
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.5Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优秀的甜品级游戏,不过需要指出的问题的局外成长过于逆天,推荐直接修改数据文件获得局外货币,会大幅提高游戏体验
赶紧出联机版吧! 制作组! 看看杀戮尖塔和缺氧的联机版多有热度啊!!! 这个游戏要是能联机我立刻推荐给我所有朋友啊啊啊啊啊啊啊 还有!!能不能出mac版啊!!! 这个游戏真的很适合mac玩啊
Крайне увлекательная игра, на которую разработчикам не все равно и это видно. Какие дополнения в будущем не выйдут - выкуплю все. И наверное, это одна из моих любимых игр на данный момент, которая не надоедает. Хорошего геймплея, короли!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 13.9K | 97% | $6.99 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 15.7K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37K | 101 | 61% | $12.99 | |
| $319 | 1 | 100% | $7.99 | |
| $1.8K | 8 | 62% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3/10 Shallow. Interesting premise with decent gameplay that initially hooked me. But after a few hours it begins to feel repetitive and bland. There is no meaningful difference between archers and slingers and crossbows. Some towers shoot wood and some towers shoot rocks. There is no reliable way to unlock late game resources like ingots or wine, so your run is entirely luck based. Not only do you not control your units, but the auto battling mechanics are very primitive. Your troops just mindlessly smash into enemies until the bigger number wins.
还蛮有趣的rouge运营游戏。 目前只玩了低难度,体验确实很爽快,但是可预见的高难度体验绝不会愉快。 游戏局外解锁挺肝,而且游戏内资源种类太多了,流派转型非常困难,还经常被某一种目前难以获取的资源卡脖子,慢慢被滚雪球耗死的情况。加上一局游戏平均时间1小时以上,游戏途中运营操作繁多,精力消耗大,这一输真是身心俱疲,这就比较难评。
[h1][b]视线即是生产力[/b][/h1] [h2][b]游戏总评:8/10[/b][/h2] 当初看王老菊玩,又知道一款游戏,刁民起床干活啦,我以为这只是个普普通通的极简风塔防,但玩了一会后,它最硬核的地方其实在于那个让人手忙脚乱的凝视机制。游戏的核心逻辑非常奇特:你作为国王,你的视线就是最宝贵的资源。你的视线落在哪,哪里的建筑就会疯狂加速生产。这种把玩家的操作物理焦点直接转化为游戏数值产出的设计,确实比那些单纯靠挂机或者点升级的塔防要有意思得多。 游戏最爽的地方在于那种极其紧凑的资源平衡感。你不仅要盯着前线的箭塔和法师塔让它们射得更快,还得时不时把视线挪回后方的农场,不然你的子民很快就会因为缺粮而导致崩盘。这种在后勤生产和前线火力之间反复横跳的压迫感,把多任务处理的快感发挥到了极致。配合上肉鸽卡牌的构筑元素,每一局你拿到的建筑组合都不一样,有时候是靠人海战术强推,有时候又是靠极端的单塔强化,这种随机性带来的新鲜感确实很足。 卡牌的派系构建也很有深度。你不是简单地都放上去就完事了,而是需要通过资源组合来搭配阵容,或者触发特定的联动效果。看着原本慢吞吞的小人在你的注视下变成工作狂,那种掌控全局的反馈感非常解压。 不过,这游戏玩到后期也有些让人血压升高的地方。首先是随机性的负面反馈。因为你是靠抽卡来获取建筑和增益的,如果运气不好,在敌人大潮压境时你手里全是没用的资源卡,而且很多时候,很多卡组只是污染牌组,后期没抽到合适阵容,那种眼睁睁看着防线崩溃的无力感确实挺强。其次,游戏的后期节奏稍微有点套路化,一旦你摸索出了某种强势的组合,其他的卡牌就显得有些鸡肋,导致构筑的多样性在玩了十几个小时后会有所下降。另外,目前的UI在单位密集时偶尔会显得有点乱,容易导致操作失误,漏掉关键的注视时机。 总而言之,《王之凝视》是一款把塔防和资源管理结合得极具创意的独立精品。它用最简单的画面玩出了最紧绷的操作体验。如果你喜欢那种需要时刻保持专注、在多条战线之间做权衡的策略博弈,这款游戏绝对能让你在不知不觉中刷掉一整个下午。
great quality of life. lots of content and really nice in-game modifiers. I highly recommend it Note, while to get your buildings working, you need to have your "king vision" on them, the game is more than beatable whilst keeping the vision in roughly the same spot and only move buildings in and out. I know cuz that's how I play mostly I played this game many months ago, and some stuff was kind of imbalanced like the whippers upgrade for +400% hp made them effective tanks, but surprisingly, that stuff got addressed. there were really nice balancing upgrades. it is a game that is really taken care of, at least in terms of what I care about a game. worth the price
Only 35% of players go past the first 10 levels and only 13% finish 20 levels (there are 50 levels I think?) The game gets boring very fast even if the mechanic and the gameplay is quite innovative. But I just can't with the games that add +5% to your buildign speed, and don't forget to use your spell that give +2% speed but -.05% health. Oh and select your next wave enemies and maybe your reward and get a new advisor and try with this king. Too much, too shallow and too boring. It's another grindy game that takes away your life just for the sake of being grindy. 3/10
absolutly the best game ever made, i dream every night on the updates, hope the developers become very rich, succefull and famous, lova yall
优化死烂,一直把我电脑卡死机,博德之门3第三章主城区最高清晰都不卡,玩这个吊游戏十分钟就会死机。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.