
Ravy embarks on a heartfelt journey to Norveranda, a land only spoken of in legends. Guided by blessings and cherished memories, he must face trials, gather precious fragments of his past, and restore hope to his fading hometown.
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About
Once, a sacred well sustained Ravy’s hometown with endless blessings. But one day, the well mysteriously ran dry. The land withered, prayers went unanswered, and hope began to fade. Refusing to wait for miracles, Ravy chose to set out on a journey—seeking the legendary land of Norveranda, where the source of blessings is said to lie.
This game is a narrative-driven adventure about exploration, gentle encounters, and the search for hope. As you guide Ravy through unfamiliar lands, you’ll uncover secrets, meet kindred spirits, and piece together the story of a world once touched by light.
A gentle yet mysterious story about farewell, pursuit, and homecoming.
Journey through warm forests, misty swamps, and more, with new discoveries on every map.
Meet NPCs, collect items, and unlock interactions—your choices shape Ravy’s path.
Gather scattered pearls and memory fragments to uncover the secret of Norveranda.
A delicate hand-drawn art style combined with soft, soothing music creates a warm and healing adventure.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Ravy, yalnızca efsanelerde anlatılan Norveranda diyarına yürekten bir yolculuğa çıkar. Nimetlerin ve değerli anıların rehberliğinde, zorluklarla yüzleşmeli, geçmişinden değerli parçalar toplamalı ve solmakta olan memleketine umudu geri getirmelidir.
[h3] Bugs [/h3] Game has no visual indicator to fight Game is missing text in some locations (Menu) Game is missing key indicators for controls Missing link to hook the HP to the menu, so you just die and don't know if you lost HP. NPC's can be spoken to multiple times. Some segments are not localized [h3] Controls [/h3] Interact - Space (Sometimes walk to a specific glowing spot on the ground) movement - Arrow keys Escape/Space/enter - Skip Dialogue Escape while in gameplay/world - Game Menu Space while in credits/intro - Speed up [h3] Overall Gameplay from a small amount of playtime [/h3] Confusing, no sense of direction, no sense of information, very little of developer feedback giving players a sense of movement or direction to head.
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Concurrent players on Steam, sampled daily since tracking started.
Beautiful, but does not make much sense. No hints for controls, no language setting, no motivation on what to do.
If anyone can tell me how to get the dry stick I would appreciate it!
i will admit, this was a frustrating play. there were little to no markers on what to do or how to get the items you needed. collision is lacking in many places, which is a big problem when most of the game is you banging your head into things and pressing interact. HOWEVER. the art-style and music is phenomenal, and i found myself wanting to continue despite its many problems. should you play this? i would say yeah. even if you don't finish it, its still a nice little game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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