
Three people awake in adjacent prison cells with no recollection of how they got there. Now, they must work together in order to escape this nightmarish captivity. But can they really trust one another?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Initiate 2: The First Interviews is a first-person puzzle adventure developed and published by Deceptive Games Ltd. Serving as a sequel to the original The Initiate, the game continues the series’ focus on complex puzzle solving, environmental exploration, and psychological mystery. Rather than emphasizing action or combat, the experience centers entirely on logic, investigation, and unraveling a carefully constructed scenario in which several individuals must confront a series of intellectual challenges in order to survive. With its escape-room style mechanics and narrative built around secrecy and moral judgment, the game aims to immerse players in a tense situation where observation and reasoning become the most valuable tools. The story begins with three strangers awakening in isolated cells within what appears to be an underground facility. None of them knows how they arrived there, and the environment around them suggests that their captivity is part of a deliberate and highly organized experiment. Shortly after regaining consciousness, the characters are contacted by a mysterious figure who communicates through an intercom system. The voice informs them that their situation is not random: they have been selected and must prove themselves worthy by solving a sequence of puzzles and escaping their confinement. Failure to do so could result in fatal consequences, immediately establishing a sense of urgency and psychological tension. The narrative slowly unfolds through exploration, dialogue, and the discovery of documents scattered throughout the environment. Each of the three captives—Samantha Blake, Benjamin Clarke, and Stephen Parfitt—has a personal history that gradually becomes relevant to the situation they find themselves in. As players progress through the game, fragments of these backstories emerge through recordings, notes, and conversations between the characters. These revelations hint at the deeper motives behind the mysterious trial and raise questions about whether the characters’ past actions played a role in their selection. A distinctive feature of The Initiate 2 is its use of multiple playable characters. Rather than controlling a single protagonist throughout the game, players alternate between the three captives, each confined to different areas of the facility. This mechanic significantly expands the scope of the puzzle design. Many challenges cannot be solved by one character alone and instead require cooperation between the three individuals. Information discovered by one character may provide the key to unlocking a puzzle faced by another, forcing players to constantly switch perspectives and think about the environment as a shared system rather than a series of isolated rooms. The puzzles themselves are the central focus of the game and vary widely in style and complexity. Some tasks involve traditional logic problems such as code breaking or pattern recognition, while others require careful observation of the environment to uncover hidden clues. Mechanical devices, locked compartments, computer terminals, and symbolic riddles appear throughout the facility, each requiring a different approach to solve. Because many puzzles are interconnected, solving one often reveals information or tools that lead to progress elsewhere. This layered structure encourages players to think critically about how different pieces of information relate to each other. Exploration plays a crucial role in uncovering these clues. Nearly every object in the environment can be inspected or manipulated, allowing players to closely examine items that might initially appear insignificant. The game rewards careful attention to detail, as small hints or subtle markings may contain essential information needed to progress. Players frequently find themselves revisiting earlier locations with new insights, discovering solutions that were impossible to recognize during their first visit. The environment itself contributes heavily to the game’s atmosphere. The facility where the characters are held appears to be an underground complex composed of corridors, storage rooms, laboratories, and locked chambers. Dim lighting, industrial architecture, and the constant presence of security mechanisms create a feeling of isolation and unease. The sense that every room has been carefully designed as part of a larger experiment adds to the tension, making players feel as though they are being observed throughout the entire experience. Sound design further reinforces this atmosphere. Ambient noises echo through the corridors, emphasizing the emptiness of the environment and the distance between the trapped characters and the outside world. The voice of the mysterious overseer, heard through speakers placed throughout the facility, serves as a constant reminder that the captives are participating in a controlled test. The soundtrack remains subtle for most of the