
Dominate the dojo in The Karate Kid: Street Rumble, a pixel art beat ‘em up adventure. Grab your friends for local co-op multiplayer and dive into the classic The Karate Kid journey with retro-style gameplay, dynamic combat, and epic boss battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 81reviews | 73% | — | $58.4K |
| $39.99 | 171ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When you play games like The Karate Kid: Street Rumble and then jump into a classic like Streets of Rage 4, you can really feel the difference. It shows you what makes a beat 'em up truly great, and it's not just about the name on the box... err, digital file. Streets of Rage 4: The combat is sharp and responsive, letting you pull off combos, throws, and special moves with a satisfying crunch. Every character plays differently. Every punch feels like it has some weight behind it. In comparison, Karate Kid: Street Rumble: the combat feels clunky and unresponsive. That satisfying "punch and flow" just isn't there. Instead of a deep combat system, you're mostly just mashing buttons, and that gets old fast. The enemies don't really have unique behaviors, so every fight ends up feeling the same, and it turns into a chore instead of a challenge. The Karate Kid nails its '80s look and feel with an art style but the soundtrack doesn't fit the movie... it feels like it would fit Scott Pilgrim far more perfectly. In the end, it all comes down to the basics. While The Karate Kid: Street Rumble gets the theme and style kind of right, it misses the mark on the core game play that makes a beat 'em up feel great. Streets of Rage 4 succeeded because it focused on delivering a tight, responsive, and deeply satisfying combat system. It's proof that a great game is built on solid, fun mechanics first and foremost, not just a cool license. I bought when it was on sale and requested a refund after giving it 43 minutes of my time... buyer beware but to each their own.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $39.99 |
| 82ratings |
| 80% |
| — |
| not modelled |
| $13.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a huge karate kid fan I tried hard to like this but it is just kind of…boring? The art style is the best thing about the game but the move list is repetitive and there really isn’t any enemy variety (I get it there are only so many things you can do with high school kids but still). I had much more fun with both Shredders Revenge and Marvel Cosmic Invasion
The Karate Kid: Street Rumble, developed by Odaclick Game Studio and published by GameMill Entertainment, is a side-scrolling beat-'em-up that leans heavily into nostalgia, channeling the spirit of classic arcade brawlers while drawing direct inspiration from the first three Karate Kid films. It aims to strike a balance between retro gameplay and modern polish, appealing to longtime fans of the franchise as well as those who enjoy cooperative brawler experiences. While its dedication to capturing the atmosphere and aesthetic of the films is clear, the game delivers an uneven experience that’s occasionally fun but also noticeably limited in scope and execution. The game’s visual presentation is one of its more successful aspects. Embracing a detailed pixel art style, it manages to recreate iconic settings from the movies with a fair amount of charm. Levels include memorable locales such as the Miyagi dojo, Okinawan villages, and the All Valley Tournament arena, all rendered with a vibrant, retro flair. Character sprites are expressive and distinct, helping to evoke each film's emotional beats, even if the storytelling is sparse. Animations are fluid for the most part, especially during basic combos or signature moves like the crane kick, which add a nice cinematic flavor to the otherwise straightforward action. The soundtrack features upbeat chiptune music with a clear homage to ‘80s synth, and while it may not be instantly memorable, it does its job in reinforcing the game's arcade tone. Combat forms the core of the experience, and while initially satisfying, it begins to show cracks as the game progresses. Players can choose from a roster of characters including Daniel, Mr. Miyagi, Kumiko, Ali, and others, each with their own slightly varied move sets. Combat is built around a familiar template—light and heavy attacks, jump attacks, basic dodging, and the ability to perform special moves. Fighting through waves of enemies across twelve levels provides some thrills, especially in local co-op, where up to four players can join in for a chaotic, old-school brawl. However, the mechanics lack the precision and depth seen in more refined modern beat-'em-ups. Hit detection can feel inconsistent, and enemy AI is often simplistic or repetitive. As a result, combat tends to rely more on button-mashing than tactical play, which can become monotonous in longer sessions. In terms of story, the game attempts to retell the narrative arcs of the original Karate Kid trilogy, but this element is underdeveloped. Instead of fully voiced or animated cutscenes, story beats are delivered through brief static panels and minimal dialogue that feel more like placeholders than immersive storytelling. This approach does little to leverage the emotional weight or character growth that defined the films. For players unfamiliar with the source material, the game offers almost no context or character development, which is a missed opportunity considering the richness of the