
Experience the first five days of The Last Spell. Lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters in this turn-based tactical RPG immersed in roguelite mechanics.
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Languages: English, French, Simplified Chinese
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
took a bit for me to learn the tactics, you will prob die soon the first play but that's okay don't go for best stuff early get use out of cheap things
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就前几关的奖励而言,尽量拿到每关的物品奖励(就是第一档) 建筑中投石车是很有用的,能帮你消低怪物血量,酒馆要100金币建造,50升级,50买人还是贵的,前两个民居升级不亏,一铲子能回一半。 英雄的话,范围攻击很重要,开局有个枪兵还是舒服的,远程的控制移动步数也很关键,大范围的控制能让你的英雄尽快清完一边来支援。两种武器模式能让英雄在面对远近怪物都有一战之力(再也不会浪费行动点了 怪物中吸魂怪很恶心,被吸走行动点的英雄就是根冰棍。 总体来说,有难度,胜利成就感高,具备较高可玩性,但建筑很单调,怪物击杀只掉魂无别的奖励,回合结束不会自动清理尸体看着很不爽。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра понравилась. Ждем ранний доступ. Из пожеланий - Создайте персонажа способного призывать подручных миньенов или инженера(скелеты, демоны, животные, растения на усмотрение фантазии). Например возможность спускаться в катакомбы или канализацию с доп миссиями.
还不错的战棋塔防游戏,有不少需要改进的地方,近战防御属性没太大用处,天赋技能区别不大,没太多选择(无脑破甲+回蓝+满血暴击)。装备属性区别不大,红装还不如白板伤害高,比较有用的属性就只有 行动点>回蓝》回血》蓝上限》其他。
dis good but ita HARD
Hard as hell sent upon your team///
excellent
Жду полную игру.
Думать надо, развивает абстрактное и стратегическое мышление.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.