game, allowing the tension of the situation to build naturally as players explore and attempt to solve the increasingly difficult puzzles. Visually, The Initiate 2 uses a realistic three-dimensional presentation that prioritizes environmental detail over visual spectacle. While the graphics may not rival those of large-budget productions, the design of the facility effectively conveys the feeling of a hidden underground location built for secret purposes. The arrangement of rooms, machinery, and scattered documents helps create a believable setting where every object appears to serve a purpose within the larger puzzle structure. One of the strengths of the game lies in the sense of accomplishment that comes from solving its more complicated challenges. Because many puzzles require multiple steps and careful interpretation of clues, successfully reaching a solution can feel extremely rewarding. Players who enjoy mentally demanding puzzle games will likely appreciate the depth and variety of the tasks presented throughout the experience. However, the difficulty of some puzzles may also present a challenge for certain players. A few of the solutions require leaps of logic or extremely careful observation that may not be immediately obvious, potentially leading to moments of frustration. Additionally, while the narrative provides intriguing hints about the motives behind the trial, the story sometimes leaves questions unanswered, which may leave players wanting a more fully explained conclusion. Despite these limitations, The Initiate 2: The First Interviews remains a compelling entry in the puzzle adventure genre. Its emphasis on cooperative problem solving between multiple characters, combined with a mysterious narrative and a tense atmosphere, creates an engaging experience that rewards patience and logical thinking. The game successfully captures the feeling of participating in a complex escape-room scenario where every clue matters and every discovery brings the characters closer to understanding the truth behind their captivity. In the end, The Initiate 2 stands out as a thoughtful puzzle adventure that challenges players not only to solve intricate riddles but also to piece together a deeper mystery about morality, justice, and manipulation. By blending escape-room mechanics with a psychological narrative, it offers a distinctive experience that will appeal particularly to players who enjoy methodical exploration and intellectually demanding gameplay. Rating: 8/10
If you like escape the room puzzles, this is for you!
**CONTAINS SPOILERS** It was alright. More on the challenging side though, to the point it doesn't make it as fun. Not sure if this game has multiple endings (it sure seems like it though) which makes it nice. Had to save multiple times throughout as I encountered a few minor bugs like the paintings on the wall, and also switching characters it glitched to where I only had a black screen. Also alt tabbing there is no option to make it windowed, full screen which in my opinion is the best option. The graphics are just terrible as well. For me the best graphics made it where it wouldn't be able to run smoothly which is a bit weird as many other games are able to run at great graphics.
謎解きとしての難易度は中程度より少し優しめ 謎解きのヒントとなる情報やアイテムの入手難易度は少し高く、それなりに部屋中探さないと手に入らない 英語力に関してはストーリーはなんとなく追えれば良くて謎解きだけしたいという人の場合は高校生レベル、ストーリーやゲーム内のアーカイブテキストも全部きちんと理解したい人なら大学入試で英語をきちんと勉強したことがあるレベルくらいは必要 セリフの英語字幕表示が出来るのでリスニング力は低くても大丈夫だが、一時停止はできないので速読力は必要 不気味な雰囲気だが、ジャンプスケアは無く謎解きに集中できて良かった ストーリーがある映画[spoiler]SAWシリーズ[/spoiler]に似ているので割と好きでした
This is an intriguing and complicated game that challenges the player with multiple sophisticated problem solving puzzles and endings that test one's morals and standards. What would you do in the end, pull the switch or not?
A really good escape room game with interesting puzzles and game design. Bought for around £3 and definitely worth the price for me, even if it is a little short.
Really, really enjoyed this. Huge improvement over the first game, with puzzles that are mostly not obtuse and pixel-hunty, and a pretty decent story (especially compared to its predecessor). Very glad this came out.
Gibt leider ein paar Bugs, und meiner Meinung einen logischen Fehler bei "Riddle 2". Trotzdem machts ziemlich Spaß, sehr gutes Exit-Game, beim Rest war alles logisch und hat gepasst.
Was tempted to buy this game with some apprehension, having had some bad experiences with indie 3D puzzle games. Right out the gate I knew I was in trouble- no cancel button or any method of cancelling in the graphics menu, no audio settings, etc. The usual careless basic mistakes you see in some of these games. Started playing, got annoyed by the weird music that of course you can't turn off. A post about it already exists in the forum, with no reply by the developer. Refunded. Genuinely disappointed. I'm sure there might be a good game here, but I won't pay for a such a flawed product, and with issues that the developer doesn't bother to fix. Is there a point to a bug thread if the developer doesn't bother responding to posts?
This game is great but it's janky as hell
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