
A horror adventure game inspired by the art of Theodor Geisel and the works of HP Lovecraft, featuring a mixture of point and click and survival horror elements.
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About

Greatmaw Island. A mysterious place miles off the shore of an old city, where new minds gather to aid Doctor Morose in his experiments for the good of mankind. Aspiring young scientists Howard and Philip were as close as friends could be...until the Doctor rejected Howard's application, and accepted Philip's. As the days without Philip go by, rumors circulate that something really bad is happening on Greatmaw Island, and that Doctor Morose is behind it. Desperate for answers and looking to reconcile with his former friend, Howard must go alone to the island of Doctor Morose in search of Philip, but is he ready for what he'll find there?
More importantly, will Howard be able to rescue his friend from the mad doctor's clutches before it's too late?

・Explore a fully hand drawn, 2D world, full of bizarre creatures and quirky characters, brought to life with rhyming text and animated using traditional techniques!
・Experience shifting perspectives as you play, with top down, side scrolling, and even some brief first person segments!
・Immerse yourself in a world where everything has a name, every task is accomplished with impossible machinery, and every new area feels unique!
・Brave terrors beyond human comprehension in a brand new world inspired by the literary works of HG Wells, HP Lovecraft, and by the artwork of Theodor Geisel!

・Run away or stay and fight in larger spaces filled with monsters using active WASD movement and mouse-based combat!
・ Carefully examine your surroundings in smaller, more detailed areas. Find clues to solve traditional point n' click puzzles as you try to keep safe from the horrors of Greatmaw Island!
・Pick your battles to stay alive. Stay undetected or fight in brutal struggles against horrors beyond comprehension! ...and crocodiles, which are also here!
・Keep a close eye on your inventory as you manage limited recourses like oil, rocks, Zazzmarink fuses, and...plants?
・Use your slingshot to aim for weak points, or think of less conventional methods of taking down your foes...
・Keep your sanity in check as you traverse dark labyrinths, searching desperately for a way to shine a light through the darkness.

・Tick, tock, tick, tock... Keep an eye on the clock and listen for the toll of the bell to ensure you make it to Philip before the Doctor's experiment can begin!
・Through repeated playthroughs, you'll uncover even deeper evils that go beyond Doctor Morose's human experiment!
・Will you mend Howard's broken friendship, or tear what remains of it to pieces?
・How many lives will be lost...or saved...because of your actions?
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAME GOOD MAN!!!! Im still reeling this hit everything I could have wanted out of it If you have ANY interest in this sort of thing give it a shot
Story was truly inspiring, the character designs were absolutely admiring. The chases and enemies were frightful and mean, but terrifying as they may seem, their music and battles were supreme. The map design was truly impeccable, And the corresponding area music was unforgettable. 10/10*, would recommend to a friend.
Что ж, пусть это будет первым отзывом на русском о данной игре (и моим первым отзывом в целом)! :D Стоит начать с того, что ни один инди-проект так ещё не втягивал меня уже крайне приличное количество времени. Что-то есть в нём такое, что заставило спуститься вглубь глубокой кроличьей норы. Игра очень богата на лор и детали. Ты будто вместе с Говардом изучаешь не только истории острова и его обитателей, но и больше узнаёшь о нём самом (а поверьте мне, он парниша не из простых), попутно собирая и личность Филлипа по кусочкам. Но, пожалуй, как по мне, интереснее всего было узнавать человечную сторону доктора Мороза и то, почему же всё пришло к тому, что мы наблюдаем в основном сюжете. Говоря о основной визитной карточке игры: для меня, как для человека из пост-советской страны, книги доктора Сьюза никогда не присутствовали в детстве, так что как писатель и художник он мне не был знаком, однако в любом случае было интересно узнать о таком талантливом человеке и увидеть его стиль в столь необычном амплуа :3 Ох! И отдельное словцо о саундтреках: они просто АХУЕННЫЕ и отменно справляются с задачей настроя атмосферы в тех или иных локациях (которых, кстати, достаточно много, есть где разгуляться). Подводя итоги хочу сказать, что, безусловно, игра не без изъяна, но мне она очень прочно запала в душу, и я бы определённо порекомендовала её для прохождения!! Может, она откликнется и вам (´。• ω •。`) I miss Samantha, i miss her a lot....
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game with amazing style. Very original. I am afraid the Walking Antler will walk into my dreams one day.
A really worthwhile experience, it honestly lived up to my expectations of what a Dr. Seuss horror game could look like. Its a very classic point and click game, so there's gonna be some frustration for many people in that, but there was already a lovely guide up for whenever I got stuck somewhere (which was less than I expected). The game plays and feels like a flash game, pretty rough around the edges in a lot of parts, but the gameplay suffered way less than you'd think for it. It also helps that there are save points and shortcuts everywhere and the runtime is short. Ironically, just as much as some of the weird, nonsensical spaces took me back to reading these books as a kid, the crunchy title screen and choppy animations took me back to playing old flash games on the computer. Besides the above stuff, the writing was very good and genuinely unnerving at some points, which paired well with the insane commitment to the art style/rhyme scheme. All of these held together surprisingly seamlessly. And the music was just crazy good, about halfway through I just could not believe what I was hearing. It was like a fusion of hollow knight and made in abyss songs were blessing my ears. All-in-all, it was a short lovely game, I hope for the team to win with it, some fame. Rough puzzles plague act 1, but the game hits a stride. And for daring new players, I say: Check the guide!
This game accomplishes everything it sets out to do perfectly! The art style could not be more accurate to what inspired it. From start to finish, I was impressed by the character designs. Especially the shopkeeper; he was so fun to visit. Even something as simple as a spiders-web is depicted in such a creative way. Writing-wise, you got yourself a cute little Lovecraft story here that's honestly pretty engaging. While I played, I was worried the constant rhyming would get old after a while; but it really really doesn't (it actually made me want to click on just about everything just to see how what rhymes it brought about). The only criticisms I would have for the game were the occassional bugs/jank I encountered; but reloading a save takes no time at all, so it's easy to overlook. I highly recommend playing it for yourself!
this game is amazing. absolute cinema
good game
The game is beautiful, the sound is nice, but i apparently suck because i've been stuck on the first key for over an hour. i can't find a walkthrough and AI chatbots keep telling me to loot bodies and check my inventory, which aren't things in this game. i hope this game does well. The developers clearly put in a lot of time and love. But i don't appear to be smart enough to play it and at this point i'm just frustrated and upset.
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