
HG101: "Like the beloved games of bizarre gaming auteurs, you kind of have to meet it by its own standards and not your own, and even then you may not like it. But if you do end up liking it, you may end up liking it a lot."
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game. Oh lordy, this game is so brilliant. First the author is generous enough to start out by saying that if our tiny minds cannot fathom the depth of the story, fear not, it's already explained in a pinned forum post. Well thankfully I saw that so I didn't have to waste my precious riddlin on intro cinema - which came, i'm told in HD. Sadly my computer just couldn't keep up and kept skipping frames. After being told how stupid, useless and incompetent the Russians are -which is great satire I must admit. HA! - the narrator states that the U.S. Elected Sam Shotgun, aka Uncle Sam. It's funny because we have a reference to the idea of Uncle Sam, how witty. The United Kingdoms apparently kicked the Queen out and elected a Irannian, as you do, then was invaded by "the arab states" As you know, you cannot trust them. Then we tricked "The Africans" obeying the U.S. with the bible- because the U.S. only has one god- and since we airdropped them instead of "contreceptives" they thought to themselevs"the books came from the sky, it was the word of God." Such Satire is amazing. How could this writer even be making games? The next Stephen King is right here! But I digress, my tiny mind was so thankful the narrator stuck around to give me a simple, not at all condesending tutorial. I felt like I was playing my old favorite games again. I sadly didn't make it very far, my tiny brain couldn't focus on all that HEAVY dialog and jokes about unkillable characters being in a "NPC" state. 10/10 would defiantely review again and again until they stop removing it.
The Last Dogma is a slightly off beat narrative focused adventure game. There's very few combat sequences (less than a handful), and very little to interact with. The game focuses instead on dialog and story, however the dialog choices given have no consequences and have no baring to the outcome of the game. It's also incredibly cryptic just for the sake of being cryptic with out any connection to the gameplay. The story is also incoherent and a lot of the story sequences are incredibly drawn out, long winded, confusing, and with no player interaction. https://www.youtube.com/watch?v=2kD-Ep6HpBY The game is also plagued with technical hic ups, and poor presentation. There are parts of the game where the player can walk off the ledge of the map, visual glitches all over the place, and poor grammar and spelling just to name a few issues. The game also features a ridiculous menu system where you have to use the "F" keys to adjust your visual settings with the settings themselves vaguely labeled as anything useful. Also the game features inconsistent model quality and incredibly blurry textures when you get up close. So I've pointed out a lot of issues with the game, is there anything at all redeeming about it? The Last Dogma is a one man project, so in that context some of the environmental design is actually pretty interesting, and sometimes even look quite good, as long as you don't get too close to anything. The game is also priced relatively low as well, at $7.00usd it's not an overly steep price for the most curious. Overall The Last Dogma falls flat on almost every aspect. Inconsistent visuals, technical bugs, and presentation quality are all issues, but the one aspect that takes the cake is the lack of gameplay and the incoherent story. Pros: - Some interesting environmental design - Reasonable asking price Cons: - Incoherent themes and story - Lacks gameplay - Short - Buggy - poor presentation
The Last Dogma's story, despite being a comedy, should not have to rely on the developer themselves telling a long drawn out explanation on the Steam Community page. While one is welcome to say that “you just don't get it,” what doesn't change is the fact that the story isn't conveyed in a way that fits this medium of entertainment. One of the first parts of the game you're treated to is an overview of the history of the world, and the game itself places you in front of a tiny television screen, while a voice drones on in the background on what's been happening in the story. Can you skip it? Yes. Should this have been in the game? No. There's this thing in visual media called “show don't tell,” and this game just tells and tells and tells till your ears bleed. There's a difference between Dear Esther telling you things, because the theme of the game was a man writing a letter to his wife, and this having the demons droning on about what's going on and how you're nothing more than a puppet. You just stop caring after a while and that's a huge part about this game that no other review will tell you, after a while you just want to get it over with. [url=http://www.noobfeed.com/reviews/1156/the-last-dogma]Full Review[/url]
Buggy, poorly put together and written in angsty pre-teen style. It feels like someone's first game. If so, it's very good for a first game, but it has no business being sold.
