
A fast-paced, turn-based rogue-lite dungeon crawler. Unleash skill combos, wield a variety of weapons and battle through the mythic Underworld of Annwn. Conquer the 7 Lords, collect Soul-Tech, and save The Creator. With real-time tactical decisions and endless replayability, runs are never the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
About
The Land Beneath Us is a turn-based rogue-lite action dungeon crawler. Use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challenging dynamic encounters and discover the mysteries of this mythological world.
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack 'n' slash journey through the Underworld.
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 270reviews | 81% | — | $101.1K |
| $14.99 | 297ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing concept executed flawlessly. So fun and satisfying in every way. Just give it a try!
This turn-based little gem needs more appreciation, not complex combat and systems in general, but quite enjoyable experience
It's absurd that if you leave the game you lose all your progress. Is it 1988? When was saving invented?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
| $14.99 |
| 34ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 79%* | — | not modelled |
| $6.74−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NICE !!
Ok, so this game is actually very nice. It's one of those easy to learn, very difficult to master. But there's more. Every boss you vanquish opens up new abilities and so the options are vast. So there is a lot of things happening and you get to learn them one by one. Fun game!
UPDATE 2/9/2026: I stepped away from this game for a time, and came back on a whim to find this response from you guys as well as an update that significantly decreased the required amount of counters for achievements, as well as overall making some of the more grindy achievements less grindy and more fun. Suffice to say I am blown away by the devs' attention to their game, and have updated my review to match. Fantastic game that has resolved the only gripe I had with it.
please help this game is too addictive and so much fun (counter build is so strong) worth it on sale
Really enjoying it so far, the art is very good and gameplay gimmick is very interesting! Edit: now that i played it more i can say it is pretty good!! Gimmick makes it have a nice touch
More detail to come, but wanted this up... this game is fun in its demo, but its twenty times better in the full game. All of the things I said should have been added, or i hoped would be added, are part of the main game. And many I had not conceptualized. Its 7 bucks right now... you should do this thing. Great job devs
I found this to be a very refreshing variation of the rougelike genre. I feel like most games are about kiting and quick decisions, whereas this allows for more well thought out strategies and slower pacing to play exactly how you intend. Because of the grid system there were really cool weapon abilities. The chip system was a nice addition to reward well thought out movements. I do feel like the power creep came a little too fast and the game became fairly trivial pretty fast with the exception of 1 or 2 levels. Though I didn't feel like the levels were hard, rather the mechanics required certain builds that relied heavily on RNG, which wasn't my favorite part. Overall, I thought it was a great game and have recommended to folks IRL.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 4 | 100% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $596.8K | 2.4K | 96% | $12.99 | |
| $110.1K | 239 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.1K | 1.2K | 90% | $4.99 | |
| $101K | 146 | 71% | $19.99 | |
| $101K | 716 | 81% | $6.99 | |
| $101K | 277 | 97% | $16.99 | |
| $101K | 423 | 92% | $9.99 | |
| $101.2K | 417 | 98% | $9.99 |