
Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 762reviews | 76% | — | $216.4K |
| $24.99 | 18ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Story rich tag is a flagrant lie, your merry troupe never gets to the bottom of why anything is happening in this world aside from resolving your personal squabble tied to the campaign. No opportunity to confront the interdimensional dragon either. The game feels really unfinished which is a shame because the turn based combat and tactics on offer were very compelling. In the end i was left hungering for more character classes, more challenging enemies, more weapons and armor and more story. I would've paid more.
I really wanted to like it. Graphics were good, the map was a nice change, but the actual gameplay was not for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $216.4K | 608 | 74% | $9.99 | |
| $216.5K | 358 | 73% | $11.99 | |
| $216.5K | 608 | 84% | $14.99 | |
| $216.3K | 326 | 94% | $19.99 | |
| $216.2K | 1.2K | 53% | $6.99 | |
| $216.2K | 820 | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $775.4K | 4.2K | 83% | $7.49 | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $50.5K | 101 | 81% | $14.99 | |
| $4K | 15 | 53% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect game. Turn-based with intelligent IA of enemies. It's similar to Wartales but in a fantasy world and with a better story. The combat is very nice and roster management is great. Very pollished game. Tons of hours of fun gaming ahead. Nice gameplay in steamdeack btw.
Meh, I would give this a neutral review. My feelings while playing this were split between fun and annoying. I generally liked most of the game, but the dungeon experiences were horrible... In the end I gave it a thumbs up because I had some fun at least. If you have luck with rng, you might have more fun than me. Also, what's this obsession with pixel graphics?
Fun game, a bit of a combination of Battle Brothers' style world map and combat, Darkest Dungeon's dungeons and character builds. Combat is challenging, in particular early in the campaign, and the game has a lot of difficulty settings if your units begin to out-scale the enemies. The campaign is a full story that's much more personal than Battle Brothers', but the open world still gives plenty of freedom to roam. The pixel art is fantastic. There's a decent amount of variety in the character classes, each with 6 different skills (4 of which can be equipped) and modifier trees for each of those skills. The game encourages you to have some overlap and experiment with builds. Class balance seems mostly okay. It is a somewhat small game, as I felt myself wishing there were more classes and more different types of enemies to fight. It would have also been nice to have more involved boss fights and objectives that aren't just clearing the enemies. Thanks to the medium length campaign, the game also didn't overstay it's welcome for me as I only did side missions when the game required me to. Fun game, look forward to seeing more from this dev.
Still no Executioner class
オープン・ワールドのSRPGは、探索も戦闘も繰り返しが多くなるので、敵、クエスト、アイテム・スキルの組み合わせやらで多様性をつけるか、ひとつひとつの処理を軽くするかのどちらかをする必要があると思うんですが、これは半端という印象です。似たタイプのゲーム全般に「同じことの繰り返しじゃないか」という感覚はあるわけですけれど、その感覚が強いです。深みがないのに戦闘時間が長く感じるし、アイテムを手に入れたときの喜びが薄い。せめてレジェンダリ・アイテムの種類が多ければ。あるいは、いろんな場所に行く動機付けがあれば。キャンペーンですら、足を踏み入れないエリアがあったりしますしね。 キャンペーンを終えた人も、すべての都市を訪問した人も、達成を見てみると1/40くらいです。私はその1/40ですけれど、あまり楽しくはなかったなあという印象。「せっかくだから最後まで頑張ろう」という感じでした。竜を倒すと決めると違うのかもしれませんが、そこまで今期が続かなかったなあ。合わなかったということでしょうか。疲労度を設定して二軍を育てなきゃいけなくされるのも好きじゃなかったしなあ。
Great game, similar concept to Battle Brothers and Wartales, but different enough to give itself a unique feel. Does a few things better than the others, some worse. Each class is unique and offers cool abilities. Wish there was a few more, but there enough to keep it interesting. Overall, highly recommend it. If you like BB or Wartales, you'll likely enjoy this too.
The game is good. Darkest Dungeon-style progression and character party setup played on a hex grid in a Game of Thrones world. Legitimately feels like controlling a war band. 8-bit graphic while still remaining serious in tone. The interface could use a little work. There's a lot of extra clicks while managing you party due to non-optimal screen usage, but the game is good enough that you tolerate it. Shoving enemies around the battlefield feels meaningful, and that's often hard to do in a hex-game. The music is... a bit of a mess. The composer is skilled but not talented. Random key changes regularly derail the emotional momentum. Staying within harmonic rules without consideration for how chords fit together is emotionally disjointing, which sucks, because the soundtrack would be good if the composer wasn't so frivolous about key changes. Listen to some Risk of Rain if you wanna learn how to do unusual key changes right, my dude.
dead game.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.