franchise. For fans, the references are clear, but they feel more like surface-level nods rather than thoughtful reinterpretations of iconic moments. Replay value is limited but present. Beyond the main campaign, there are optional challenges and mini-games, though most lack the variety or depth to sustain long-term interest. Enemy design, while competent, repeats frequently, which diminishes the sense of progression. The level designs themselves, though well-drawn, are fairly linear and don’t offer much interactivity or strategic variety. Unlockables are sparse, and progression is mostly cosmetic or limited to small combat tweaks, which means that once the initial playthrough is complete, there's little incentive to return unless you’re playing with friends. Perhaps the most significant hurdle for Street Rumble is its pricing and expectations. Despite its indie origins, the game is marketed and priced similarly to more robust titles, which has drawn criticism from players who feel that the amount of content and polish doesn't fully justify the cost. Technical performance is stable, and the game runs smoothly across platforms, but some players have noted minor bugs and occasional frame hiccups in busier sections of gameplay. Ultimately, The Karate Kid: Street Rumble is a passion project that captures some of the magic of the original films through aesthetic design and nostalgic energy, but it doesn’t quite manage to rise above the limitations of its genre and budget. Its heart is in the right place, and it’s clear that the developers respect the source material, but the execution feels rushed or undercooked in several key areas. Fans of The Karate Kid who are looking for a quick, nostalgic fix may still enjoy the ride, especially in co-op mode, but those seeking a deep or polished brawler experience may find themselves disappointed. It’s a functional tribute that stops short of becoming a true martial arts classic in its own right. Rating: 8/10
Прошли времена, когда ПК бояре голодали без beat'em'up'ов. Сейчас выбор довольно велик, не померк еще сияющий в своем великолепии лик [url=https://steamcommunity.com/profiles/76561198422408922/recommended/985890/]Streets of Rage 4[/url]. Поэтому The Karate Kid: Street Rumble выглядит весьма невзрачно на фоне мощной конкуренции. Локации незапоминающиеся, музыка скорее раздражает, мини игры слишком переусложнены это притом, что играются в основном одной кнопкой. Баланс между персонажами отсутствуют, сенсей Мияги и волшебное уклонение это наш единственный выбор. Хит боксы сломаны, анимации периодически пропадают. Дополнительные задания на уровнях однотипные и иногда противоречат механикам игры - например особенность Кумико это повышение урона пропорционально потерянному здоровью. Половина дополнительных условий на уровнях это пройти без потери здоровья для ранга S+. Как так вышло я не понимаю, очевидно разные люди делали различные элементы игры и не согласовывали решения между собой. В общем если хочется понажимать кнопки в стиле SEGA Mega Drive 2 - есть масса вариантов получше.
Jogo mediano. • Tem boas ideias em termos de mecânicas de gameplay, mas são um tanto mal executadas. • A física dos pulos é estranha, mas depois de um tempo vc se acostuma. • Mesmo tendo vários modos de jogo que reaproveitam bem as fases e chefes, os bonecos demoram demais pra ganhar nível, coisa que vc vai precisar, e acaba ficando meio maçante. • Não tem save na nuvem para guardar seu progresso caso vc troque ou formate seu PC. • As cutscenes que resumem os 3 filmes clássicos parecem feitas no paint, seria melhor terem colocado balõezinhos de diálogo nos sprites dos bonecos. • Gráficos pixel art bonitinhos. • As músicas soam genéricas, com uma ou duas um pouco melhores. Enfim... é um jogo que distrai e até diverte, mas não espere muito. Pegue em promoção.
The short range, clunky movement, really small Y plane hitboxes, the really bad throw attacks, i just didn't like how it felt to fight. In a beat-'em-up i doesn't matter if the visuals are pretty decent if the combat is jank.
Can't change your keyboard controls, wtf is this? Something as simple as that, I like this beat-em-up style but forcing players to use a certain keyboard layout deserves a mock of a reputation on the devs
at 75% off you can forgive this for all the things in the negative reviews; a bit of clunk and not really feeling like the IP in sound or visuals. Full price is absolute madness. Just don't go in expecting to experience a story ride or get any movie vibes - this is just a brightly coloured pixel button masher, using Karate Kid to get our attention
Одинаковые персонажи, мало видов врагов, унылая однокнопочная боёвка без разнообразия, кампания короткая с окончанием которой в игре делать нечего... На скринах и трейлерах игра выглядит прикольно, но по факту - один из самых унылых и безыдейных битемапов, в которые я играл. Мистер Мияги, мы всё просрали...
Game is fun and it does honor the story line of the franchise but subtitles and transition animation clips does not give it a genuine story mode. The extra modes do help a little bit but some game modes are really frustrating and achieving 100% for this game would be easy if it wasn't for an achievement named "Learn Fly" good luck with that one, other than the story mode the game is fun but would highly recommend purchasing on discount.
Players by region
Where this game's players are, estimated from review languages.
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