quando a noite chega, atacar os inimigos. No entanto, a escolha do jogo ser um roguelike foi muito errada, ou melhor, a escolha da quantidade de noites em cada fase foi péssima. O jogador passa cerca de 4 a 5 horas por run se preparando e aprendendo, para então chegar na última noite, provavelmente perder e ter que voltar do começo. Se fosse uma run mais curta, de tipo 1h ou 1.5h, até seria OK. Mas ver todo o esforço de até 5 ou 6 horas ser jogado no lixo é simplesmente frustrante. Outra escolha péssima foi a curva de dificuldade leve, mas com picos bastante elevados nos chefes. Você passa a run inteira se divertindo, tirando notas “S”, e do nada, na última noite, o boss aparece e você descobre o quão fraco realmente estava. A ideia de incentivar o jogador a focar em defesa e na montagem da base durante todo o percurso desvirtua do que ele realmente deveria se preparar: focar em partir para o ataque e derrotar o boss na última noite. Como não há subchefes nas noites anteriores, não há pistas do que esperar no final. O jogador não aprende os padrões antes da última noite, e quando chega lá, provavelmente vai perder de primeira simplesmente porque não sabia o que o aguardava. Enfim, é um excelente jogo e provavelmente continuarei jogando, mas acho que tomaram decisões de design muito ruins. Definitivamente não recomendo para qualquer um.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
お勧めしない理由は、操作が煩雑なことに加えて単調な点です。 時間配分的に、ターン制のタワーディフェンスが主なゲーム性ですが、その内容は詰まるところ「強い動きを見つけて、それを繰り返す」だけで、戦略性はそんなに関係ありませんでした。出てくる敵は完全には見えないよう『霧』が張られているのですが、その不確定情報によって、プレイヤーは常に「出てきた敵に対応する」ことだけを求められ続けます。ボスに到達するまでの作業回数が異様に多いため、途中でやめたくなります。(蛇足ですが、ボス合わせて5ウェーブの戦闘と、それ以外の日は街の運営をする位の方が良かった気がします。毎晩、戦い続ける消耗戦の息苦しさは体験できますが、それを突破した後の報酬が用意されていません。) 唯一、戦略性が出そうなスキル・能力値ビルドには、確率の壁が邪魔して思い通りのキャラ育成が出来るかは運次第です。やればやるほど、このゲームはストラテジーゲームではなく、どちらかと言えばローグライクゲームではないかとの考えが強くなりました。 街の建設・分解などの操作は、どのエリアでも最適な動きは常に一つで、動きが出来上がってしまうと、後はそれを なぞるだけの作業です。これはストラテジー要素を入れれば避けられない点ですが、ローグライクを混ぜたことによって、理想の動きを追求することを邪魔されている感覚を覚えました。自分はローグライク要素もストラテジー要素も大好きですが、両方いれるのはミスマッチだと感じました。 端的にまとめると、このゲームは「プレイしている感覚よりも、プレイさせられている感覚の方が強い」ので、プレイ体験として良いものではないため、お勧めできません。ただし、私のプレイ時間を見てもらえれば分かると思いますが、時間は容易に溶けます。 <良い点> ・移動ミスの修正が容易に行える。※スキルの使用は巻き戻し出来ない ・実績のようなもので解放される新しい要素が、飽きを先延ばしにしてくれる。 ・敵の情報がクリックで確認できるため、新種の敵にも対応しやすい。(ボスは初見殺し要素多め) ・ゲームバランスが取れているためか、試行錯誤しながらも意外と進行が止まらない。 ・バグが少なく、プレイに支障がでない。(投げ売り価格で、このクオリティならば嬉しい)
Strategy game with some good depth that allows you to feel insanely strong when you start to figure out the systems. Pacing is fun and meta-progression happens fast enough that you feel like you're making progress every run
재밋긴 진짜 재밋음.
Great turn-based strategy game with many interesting builds and awesome soundtrack. Highly recommended.
okish
很上头的战旗游戏,玩家扮演指挥官,操控2-6个英雄,守护方形地图中间的小镇不被破坏,根据地图不同需要撑过的夜晚数不同,并在最后一晚面对boss。夜晚战斗,白天建设利用夜晚获得或者建筑产出的资源建设小镇获得装备。单局游戏市场比较长,一局通常有5-8晚,刚开始打的慢点一把打5个小时也很正常。 游戏主要优点在于比较有深度的多样化流派构筑,流派成型之后的爽感,恰到好处的模拟经营和养成元素,以及高密度的操作。 游戏里武器非常多样,每个英雄的随机天赋树虽然池子不深但可能性很多,加上游戏平衡性做的不错,除去极个别几个垃圾武器,其它武器都可以搭配随机出来的天赋树形成流派,成型后非常爽。有机动性拉满的流派,大规模清潮的流派,单体伤害爆炸的流派,也有成片控制的流派,而且因为流派装备需求属性不一样,在有限的回合数不可能凑够多套同流派装备,所以游戏本身就鼓励玩家尝试多种构筑。 白天的模拟经营元素和局外养成也给游戏增加了很多趣味性,一步步解锁新的祝福和建筑,都可以大幅改善和解锁新的游戏体验。甚至游戏还专门设置了英雄辅助城防建筑的流派,也算是增加了些策略性。 最后就是超高密度的操作,每个夜晚按照回合进行,每个回合每个英雄都要分配步数和行动点,怪物又是以大量杂鱼搭配少量精英,而且从四面八方涌来的形式刷新,所以玩起来非常容易沉浸,永远都有下一步要做,打完一晚看着一地实体感觉很爽。 总而言之,游戏的价格对得起它的体量,而且及其杀时间,如果喜欢战旗的话这游戏绝对算不容错过的佳作
Just simply, FANTASTIC!!!
Damn nice
90%off的時候買的,相當物超所值 整體來說挺好玩的,武器很多種,但基本大同小異 一局遊戲時數很長(我最後一關打了9小時......),但可中途存檔,下次再繼續玩 難度方面,如果是很習慣回合制戰鬥和玩遊戲時會思考的人,應該都不會太難,我自己大部分都一次過,除了第一關還不熟悉所以翻車了一次 個人比較不滿意的點,天賦是隨機給的,導致有時玩不了想玩的流派,塔防的部分非常少,基本就是需要守城的三國無雙,每關都要重新練等還挺煩的,畢竟一場遊戲很久,好不容易把角色拉到滿意的強度後,直接把BOSS虐爛,然後就沒了,下把再重來一次
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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