
The Last Sigil is a roguelite action RPG. Create your guild, hire randomly generated characters with different traits, stats and skills, and enter the Sigils to vanquish an ancient evil and his army of monsters.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Good game with intesting mechanics. After a while it's get borring but as the promise of future updates you should give it a try. + crafting + visuals + tons of items + different characters to play with + pets - gameplay is rather slow - zones are very large and there are same packs of monsters when you didn't progress much
Pretty fun rogue like hack n slassh game. #thanks pets for tanking for my guild.
最後的印記是一款動作角色扮演的工會養成遊戲,職業有法師、聖騎士、死靈法師、射手、戰士。職業綁定技能,在僱用的時候就已經決定了你的角色強不強、技能OP不OP。 試玩的結果發現,角色在施放技能的時候是站著的,也就是挨打的份。遊戲中的藥水回復能力很差,幾乎補不回來就掛點。 地圖的傳送門是隨著等級提升就無法找到低等的關卡的傳送門,也就是你升級了沒踩到傳送門就等於是永遠無法取得該傳送點。 遊玩的時候一定要不死,才能體會到農裝的樂趣。 遊戲中沒有任何劇情交代要打什麼魔王,剛開始只能到處閒晃打怪,也沒有任何的任務提示。 遊戲本身裝備等級是共用的,還有可以插旗、寵物等技能等等,基本上裝備在身上的物品沒有任何的改變,沒有紙娃娃系統。 由於這幾點因素,遊戲的耐玩度很低,不推薦給喜愛動作角色扮演的玩家,因為你在遊戲中根本不知道要做什麼,只是一直打!
更多的职业 无尽模式 地下城模式 。 丰富装备系统 期待更丰富的游戏内容、 最好来点转职系统什么的。 装备外观什么的。 谢谢!
非常好玩的一款ARPG! 有着暗黑Like的装备随机系统,独有的死人不死公会,公会强大人就强大的设定很新奇 人死了,再招募就是,装备,等级等等均会保留,招募到的角色都有随机的技能跟被动 喜欢刷刷刷的,强烈推荐! 意大利制作组的小哥工作效率不是一般的高,修复bug,添加功能速度神速,给个赞! 未来开发内容有很多很多,对未来发展看好!
This game is pretty good,and yes it can be pretty boring some times, but the developer listens alot! so help the game get better and better with him, You can go to the steam discussions and he will answer you within a day, he can make changes and updates pretty fast, also he loves suggestions :D
The game feels rather unintuitive and clunky. Every skill you use locks you in place and the AI pet you will soon find is just gonna steamroll over the hordes if you dodge the hordes of mildly homing magic and arrows. Sadly you can't even play it as a loot simulator as the auto pickup doesnt work and the inventory interface is rather lackluster. For now refunded.
The game is fun. Might have some problems here and there but overall a solid experience.
This is an early access review. From the few hours I played it feels like all the bones of a fluid action rpg game are present. I feel like it will be fun to see what the developer introduces in the future updates to come. The game obviously needs a bunch more work but what is presented as early access for us to play works very well. I had no problems figuring out everything or running the game. What I hope gets added or improved upon in future updates: - I hope that the developer thinks about hiring someone to make music for his game. It will definitely help out with long playing times and give the game more atmosphere. This is probably one of the most important for me. - Inventory management improvements. Like auto sort and stuff like that. Quality of life. - Sprites that are exclusively mini bosses. Not just reskins of others with better buffs on them. - Make the play styles of the different classes more distinct. - More sound effects and maybe visual effects. Something to make that last hit or that crit feel good for the player. Screen shaking stuff like that. - Maybe a talent tree or skill system for the individual characters rather than just the guild. With the Roguelike idea mindset. I would say definitely check this game out it is quite fun.
真的很失望。。本来被游戏介绍吸引买下来玩。隔了几天才开始玩的 越玩越迷 就很想吐槽了。。。野外地图基本都长的一样 却有各自的地名 区别就是怪物不一样 怪物的等级随着人物等级的提升也跟着提升 所有怪的等级都一样。。区别就是普通怪崔 精英怪稍微硬一点。。 不知道起这么多地名还东一个传送点西一个传送点是图个啥。。。 干脆XX1层 XX2层算了。。封印的巢穴地图的确不一样了。。 分3层 怪也没感觉有什么区别 然后最后一层是boss boss只会两个没伤害的技能和一个秒杀技能。。刚开始不清楚还死了几个英雄。。后面过了也没找到后续的地图 就傻傻的刷了14小时 升级 想着等更新后再来看看。。昨天看到更新了 很高兴。。今天期待的更新好后打开游戏。。以前的档没了。。一个字服。。第一次遇到一个单机游戏 还让我遇到删档测试???? 66666666 游戏很无聊 前期宠物无敌 后面只要不贪心引很多怪 都不会死。。全部地图都长的差不多 怪就那么几种 怪物等级都一样 跟着你的人物等级一起提升 装备也是随着你的等级提升 爆出差不多等级的装备。。是我刷过最迷的刷刷刷游戏。。 最气的就是删档。。牛逼!!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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