Sıkıntılı rüyalar görürsünüz ya, olayları kontrol etmek istersiniz ama edemezsiniz. Her şey çok anlamsızdır ama içinizi sıkar, baştan aşağıya sizi yormak için tasarlanmış tuhaf imgelerle doludur. Uyandığınızda "eee?" dersiniz ama rüyadayken tarifi zor duygular hissetmişsinizdir. Bu oyun öyle bir oyun işte. Her bölümün kendi içinde bir amacı var ama başından sonuna ne oynadın desen pek açıklayamam :D Bug'la dolu, optimizasyon sorunları var, oyunda silah olmasına rağmen kullanmak zorunda değilsiniz ben silahsız bitirdim oyunu. Anlatıcının anlattıkları, size yapmasını söyledikleri falan bölümleri bitirmeniz için şart olan şeyler değil, kendi yolunuzu kendi kendinize de bulabilirsiniz. Çok kasmamış yani hazırlarken :) zaten öyle bir iddiası da yok. Kurumsallaşmış dini inançlara, sosyal medya bağımlılığına, oyun endüstrisine çakıp durmuş. Ama asıl amacı bu konular üzerinden ilerleyerek insanların tutumunu eleştirmek. Mesela bir arkadaş ortamında, o dönemde revaçta olan dizileri filmleri izlemediyseniz, kitapları okumadıysanız, müzikleri dinlemediyseniz falan yalnızlaşırsınız genelde. Herkesin gündemde olan şeyleri takip etmesi ve genel takdire uygun davranması beklenir. Bir şey çok övüldüyse onu beğenmeli, çok yerildiyse ondan tiksinmelisiniz, yoksa size sorunlu gözüyle bakılır, alternatif yaklaşımlar genelde huzur kaçıran şeyler olarak görülür. Bu yaklaşıma çakmış işte tam olarak. Oyundaki potansiyel düşmanların hepsinin size "disbeliever" yani "imansız" demesinin sebebi bu. Oyunun ismi de buradan geliyor. Ama yapımcının eleştirileri, alternatif çözümler üreten yaklaşımlardan ziyade ergenlik çağı hezeyanlarına benzediği için genellikle sevilmemiş. Bence şahane bir oyun değil ama sövülecek kadar kötü de değil ^^ Aksiyon, strateji, soluksuz heyecan, muhteşem derinlikli hikayeler, sorunlara çözüm önerileri vs arıyorsanız burada bulamazsınız. Ama absürt gerilim ve biraz mizah, bolca da yüzeysel eleştiri(ama kopuk kopuk) arıyorsanız buyrun derim..
Well that was dissapointing. The mouse sensitivity is ridiculous and there are no options to change it. My pc massively exceeds the recommended specs yet the game is laggy and constantly skipping frames. I like wierd games but this one is just ugly. At least its only a fiver
[h1]OVERVIEW[/h1] The Last Dogma is a first person exploration / action game from one-man-band indie developer, Sasha Darko. In the Last Dogma you play Sebastian, a tough-guy ATF agent working in Serbia (or is it Russia? I'm not quite sure). The story doesn't make a whole lot of sense, though, so I'm happy to be told that I misunderstood. [h1]Graphics[/h1] The Last Dogma's graphics fall over a large range. From a creative, but minimalist, 'meta room' in the tutorial, complete with labelled objects and development texture maps, to the in-game forest of the first level, and the great, super-bright glowing of the second (or third?) level, I was really quite impressed with some of them. Smoke and other special effects are very good, too. Character models fall fairly solidly in the middle ground. And then some of the level geometry and textures are eye-bleedingly bad: I gave myself a headache from squinting at some of the glaring reddish textures inside some of the buildings; noticed quite a few examples of terrain not fitting together, leaving holes in the level geometry; and just found myself confused with some of the later levels. Options are equally confusing, with three resolutions available: HD, HD-Ready, and FULL HD. Similarly, detail levels make no sense: True, Medium, and Pentium 486. [h1]Sound[/h1] Sound effects are pretty good. Volumes seem to be properly normalised and nothing stands out as being out of place. The game includes voices for the main characters, and these range in quality. The narrator voice sounds professional and is the best of the lot, while some of the others, including Sebastian, aren't that great. But all are much better than I had expected after reading some other reviews. The title theme