
After the technological singularity, the world lies in ruin. The surface is overrun by a parasitic species, devouring all it touches. An underground team of scientists works to develop resistant lifeforms to reclaim the world – but they need a brave scout to face the dangers above.
Modeled estimate, not a reported figure. How we estimate →
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About
This game has already been released, but development is far from over. New content, improvements, and updates are still actively being worked on.
This game isn't always easy. It rewards patience, strategic thinking, and a willingness to explore.
Take control of an armored scout in a post-apocalyptic side-scrolling game with real-time strategy and pixel art graphics! Your decisions can help ensure that humanity's hope is not lost.
"The Last Experiment" is a base-defense strategy game. Your base starts as a small shelter, and your mission is to conquer a devastated, monster-infested Earth set in the year 2805. You’ll attempt this by planting radiation-resistant crops while deploying unique combinations of passive-defense tools—designed by the player—to fend off the encroaching "Fleshvine." Your goal is to prevent it from breaching your territory, killing your creatures, and infiltrating the remnants of humanity at your base.
To achieve victory, you’ll likely have to endure numerous failed runs before building the arsenal of tools and creatures capable of withstanding every assault on your base. Early on, you’ll battle smaller packs of enemies, but by the end, you’ll face the diverse and challenging units of the "Fleshvine." If our hero, Redveil, dies or loses the Moldbreaker armor, all is not lost. Death is merely temporary—Redveil will rise again and again to continue the mission of constructing the radio tower.
"The Last Experiment" is not a traditional strategy game. As Redveil, you’ll dash around to assign valuable functions to your helpful robots (if you have any). You’ll craft and combine unique tools, build them underground in the safety of Echo Station, and then take them to the surface. You'll research and discover new creatures, figuring out how to use them in the most efficient way possible.
And there’s a lot to do: constructing light-based defensive tools, repairing long-lost technologies, researching creatures for better defenses and faster progress during a run, sending expeditions to the surface, attacking "Fleshvine" outposts to secure new lands for farms and devices, gathering supplies from crates, and uncovering small messages from the past to learn what happened to the world.
BREED, DISCOVER, BUILD… and while you’re at it, SAVE HUMANITY!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Hungarian, Russian, Turkish
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
A Kingom-like gaming experience. But it's sufficiently different, fresh and new. There are a lot of interesting mechanics, from the different functions of the auxiliary units to the skin and ability variations, or the uniqueness of the building mechanics that I would like to highlight. The downside is that the enemies seem a bit one-cardboard at first. Then over time it became clear to me that they can be different in speed, number of hits, quantity. The course is interestingly asymmetrical, well designed. There is still room for content, I hope it will be develop. But I highly recommend it to anyone who likes similar games.
The game's world-building is detailed and authentic, which further deepens the experience. The game is fundamentally entertaining, though it can slow down at times due to some idle periods. The pixel art graphics are beautifully crafted and continue to improve, while the gameplay consistently offers challenges. I recommend it!
I’ve been playing games for a long time, across all kinds of genres, but I’ve never tried a side-scroller base defense title before. So far, the time I’ve spent with this one has mostly gone into soaking up its atmosphere and mood, getting used to the smooth controls, and getting the first taste of its surprisingly deep story elements, mysteries. The playtime feels solid, with enough interesting and exciting moments to keep things moving. I’m definitely going to keep digging deeper into it, and I don’t plan on stopping until I reach the end. Based on what I’ve seen so far, I can definitely recommend it. It’s absolutely worth giving a try.
Impressive atmosphere. The tutorial is detailed and self-explanatory. The introductory story sets the mood of the game perfectly from the beginning. Fighting against the Molds is not easy, you have to think a lot and use tactics, and you have the opportunity to do this at the echo station. The game has many challenges, but they are overcomeable.
The game makes me relax and i do enjoy it
Remek játék tele kalandokkal és zsákutcákkal, valamint kihívással.
Ma pár másik játék mellett ebbe is belenézhettem végre, és annak ellenére, hogy magyar és hogy kis csapat, azért került bele már most bőven tetszetős tartalom. Várom a frissitéseket és a mostani max szintem elérését is, de összességében messze jobban el tudtam ütni az időt még úgy is, hogy már kipróbáltam egyszer. Hajrá srácok itt pedig bele is nézhettek: https://youtube.com/live/yxnvYTg9KVo
A nice little game overall. The graphics are pretty, I really liked the background art. It’s post-apocaliptic style is right up my alley and the story setting is interesting too. The absolute lack of information is interesting. At first it’s a bit annoying, but then you get experimenting, observing things run by run. It’s actually quite rewarding to figure things out and progress further. However there are places that would definetly need more info. It’s a bit unpolished and there are some QOL features to be made, but it has come a long way since the first version. It’s worth trying, especially if you can get it on sale. Just be sure to give it enough time to figure things out.
Moldbreaker is with you. The game is significantly better than I expected. Get in if you can.
A highly enjoyable, base-protecting sidescroller. There are indeed continuous improvements. There is plenty of content, you just need to understand where to look.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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