
"The Last Farmer" is not just a tale of survival; it's a journey of restoration. Amidst the sprawling deserts of a forgotten Texas, your farm becomes a symbol of hope and persistence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Romanian, Russian, Turkish +1 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unfortunately under developed.it doesn't have to be perfect but at least have something to keep you going the world feels empty out side of the quest/missions. also it dosen't have a closere overall. after a few hours is just wandering around meaningless. i thot with the last update it was going to add quests/missions and improve overall but the game stayed unchanged.
Muito bom o jogo.. bons desafios e a historia é legal!!!
fantastic game some bugs but overall awesome
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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супер
The Last FARMER, developed by Geekon and published by Midnight Games, is an indie survival experience that tries to fuse two very different ideas—post-apocalyptic survival and slow, methodical farming—into a single gameplay loop. Set in a ruined version of Texas overrun by zombies, the game positions the player as someone attempting to rebuild a sense of normal life in a world that has largely collapsed. It’s an appealing concept, one that suggests both urgency and long-term growth, but the execution struggles to consistently support that vision. At its foundation, the game revolves around gathering resources, crafting tools, and gradually establishing a functional homestead. Farming is meant to be the centerpiece, requiring players to manage crops, water supplies, and fertilizers while also tending to livestock for food and materials. These systems hint at a deeper simulation layer, especially when combined with mechanics like processing resources into fuel or expanding your operational capacity. In theory, this creates a satisfying loop where survival gradually gives way to stability and productivity. In practice, however, the systems feel uneven, with some elements lacking the depth or polish needed to make them truly engaging over time. Combat and threat management come primarily from zombie encounters, which are intended to create pressure and disrupt the player’s routine. Unfortunately, these encounters often feel predictable rather than tense. Enemy behavior is fairly basic, and the act of defending your farm rarely evolves into a meaningful strategic challenge. Base-building and defensive systems exist, but they tend to feel more like maintenance tasks than rewarding mechanics, requiring frequent repairs without offering a strong sense of progression or improvement. Exploration plays a significant role in the early stages, with a relatively large map that encourages scavenging for materials and supplies. Initially, this adds a sense of possibility, as players venture out to gather what they need to survive. Over time, though, the world begins to feel repetitive. Locations lack distinct identity, and the resources found within them rarely vary in meaningful ways. This reduces exploration to a routine rather than an adventure, diminishing one of the key pillars that typically keeps survival games engaging. Progression systems and quest design further highlight the game’s limitations. While there are interactions with non-player characters and opportunities to complete tasks, these elements often feel underdeveloped. Objectives can be unclear, and the absence of robust tracking systems makes it easy to lose direction. Instead of guiding the player through a sense of growth or discovery, the game frequently falls back on repetitive objectives that lack narrative or mechanical depth. From a presentation standpoint, The Last FARMER reflects its indie scope, though not always to its advantage. The visuals are functional but inconsistent, with environments and assets that don’t always feel cohesive. Animations and sound design can feel rough, occasionally pulling the player out of the experience rather than enhancing it. Controls and overall responsiveness also contribute to a sense of uneven polish, making the game feel less refined than its core idea deserves. Despite these issues, there is still a trace of potential beneath the surface. The idea of cultivating life in a hostile, decaying world remains compelling, and there are moments where the gameplay loop briefly aligns with that vision. Building up a small farm, managing resources, and carving out a sense of stability can be satisfying in short bursts, especially for players who enjoy slower-paced survival experiences. Ultimately, The Last FARMER is a game that feels caught between ambition and execution. It introduces an interesting blend of mechanics but struggles to fully develop them into a cohesive and rewarding experience. The repetitive gameplay loop, lack of variety, and technical roughness make it difficult to stay engaged for long, even for players who are drawn to its concept. In the end, it stands as a project with clear ideas but limited refinement—a survival game that hints at something more compelling than what it ultimately delivers. Rating: 5/10
War zu teuer und ist nicht fertig, allerdings kommen auch keine Updates mehr. Es bleibt nur eine gute Grundlage aber so kann man es nicht spielen. Sehr schade.
Hände weg! Was sich zwar wie eine nette Idee anhört ist absolut lieblos umgesetzt. Ich liebe Survival und Zombie Spiele aber das Spiel ist im absoluten Early Access, dass nicht mehr weiterentwickelt wird. Mit so vielen Bugs, dass es ständig abstürzt.
I thought this game might be ok, i was wrong, save your money and buy 7 days to die instead.
Sconto del 93%: il gioco è piaciuto molto. Ci sono molti momenti divertenti che mi hanno sorpreso; non me lo aspettavo da un progetto del genere. Consiglio di prenderlo per meno di 1 euro per passare un paio d'ore + in un gioco non male.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 53 | 45% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $92.7K | 154 | 77% | $19.99 | |
| $9.8K | 24 | 38% | $9.99 | |
| $2.1K | 21 | 19% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.3K | 389 | 86% | $11.99 | |
| $129.3K | 510 | 97% | $13.99 | |
| $129.2K | 545 | 75% | $5.99 | |
| $129.2K | 616 | 73% | $9.99 | |
| $129.2K | 380 | 91% | $11.99 | |
| $129.2K | 373 | 98% | $10.49 |