is an ambient sort-of slightly chilling score, which I found fit the game quite well. There are sections of the game with similarly minimalistic tunes and background noises that are also well done. [h1]Gameplay[/h1] The Last Dogma is a first-person action/adventure game with some light combat. It's set in a weird alternate-history Eastern Europe, full of cults, cannibals, and weird demon-god-thingies. Sounds confusing? Yeah, it is. The tutorial introduces you to the basics in a somewhat humorous way, with a dead-pan narrator and a single room set up like a development test. It's a nice start. The game then throws you straight into its weirdness, though, with a comic-style introduction and a nice forest scene. WASD and mouse control movement and combat, as you'd expect, and the handful of remaining keys are easy to remember. Each level is moderate in size, but there's not that much to do. You walk around, talk to the few NPCs, sometimes biff a few baddies, and try to find the exit to the next level. There's no map, but the levels are fairly empty, so you shouldn't be stuck looking for the exit for too long. There aren't any puzzles, or that much to see. I guess some might stick it in the genre of 'walking simulator', and wouldn't be far wrong. The story is a bit ridiculous and hard to understand. It's confusing enough, in fact, that the developer posted story spoilers on the game's web site, although that seemed to be down at the time that I tried to connect, leaving me still in the dark. It's creative in some ways, but feels quite immature, jumping all over the place in a way that feels very forced. To top it off, the writing itself is of fairly poor quality, and could definitely use another proofreading pass, or seven. You can't skip the tutorial, and when only Chapter 1 has been unlocked the chapter select option doesn't work, forcing you to start again (and sit through the tutorial again, too). I also found the game crashed when minimising and restoring on a couple of occasions, so I've now seen the tutorial four times. The game really suffers from lack of polish and attention to detail, too. From the tutorial that incorrectly names the game ("The Last Disbeliever") in the opening lines, to the subtitles that don't match the spoken words, the poor grammar, and the terrain meshes that have holes in them and cause you to get stuck, The Last Dogma feels like it should still be in beta. [h1]PROS AND CONS[/h1] Pros: + Graphics are well done on some levels + Music and sound are pretty good + Voiceovers + Steam Achievements and Trading Cards Cons: - Nonsensical story that may offend and is not written well - Lack of general polish - Achievements don't seem to work (I completed the game with the 'perfect' ending and didn't get the "You've completed the main campaign." achievement) [h1]CONCLUSION[/h1] The Last Dogma is a bit of a confusing mess. Given the lack of that much to actually do, the bugs, the nonsensical story, and the general lack of polish, it's hard to recommend. But it's a shame; it's definitely creative, and some of the graphics and sound are really rather good. I'm really on the the fence with this one. I think it's a thumbs down, but only just. Still, if it seems like your sort of thing, and you don't mind your games a bit 'raw', by all means pick it up when it's next on sale. [h1]4/10[/h1]
It has a funny, interesting, satirical story and the graphics are pretty great on my machine! Could use a little more interaction though. Quite disappointed I couldn't shoot the first cannibals I found in the game :( .. Also, couldn't climb up some of the structures and get info on others. After playing this more, it is pretty buggy (the chapter select doesn't work and I see a gun but can't pick it up?). I'm not really sure what to do in this world and the game isn't giving me any hints. It's pretty frustrating. Glad I only paid $2 for this. The beginning story is really the only thing going for this game so far for me.
