
A fast-paced, turn-based rogue-lite dungeon crawler. Unleash skill combos, wield a variety of weapons and battle through the mythic Underworld of Annwn. Conquer the 7 Lords, collect Soul-Tech, and save The Creator. With real-time tactical decisions and endless replayability, runs are never the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
About
The Land Beneath Us is a turn-based rogue-lite action dungeon crawler. Use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challenging dynamic encounters and discover the mysteries of this mythological world.
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack 'n' slash journey through the Underworld.
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 270reviews | 81% | — | $101.1K |
| $14.99 | 297ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wish there was "maybe" option for recommendations. If you're looking for ~10 hours of a neat twist on the tactical roguelite formula, this is a good pick. If you're looking for layers of depth, look somewhere else. I think the devs found a very cool premise -- tying each movement direction to a specific weapon -- and created 90% of a good game. Exploring the mechanics was fun initially, but it definitely got grindy and I have no desire to finish out the story line or come back to the game for casual runs. Strengths: - combat tied to movement is a cool gimmick, with important ramifications for planning - weapon variety is strong - adding the chip system (think spells based on movement pattern) alleviates some RNG from weapons - boss mechanics are varied and make for some good puzzles Weaknesses: - the upgrade system being linked to finding duplicate weapons means that unlocking new weapons is actively bad for run progression - in general, there's just too much meta-progression for my taste. After 30 hours, there were entire sections of upgrades that I hadn't even had the chance to progress and the game had already been grindy for 10 hours before I stopped playing. - the chip system is not well balanced against weapon use. In later runs, I was basically able to ignore my weapons once I got a relic or two. - the relic pool is very limited
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
| $14.99 |
| 34ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 79%* | — | not modelled |
| $6.74−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very basic and uninteresting in its progression. Still the bosses change the game completely and sometimes there are nowhere for you to go but die. It seems the game uses the classic "get to the boss, figure out what it does, die and then maybe you have a chance with hindsight". I am not a fan of that kind of game design, the normal game is fun but basic, the boss fights are something totally different that just forces you to go back to grind that basic loop over and over. One hour in, I never cleared the first final boss, I feel like I've seen everything worth seeing here and the enemies are all the same and not interesting
こんなまとめ方があったとは・・・テンポが良くてプレイ感覚が心地よい!
ヘックス移動ローグライトゲーム。永続強化の前提がありつつも、武器の強みがしっかりとでていてバランスがとれている。ボス戦も手に汗握る。 こちらが動くと敵も動くので敵の攻撃と移動をよみつつ、特定の移動順序で発動するスキルを叩き込む爽快感がホントたまらない。 私は槍派です
Novel and addicting combat system that starts simple but has depth for hours
Foda!
The humor and gameplay is great 10/10 game
Would love for a way to be more neutral on steam more than like and dislike. Overall, The game is simple. So after not so long you'll unlock new weapon and relics which made the game better. And after even more time (which shouldn't be too much either), you unlock even more weapons and relics and it's the starting point of why you lose game. Don't get me wrong, you're gonna lose because of placement too but there will be a lot of times when you're just gonna die because your weapons don't synergies with your relics and it's ♥♥♥♥♥♥♥ annoying. There is also one thing that got on my nerves, and it comes from weapons interaction. The cqc (1 range) one will always make you move after killing a foe but not the medium to long range one and I died too many times imo because I killed a mob and had no way other than walking on the lava, poisopn or whatever was under him and could do damage to me. At that point every run whatever the difficulty but even more so at higher one, your gonna lose on you don't have damage (if you didn't make placement error) because your didn't get the weapons or the relics going with it's counterpart. So RNG tier at most and I really dislike RNG tier games.
很好玩 兼具策略跟爽度
挺不错的,但是即时回合制游戏不是很适合做太多局外成长,节奏太慢了
Players by region
Where this game's players are, estimated from review languages.
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