
Experience the first five days of The Last Spell. Lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters in this turn-based tactical RPG immersed in roguelite mechanics.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, Simplified Chinese
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
looks promising i was unable to join discord server because the invite didnt work so i would point out as a tip that you dont need a confirmation to demolish the like tank traps that give you 4 rock. It is allot of effort to klick yes 2x for such a small thing. also sword users could use a slight early buff. they have no defence and most of their attacks are based around attacking 1 enemy getting them slaughtered real fast in early game.
游戏内容丰富,用暗黑元素在传统战棋模式下融合了塔防,等角等新鲜元素。在紧张的战斗中,又能感受到设计者用心良苦。每种武器代表不同的技能类别,且辨别度非常高。角色拥有两套装备方案可以在战斗中任意切换使用,坚决杜绝杀怪手法单一导致的疲劳感。武器的随机获得和不同武器的组合增加了游戏的可探索性,让杀怪变的更随心所欲。
酷酷酷,第一次这么想评价一款游戏! 画风喜欢的人会很喜欢,UI布局也不错,塔防+RPG的组合有点意思。 怕就怕装备,技能,建筑内容不足。 否则就是一次性游戏。 不然很容易就会腻,只能说希望后续内容能更多吧,加创意工坊也许能长久不衰。 潜力很足! 不太舍得这么一款游戏悲剧落幕。
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Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽快的打擊感
yep
Played for a couple of hours and really love it. I am hard to please.
感觉还行~~
画风和打击感还有游戏性 全五星 老火纹玩家了
正式版要把闪避给删了,不然这种肉鸽机制出现无限闪避就只能给差评了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.