[h1] Нескучный хоррор-повествование, где атмосфера настолько гнетущая и жуткая, что реально хочется бежать без оглядки, знать бы куда.... [/h1] Если вы счастливый обладатель базовых знаний английского языка и любитель острых ощущений от гнетущих психологических ситуаций, когда не знаешь, что произойдёт в следующую минуту, то возможно, что игра зайдёт. Акцент сделан больше именно на повествование и исследование, чем стрельбу, общение с НПС. По сюжету, играем за секретного агента, который попал в охваченную религиозным культом людоедства деревню и где нужно внимательно смотреть, наблюдать, слушать и искать. Болтаться здесь можно часами, пока поймёшь что нужно делать, прорисовка в игре неплохая,от звуков просто вздрагиваешь, к крикам и стонам привыкнуть просто невозможно. Особо отмечу именно визуальный интересный стиль игры и потрясающие смайлики, ведь многие коллекционеры различного лута с игр приобретут её именно ради очередного пополнения своего инвентаря и украшения витрины Steam. Значок тоже просто офигенный. Саму игру неплохо бы перевести на русский язык и добавить контента, различные миссии и больше сюжета, вариативность прохождения. С учётом того, что игру делал один человек, то по совокупности "плюсов" и "минусов" перевешивает положительный отзыв, хотя бы за отлично прорисованные смайлики и фоны с игры, значок, которые не оставят равнодушными коллекционеров именно данной тематики. Есть ощущение незавершённости, как будто не хватило сил немного доделать игру и сделать ее идеальной, некоторые детали поражают, этот ужастик отличается от других, содержит сцены насилия, религиозных культов и свою особую изюминку, которая не оставила меня равнодушной. [i] Всё что вы хотели знать об играх и боялись спросить, подписывайтесь на куратора [/i] [url=http://store.steampowered.com/curator/33768709/] Activation from: October 19 [/url]
UPDATE 6/5/2019 Tried it again; I can see the developer has put a fair bit more work into it, and it's more clear that this is a post-modern sort of Stanley Parable game. I got past the first three levels, and am now stuck on one with a bunch of platforms suspended in mid-air. There's a tip on a wall that I can "accelerate" while in the air, but I can't figure out which control I would use to do this, and the controls panel (which had previously been summonable by pressing ESC) now does nothing; I had to ALT+F4 to leave after repeatedly falling into oblivion. The game is still a bit too (unnecessarily, in my opinion) bloody and vulgar, and it still has many rough edges (not quite perfect English, voiceovers not matching the text and not deliberately so, plot not quite tied together even for a post-modernist concept, etc) but I think the Developer could create something good if he were paired with someone who could shape his more outlandish ideas into something consistent and coherent. As a patch for this game, I think it needs to keep using the narrator from the first, tutorial level through the rest of the game, something to anchor the player to reality despite the surreality around him. ----------------------------- First review: Worked well in Windows 10 with nVidia GTX 1070 card. SPOILER ALERT: In order to discuss this game in any way that makes sense, I have to reveal the content for the first 5-10 minutes of play. The game in its current state is a mess: - It needs a complete re-do of the text by a native English speaker. The writing ranges from grammatically incorrect, to culturally inappropriate, to simply illogical. The voiceover narration doesn't always match what is displayed on-screen; you get the sense that the narrators corrected some of the poor English on the fly while they were reading their lines. Even the name of the game as pronounced by the narrator does not match the actual game name, or what is displayed on-screen. Something so easy to fix should not have been pushed into a live release. - It's thematically inconsistent. The one-room tutorial is ironic, like something out of the Stanley Parable. The intro makes the game sound like some sort of post Cold War political thriller. Then you enter the game itself, emerging from your burning car after a wreck in Kosovo. You walk to a nearby village, and meet...insane cannibals surrounded by gratuitous amounts of body parts and blood. How do you know they are cannibals? Because the game tells you when you try to speak with one. A better question is, WHY are there cannibals? This is a complete deviation from the tutorial and intro. Why not a Serbian rebel, or...a Kosovar? Has the world ended? If it did, why wasn't I told before the adventure started? - The game gives you absolutely no direction, and I could find nothing to do. I emerged from said burning car, walked to the village, had a couple of nonsensical interactions with so-called "cannibals", found no objects I could interact with, leaving a sense that the interface was broken, eventually found a trap door that said I needed the "Butcher's Key" to open. There was snoring coming from behind a nearby door, and nothing I could do to open it (E didn't work, nor did the other "Use" function, and the cursor indicating an interactive object didn't light up). It occurred to me as I was writing this that I MAY have been able to pick up the axe laying on the table next to the severed legs in the next room, then use it to chop down the door, but when I restarted the game I found I'd have to do the whole experience again, including the tutorial, to get to that point. Conclusion: this game needs to decide what kind of game it is, and more polish, before it should ask people to pay for it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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