
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 88% | — | $5M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Если коротко - Firewatch в космосе в стиле ретро-футуризма.[/i] Отличная история, приятная качественная озвучка, графика и арт на высоком уровне. Есть даже выборы в диалогах (с последствиями!) и разные концовки. Главный (и самый очевидный) минус - слишком мало геймплея (есть снаряжение, но используется оно крайне редко). По итогу - неожиданно интересное и уютное приключение на несколько вечеров.
I enjoyed it a lot
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Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 626ratings |
| 90% |
| — |
| not modelled |
| $29.99 | 233ratings | 88% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uhh I guess I'll put this as a positive review, after all I didn't hate it. A few caveats I think everyone looking to buy the game should know though. This game is indeed a glorified visual novel - it's a walking simulator, although to be fair there is a fair chunk of the game also spent driving, but largely a walking simulator with QTE dialogs and point and clicks. The game is also short, as you can see, I have just south of 8 hours of playtime at review time, I've just completed the game. So if you're partisan of the "1 buck = 1 hour" mindset, this game at the current 30 bucks price it is... not a good deal. Now technically you could get more hours out of this game by doing the branching paths. There [i]are[/i] branching paths, I thought they were all very minor because the game feels heavily rail-roaded but after looking at the achievements, it seems there are some pretty major branching paths, considering that for some of these achievements I don't have, I couldn't really think of a way I could have gotten them (players reaching any ending is at ~40% completion rate, some of the branching paths achievements are below 20 and 10%). The thing is, this game is highly un-replayable. I did say it's a glorified visual novel, but visual novels have competent skip functions. This game doesn't. I didn't even bother checking the last two branching paths, even though they're just conversational crossroads, because the checkpoint for them is a few minutes before the actual choice, and the "skip" button is so useless it might as well not be here. The conversations are slow, the cutscenes are slow, this is all fine the first time around, but extremely frustrating when trying to replay through it just to do one choice differently. Going by the achievements completion rate, I wasn't alone feeling that way, the majority of people who've played through do, so I do maintain my statement that the 8 hours of your first playthrough will be the only hours you'll get out of the game. Otherwise, the game tells its story fairly well, or rather the novel's story it's based on I guess (which I did not read nor know it existed beforehand). The environments are well designed, the game is looks good, the pacing has kept me interested all the way despite some unnecessary detours I've taken. The voice acting was kind of surprisingly good, although the conversations don't flow super naturally because characters refuse to interrupt each other so they all patiently wait their turn to speak. I did have some weird performance drops towards the middle of the game, some areas didn't have seamless loading at all, and then another area you backtrack to suddenly had bad performance when coming back to it. Despite running the game on high-end hardware that came out over a year after this game released?? kinda wack, but could have been a drivers issue. (though the loading zones definitely weren't a drivers issue and that's just the game). Anyway yeah, in conclusion, this is essentially a choose your own adventure novel, it's pretty interesting if you like the whole space setting (and it's pretty in general), and even more interesting if you're into the sort of retro-futuristic theme this has (I personally found it funny, seeing extremely advanced and primitive tech coexisting). Probably get it on sale, you're very unlikely to get more than ten hours out of it. Spoilery gripes: [spoiler] The story at the end was not very clear. I don't know if I missed something but literally everyone is dead, including everyone on the massive Alliance ship. The only people left alive in the Alliance are the one still sentient guy and the two essentially braindead people. Now it's pretty clear how everyone outside died, but everyone inside the ship...? At one point the player character makes a mention of a soap that's been half-eaten, implying they all died from starvation but... A lot of them are dead at their desks. The one alive guy had a seemingly infinite supply of cans that allowed him and the two other people to survive for over 400 days... clearly food supplies weren't that big of a problem. Also everything points to basically everyone being dead by the 26th, so it's definitely not supplies, but there's really nothing on the ship I could find that could even hint at the cause of death of the people on the ship. Also it was a bit annoying to have basically zero closure on the fate of our player character and getting hit by a credits roll. Basically anything could have happened to her, the credits roll before any conclusion could reasonably be made, not a big fan personally. Apparently this is "hard sci-fi", which supposedly is a genre of sci-fi with particular concern for scientific accuracy. There'd be a lot to nitpick about that, though in the original novel's defense, the 1960s had different understandings of science. My personal nitpick however is one that the game might have added, where one of the story beat is "oh no, the antimates can see through rocks, it has thermal imaging!" - that is not how thermal imaging works. It's [i]not[/i] a magic wallhack. [/spoiler]
