
Players will take on the role of a little flower fairy and tap on wish plaques to send blessings. Each character’s story will unfold differently based on your choices. Once all wishes have been fulfilled, she will also experience different endings depending on your decisions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Note regarding the English version: The game uses machine translation, so some text may not read smoothly.
Players will take on the role of a “Little Flower Fairy” who has just taken human form, sitting in a secluded shrine and listening to the inner thoughts of mortals nearby.
By clicking on five different wooden plaques, you can decide what kind of blessing to bestow, and each person who comes to make a wish will experience a different story outcome based on your choice.
After ten days of trials, the protagonist, the Little Flower Fairy, will reach a different ending based on your influence. Discover the connections between the worshippers and explore the possibilities of different storylines!
Play by clicking with your mouse. A single playthrough takes about 30 minutes, with a total of 6 collectible endings. You can also revisit all unlocked storylines after completing the game!
Genres
Stats
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画风非常可爱!!小花仙很萌!!温馨治愈的小游戏,流程很短,2h全成就
游戏风格、美术、玩法都不错,值得一玩!花仙和人类思考模式的不同、祝愿内容与所得结果的阴差阳错也设计得不错。(唯独小女孩的心思我真的读不懂呜呜呜) 但是以下问题希望开发者可以尽快解决: 1,成就触发问题,我已经解锁全结局,但邪念大于3的成就始终无法触发,我甚至重新游玩把邪念刷到5仍然无法解决,强迫症很难过... 2,白屏卡死问题,看到作者说正在解决,希望能尽快更新 3,游戏的快进几乎等于无用功能,很少有地方可以跳过,且跳过速度很慢。以及聆听还愿结果那里的动效也很拖沓,第一次使用的时候很有氛围感,但重复游玩收集结局时很多流程不能跳过/加速会非常拖沓折磨,希望可以在各个环节增加跳过/加速选项。
每天挑选祈愿人回应TA的愿望,愿望必然实现,只是不同种类的祝福会对愿望产生不同影响,甚至会改变祈愿人整个人生轨迹。有意思的是我们面对愿望可以选择无视或者帮倒忙让祈愿人陷入更糟糕的境地,无论成败我们第二天马上会知道结果。来祈祷的凡人的命运会因此互相关联互相改变,最终反馈的祈愿量也会影响小花仙结局。一周目永远不知道前面哪个祝福或者不祝福会对另一个人产生什么推动,但这也正是这种多分支故事的魅力所在,一个微小选择的改变,影响是不止一个人的命运。很精巧也很可爱的选择取向文游,单周目很快,如果想全收集那反复刷会比较麻烦,不过都免费了还要什么自行车。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
曾经试过游戏在机核的版本,一直有关注游戏进度。现在比起当时的版本又完善了许多。 开始的BGM有一些三个和尚的风格,画风治愈,轻松诙谐,小体量游戏。 六人定律在这个小世界变成两人定律了,万事万物都有关联。 爆裂闪光弹在方师傅不断修复下已经好了很多。 打了三个小时的游戏时长和成就神秘失踪,steam和游戏大退重开得以重新计数,成就党大悲,也是与小花仙一起进行十日轮回了。 恭喜小花仙提前体验人间。
挺不错的小游戏,小花仙萌萌!流程很短,全结局做起来很容易。 就是希望之后能把成就系统再修修,有的成就希望能在达成后直接跳成就而不是一定要打到结局才会跳出来。还有些成就当时没给我判定到,我跑了两遍流程才给我跳出来,就很难蚌。( 希望游戏体验之后能越来越好——
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AI trash Chinese game — a mix of visual novel and 2D. In any case, it says English is supported, but it's not. So: no English = no positive review
很可爱的游戏
Ерунда
挺不错的小品游戏。 就是希望可以在多周目后可以解锁一个完整的剧情流程框,方便玩家在打完后有一个具体的流程思路,自己画影响流程图还是很让人头大的,
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.