
A fast-paced, turn-based rogue-lite dungeon crawler. Unleash skill combos, wield a variety of weapons and battle through the mythic Underworld of Annwn. Conquer the 7 Lords, collect Soul-Tech, and save The Creator. With real-time tactical decisions and endless replayability, runs are never the same!
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About
The Land Beneath Us is a turn-based rogue-lite action dungeon crawler. Use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challenging dynamic encounters and discover the mysteries of this mythological world.
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack 'n' slash journey through the Underworld.
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty solid gameplay loop plagued by the age old roguelike issue of item pool limitations. If found myself running the setup pretty much every run cause there is simply too much of a power gap between the 'usable' items and the rest, which often ask too much setup from the player to come online. (Special shout out to red piggy bank for being out of this world levels of broken.) I was also surprised to realise that most weapon unlocks were not really worth using and ended up bloating the weapon pool instead. It truly feels like something's wrong when I have to manually exclude new weapons from the item pool right as they get unlocked, just to keep the pool 'healthy'.
I really wish there was "maybe" option for recommendations. If you're looking for ~10 hours of a neat twist on the tactical roguelite formula, this is a good pick. If you're looking for layers of depth, look somewhere else. I think the devs found a very cool premise -- tying each movement direction to a specific weapon -- and created 90% of a good game. Exploring the mechanics was fun initially, but it definitely got grindy and I have no desire to finish out the story line or come back to the game for casual runs. Strengths: - combat tied to movement is a cool gimmick, with important ramifications for planning - weapon variety is strong - adding the chip system (think spells based on movement pattern) alleviates some RNG from weapons - boss mechanics are varied and make for some good puzzles Weaknesses: - the upgrade system being linked to finding duplicate weapons means that unlocking new weapons is actively bad for run progression - in general, there's just too much meta-progression for my taste. After 30 hours, there were entire sections of upgrades that I hadn't even had the chance to progress and the game had already been grindy for 10 hours before I stopped playing. - the chip system is not well balanced against weapon use. In later runs, I was basically able to ignore my weapons once I got a relic or two. - the relic pool is very limited
还行吧
super fun! not really a roguelike player, this is one of my first roguelikes, just saw the game years ago at a game convention and finally got it :) do give this game a try
Good time machine
挺不错的,但是即时回合制游戏不是很适合做太多局外成长,节奏太慢了
很好玩 兼具策略跟爽度
Играл в пиратку, решил купить. Купленная версия вылетает каждые 10 минут -_-
ล็อคเก็ตของฮัฟกัน ติดบัคหรือเปล่าครับ อาวุธ +2 มันไม่ทำงานอะ ???
Trash! Pilons that inhibit the use of teleport, why add this ♥♥♥♥ in the first place? This ♥♥♥♥ sucks ass and balls worst roguelite ever
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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