If you have a background or interest in biology and evolution, this game is an absolute joy. Making up theories, slowly exploring how the planet works, and listening to Yasna and Novik debate/prove your ideas feels incredibly rewarding. If you don't care about the lore, you will just end up spamming 'F' to skip dialogue, would be a boring walking simulator. This is a prequel to Stanisław Lem's 1964 novel. A casual, thorough playthrough exploring details takes about 10 hours (maybe 6 hours if you speedrun). The map design looks open, but it isn't. Stick to the yellow indicators/lines. If you pick the alternative path first, you will miss vital story info, reach the end of a quest, and be forced to do annoying backtracking anyway. There are 11 endings, but most cut to black suddenly and don't explain much. Do not waste time trying to 100% complete all endings. Do it once organically, and then just watch an "all endings" video on YouTube to save your sanity. Gonna explain the endings for you. SPOILER WARNING Keeping the Flies and Escaping: The flies could easily feed on human greed and radiation, multiplying and destroying Yasna's home planet in a few days. Yasna is a good person, so it would be tragic if her scientific curiosity caused that apocalypse. Yasna expresses a fear that the Cloud could communicate across space, allowing this virus-like species to travel between planets. However, the flies actually have a very short communication range restricted to Regis III. They are peaceful and only react to aggression, meaning they won't travel to other planets unless humanity intentionally forces them. Not Keeping the Flies: Yasna's home planet is safe from destruction, but the game leaves it completely ambiguous whether humanity can ever cure the mind-wiped survivors, same for some other endings. Convincing Rohytra to Stand Down: The Invincible arrives, and a few people survive. However, this means greedy human factions will likely try to manipulate and use the flies as weapons to conquer other planets (a plan that terribly fails in the book due to a lack of data, but they got data in this ending). Secret Ending: Dr. Gorski is the only one who truly realizes the Cloud is peaceful if left alone. The Cloud understands this connection and mirrors it back to you by forming Gorski's face out of the swarm, which is cool to see. Good ending and Antinatalism paradox: Would be interesting to see a pacifist life form next to the Cloud except the aquatic life forms. A lion kills for his own good, has a purpose, while Cloud has the power to kill every living thing for no-good at all. It is programmed this way and it only reacts to the threats. Antinatalism is basically this: 'Living is so painful, it sucks, so killing, suicide, no birth(humans would eventually go extinct this way) is nice.' perspective. Which i somewhat agree. By choosing the good ending, you surrender to this rule like a coward and leave the entity alone. Not even regarding the 'revenge' part. The "Nuke/Reset" Choice: Yasna thinks throwing all the nukes will kill the Cloud, but she is wrong, she investigated the planet for a really short time yet jumps into conclusions. The flies simply adapt to the blast, they have so much resource to feed since they are also underground etc. Sad since you cant save mind-wiped people. The author wants to tell how hubris, greed, ignorance of humans could cause problems by this ending, this ending also sets up the plot for the book. Which also goes terrible, same as this ending. Overthinking about the endings was a fun experience.
Unfortunately, I wasn't able to fully enjoy the game due to technical issues with game. Even though my computer supposedly meets the minimum requirements, which state that even 2 GB of video memory should be enough, which is quite strange since, according to the usage stats on Steam, I could see that VRAM usage exceeded 5 GB of my available 3.9 GB, and the game constantly stuttered even with DLSS set to “Performance,” which is quite surprising given how bad the game looks on minimum graphics settings. I really liked the game’s atmosphere and feel, but unfortunately, instead of playing the game myself, I’ll have to watch walkthroughs on YouTube.
J'aime bien.
amazing level design, great story, wonderful storytelling with the comic book as well. very cool.
Цікава історія та гарні краєвиди
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This is a walking simulator but it doesn't hold your hand. It makes you feel like you are the one guiding the story. The voice acting and environmental design are fantastic but all endings are a bit lack luster and end abruptly
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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