
You are a Switchboard Operator, and you're about to be replaced by a machine. Use your last week of work to connect townsfolk, overcome problems, and explore the history of a cast of engaging characters. Your choices matter, so use each day to leave lasting bonds.
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About
The Last Connection is a narrative-driven game where you play as a Switchboard Operator. You will be connecting a town of characters to each other during your last week, before being replaced by a machine. Your choices in who to connect calls to will help solve the problems of townsfolk, have lasting consequences, and can help people overcome their barriers and improve relationships. You will explore, achieve endings, and unlock what truly makes this town and its people special.
Switchboard-based dialogue with voice acting!
5 days of branching story choices and endings!
Explorable map of the town with chances to interact with the people who live there!
Notebook that keeps track of helpful information!
Puzzle-themed achievements to collect!
Please keep in mind that the current version of the game doesn't have a save system, meaning your progress will be lost upon exiting the game. On average, the game takes 40 minutes to 1 hour to finish, and save system is a planned update that will be added in the near future.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Trash game — the kind where you just run around, interact with NPCs, and read text no one cares about. And the character walks around like he's about to unzip his fly and take a piss.
I don't mind the artstyle. It's got it's own charm, and it reminds me of this other game with a similar look (and also premise now that I think about it): I Get This Call Every Day. I like all the little details as well when you're walking around in the town: kicking around bottles, leaves, and the soccer ball, making the cats meow/pur, and the bushes shake. The main trio of characters (Lin, Seth, and Mrs. Perkins) were pretty endearing and enjoyable. I personally didn't need a lot of convincing to try and help them out with their problems as best as I could. The rest of the cast don't have nearly as much going on, but that's fine. They're there to add more flavour and life to the town, and serve the main trio's storylines. The core premise resonated with me a great bit. Having only a few days left until you have to say goodbye to an important phase of your life (including some of the people that were a part of it) and trying to make the most of that remaining time hits close to home, even now. I wonder if the developers were feeling the same way when making the game. The biggest issue I have with the game is that it's pretty buggy. Some conversations seem to sometimes skip over dialogue lines from the characters, and the final sequence with Lin's ending seems very prone to breaking the game. A save system or autosave for each ending would also be appreciated. Content wise, my biggest complaint would be that the plot point about the player character getting laid off never goes anywhere at the end. I think it would've been cool if the townsfolk helped you figure something out as thanks for everything you did, and to show that you're just as much a member of the community as them.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
It's an interesting game exploring a bygone technology, the movement is sort of janky and the art is pretty funny, but I like how sweet the storyline and each of the character's individual plots are! This is a repetitive type of game where you'll have to restart Day 1 each time to gain a new puzzle piece and each of the endings. Also, really love the Ms. Perkins voice acting!!
Amazing game and storyline!
I really liked this short game! For the bonus pic though, I wish the player was with them. There is an empty chiar haha. But thank you for making this game. <3
So I have only completed one ending but allow me to give some thoughts First off, yes it is definitely rough. Mic quality and animations are veryyyyyy subpar, but I can forgive that. It's very barebones in terms of gameplay and certainly not that engaging. Where I believe it makes up for these is in it's story. It's certainly not any Shakespeare play, very simple, but it has charm. Small town telephone operator trying to make one last final positive impact on the town is very sweet and did tug on my heart a bit. Characters have defined, if basic, personalities, and I enjoyed some of their interactions with each other. If there's anything I can say to the dev, keep trying! I'll be praying for you and your career! For a first attempt I see your potential
Game crashes in the middle of the last day. Rather dull and ultimately pointless to play.
самое симпотичное в этой игре это лягушко
Es un juego más centrado en la historia que en la acción. Básicamente vas interactuando con personajes, descubriendo sus historias y repitiendo ciclos para desbloquear nuevas partes del relato. Lo que más me gustó es la forma en que conecta todo poco a poco. Cada partida aporta algo distinto y te hace entender mejor lo que está pasando. Los personajes tienen su encanto, y algunas actuaciones de voz destacan bastante. Sin embargo, no es para todo el mundo. La jugabilidad puede volverse repetitiva y el movimiento del personaje se siente algo raro o poco pulido. Si esperás algo dinámico, probablemente te aburra. Aun así, si te gustan las historias tranquilas y con misterio, tiene su atractivo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.