
Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is good. Darkest Dungeon-style progression and character party setup played on a hex grid in a Game of Thrones world. Legitimately feels like controlling a war band. 8-bit graphic while still remaining serious in tone. The interface could use a little work. There's a lot of extra clicks while managing you party due to non-optimal screen usage, but the game is good enough that you tolerate it. Shoving enemies around the battlefield feels meaningful, and that's often hard to do in a hex-game. The music is... a bit of a mess. The composer is skilled but not talented. Random key changes regularly derail the emotional momentum. Staying within harmonic rules without consideration for how chords fit together is emotionally disjointing, which sucks, because the soundtrack would be good if the composer wasn't so frivolous about key changes. Listen to some Risk of Rain if you wanna learn how to do unusual key changes right, my dude.
オープン・ワールドのSRPGは、探索も戦闘も繰り返しが多くなるので、敵、クエスト、アイテム・スキルの組み合わせやらで多様性をつけるか、ひとつひとつの処理を軽くするかのどちらかをする必要があると思うんですが、これは半端という印象です。似たタイプのゲーム全般に「同じことの繰り返しじゃないか」という感覚はあるわけですけれど、その感覚が強いです。深みがないのに戦闘時間が長く感じるし、アイテムを手に入れたときの喜びが薄い。せめてレジェンダリ・アイテムの種類が多ければ。あるいは、いろんな場所に行く動機付けがあれば。キャンペーンですら、足を踏み入れないエリアがあったりしますしね。 キャンペーンを終えた人も、すべての都市を訪問した人も、達成を見てみると1/40くらいです。私はその1/40ですけれど、あまり楽しくはなかったなあという印象。「せっかくだから最後まで頑張ろう」という感じでした。竜を倒すと決めると違うのかもしれませんが、そこまで今期が続かなかったなあ。合わなかったということでしょうか。疲労度を設定して二軍を育てなきゃいけなくされるのも好きじゃなかったしなあ。
He disfrutado mucho del combate. Y al principio me tenía enganchado. Luego se ha vuelto repetitivo. La historia "no esta mal", aunque, hay que leer bastante contenido extra. Si te gustan los juegos por turnos tipo dungeons, o juegos de mesa. Este es tu juego.
The game is good, but its simply not finished, its in EA and shouldnt be sold as complete game.
I love this game! Was on my backlog and finally getting to it. If you have ever read Malazan books or Glen Cook's Black Company, this is the game for you, Thank you to the devs!
개발자가 약속했던 직업, 캐릭터스프라이트 등 대부분이 추가되지 않고 방치되어 있습니다. 디스코드에서 활발하게 떠들기는 하는 모양인데 지키지 못할 약속 남발하고 업데이트도 더이상 안하는 그냥 버려진 게임이라고 생각하셔도 됩니다. 게임 자체 컨셉은 나쁘지 않지만 완성품치고는 부족한 부분이 꽤 많습니다.
This whole game is a mistake. Right after the prologue i was railroaded into first dungeon. My party was almost wiped out by a bunch of oversized cats. The difficulty scaling is a joke. Don't waste money on this one.
Na jedno rozgrywkę jak najbardziej polecam.
This game is basically perfect imo. The only complaint I have is that I wish there was more of everything. More classes, more skills, more items but even then its just because what is there already is so great. Im on my first playthrough and I can definitely see myself making a new harder campaign as soon as if I beat it on medium.
Хорошая, но немного сырая игра. Есть потенциал для развития проекта, надеюсь разработчики не оставят игру и доведут ее до ума. Основные плюсы: + Интересная боёвка. + Достаточно симпатичная визуализация и в плане общей стилизации и в плане анимаций. Минусы: - Отсутствие локализации (в игре очень много текста и довольно быстро устаешь читать диалоги не на родном языке). - Очень странная прогрессия из-за того что компанию растянули на примерно в 2-3 большее время по отношению количеству контента, которое она содержит. Нужно было либо делать компанию часов на 15-20ч, либо оставлять игру в раннем доступе.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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