
Command a fleet of ships to hunt aliens, trade resources and loot treasure! Form corporations with your friends while fighting a never-ending intergalactic war in this open-world online space adventure!
Modeled estimate, not a reported figure. How we estimate →
About
The wildly popular online space adventure returns with a gorgeous new sequel!
Captain a fleet of ships to hunt aliens, trade resources, loot treasure and earn thousands of achievements.
Form powerful corporations with your friends, build shipyards, then fight a never-ending intergalactic war!
A single cross-platform server connects thousands of players on all desktop and mobile devices.
Join us on Discord for dev chats and launch events!
Steam Deck Compatible!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it has a very small loyal fan base but in the end of it it's a really good MMORPG if you even slightly think about giving it a try I highly recommend it
Dumpster fire.
The game has poor performance, lag and latency is rampant and the response from the devs is to gaslight players about their ISP. The game has virtually no content other then a grind designed to feed new or lower level players to a small comunity of veteran griefers, who have by virtue of starting earlier and using scripts and multiple accounts, accrued an insurmantable advantage. 90% of so called PvP is griefers who hunt players who have no ability to fight back. The comunity is toxic and there is no competitive play, nor competitive players left. If you decide to use the pay to win avenue to catch up, you'll still need months or years to grind levels and thousands of dollars for ships and gear to only find out it doesn't matter if you don't join one of the two griefer factions in the game. I've tried engaging over the years with tib1 and tib2 with the vain hope it may someday evolve, however even the new devs have done little to change the griefer nature of the game, so I'm finally ending my delusion, don't waste your time and money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After spending some quality time with The Infinite Black 2, I'm giving it a thumbs up. It’s a solid mix of fleet-based space combat, PvP skirmishes, and resource farming, all tied together with a sleek cross-platform experience that runs well on PC, mobile, and even Steam Deck. The community is active and welcoming, and the devs are clearly engaged — rolling out regular updates, events, and balance tweaks based on feedback. The monetization is refreshingly fair too: no ads, no shady pay-to-win mechanics, just a straightforward free-to-play model with optional cosmetics and boosts for those who want them. That said, it’s not without rough edges. The early-game tutorial experience is a bit barebones, especially around crafting and fleet coordination. It took a lot of trial and error (and Discord peeking) to figure out what to build and how. Progression can also feel grindy, particularly if you’re going solo. And while the visuals are a step up from the original’s 2D look, the 3D presentation sometimes adds visual clutter without much payoff. Also worth noting — starting your own corporation is a hefty investment, so newcomers are better off joining existing corps before going solo. A few improvements would go a long way: interactive tutorials, clearer UI overlays, a match queue system for Arenas, and more forgiving corp creation would help new players stick around. Still, despite these gripes, the core gameplay loop is fun and rewarding once you’re in the groove. If you’re into space MMOs and don’t mind a bit of a grind, The Infinite Black 2 is well worth jumping into.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $3.7K | 8 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 526 | 62% | Free | |
| — | 4.3K | 54% | — | |
| $2M | 2.9K | 73% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.4K | 157 | 94% | $12.99 | |
| $43.4K | 248 | 91% | $9.99 | |
| $43.4K | 98 | 61% | $13.99 | |
| $43.4K | 126 | 63% | $13.99 | |
| $43.4K | 122 | 86% | $14.99 | |
| $43.4K | 457 | 97% | $5.99 |