
The House in the Forest is a short, first-person exploration game about a family who moved out to go live a lonely life. You'll play as a person who got lost on the way back to his house ends up discovering clean but an abandoned house.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The House in the Forest is a short first-person exploration game that focuses on isolation, environmental storytelling, and a gradually unfolding mystery. Developed and published by _k.y., it places the player in the role of a traveler who becomes lost while attempting to return home. Wandering through an unfamiliar forest eventually leads to the discovery of a secluded house. Although nobody appears to be living there, the building is strangely clean and preserved, immediately creating the feeling that something about the situation is not quite right. Rather than building its experience around combat or survival mechanics, The House in the Forest follows the structure of a traditional walking simulator. Exploration is the main activity, with players moving through the forest and investigating the house while searching for clues about its former occupants. The deliberately uncomplicated mechanics make observation particularly important. Rooms, objects, written material, and environmental details provide much of the context needed to understand the circumstances surrounding the property. The central mystery concerns a family that decided to separate itself from conventional society and live in isolation. Their history is gradually revealed through notes and diary entries scattered throughout the environment. Finding these documents provides both narrative progression and motivation to continue exploring. Instead of explaining everything through lengthy cinematic sequences or conversations, the game allows fragments of information to accumulate until a clearer picture begins to emerge. This approach works reasonably well with the lonely atmosphere because reading someone's private writings inside an abandoned home creates an appropriately intimate and unsettling sensation. Atmosphere is easily one of the game's most important qualities. The forest initially offers a peaceful natural setting, but its isolation also produces uncertainty. Discovering a house in such surroundings introduces an immediate mystery, while entering seemingly ordinary rooms without encountering another person makes the situation increasingly uncomfortable. The game does not need constant enemies or aggressive horror sequences to establish tension. Much of its uneasiness comes from silence, emptiness, and the expectation that another discovery could alter the player's understanding of what happened. The realistic visual presentation contributes considerably to this effect. Natural surroundings and detailed interiors are intended to feel like believable spaces rather than exaggerated fantasy environments. Because the game contains relatively few complicated mechanics, players have plenty of opportunity to examine their surroundings. This slower rhythm can make small environmental details more noticeable and helps reinforce the feeling of personally investigating an unfamiliar property. However, the simplicity that gives The House in the Forest its distinctive pace is also its largest limitation. Players looking for substantial puzzles, combat, survival systems, extensive dialogue, or complex interaction will find relatively little of that here. Movement and investigation dominate the experience, while narrative discoveries provide most of the meaningful progression. Consequently, enjoyment depends heavily on whether the player appreciates walking simulators and can remain engaged through atmosphere alone. The reliance on notes and diary entries can also make the storytelling feel somewhat restrained. Written documents are appropriate for revealing the history of absent characters, but placing so much narrative responsibility on them means players who dislike reading collectible material may feel disconnected from the story. The premise of a family abandoning society for an isolated existence is intriguing and naturally encourages questions, yet the game's compact scale prevents every idea surrounding that premise from being explored in great depth. There is nevertheless something appealing about its restraint. The House in the Forest does not attempt to transform its straightforward concept into an unnecessarily complicated adventure. It is primarily interested in giving players a mysterious place to investigate and a hidden history to uncover. The absence of elaborate mechanics allows the house itself to become the centerpiece, turning ordinary spaces into sources of curiosity simply because the player does not initially understand their significance. Its psychological qualities are similarly understated. The setting certainly has the ingredients of horror, including isolation, an abandoned residence, mysterious writings, and uncertainty about previous inhabitants, but the experience is more concerned with building unease than continuously frightening the player. Those who prefer atmospheric mystery over aggressive jump scares may appreciate this approach. Conversely, players expecting a conventional horror game filled with threats and intense encounters could find the experience considerably quieter than anticipated. The House in the Forest ultimately works best as a brief environmental mystery for players already comfortable with minimalist exploration games. Developer and publisher _k.y. created an experience where atmosphere takes priority over mechanical complexity. The forest provides an effective sense of remoteness, the house encourages investigation, and the scattered writings gradually give purpose to what initially seems like an unexplained discovery. Its concept is interesting enough to sustain curiosity, even if the limited scope prevents the story and gameplay from becoming especially elaborate. Its weaknesses largely come from the same design philosophy responsible for its strengths. A quiet, uncluttered experience can feel immersive to one player and uneventful to another. There simply is not enough mechanical variety to recommend it universally, and its narrative delivery could have benefited from additional interactive storytelling. Even so, players who enjoy entering abandoned locations, examining realistic environments, reading personal accounts, and gradually assembling a mystery may find its simplicity appropriate rather than disappointing. It delivers a suitably lonely atmosphere, an intriguing abandoned-house premise, and straightforward environmental storytelling, but limited interaction and modest narrative depth keep it from reaching the potential suggested by its setting. It is most suitable for walking-simulator enthusiasts who value mood, exploration, and quiet mystery more than action or mechanical complexity. Rating: 6/10
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Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The House in the Forest Positives: + Acceptable graphics + Nice nature and house + The music is fairly good + The idea is ok + Run function Negatives: - Poorly told story - Not much to see or explore - The fog - Framerate issues - The bugs - Hard to read some of the diaries - Invisible walls - No jump function - Early access at best, feels very unfinished - Very slow walking speed - Footstep sound are way to loud - Everything feels a bit empty - Extremely short (15 min) Total Score: 3.5/10
I rated yes due to i liked the waterfall and creek To sum it up quickly. Walking simulator on a property in the back woods exploring the possessions of a lonely Family.
★☆☆☆☆
Whatever original language this is it wasn't English. It sounds like a garbled transmission
游戏想法有点意思。如果能通过走路和探索发现新的房子,通过日记拼凑几个还算有趣的小故事,给床之类的家具整点交互,再适当添加一些白噪音,这应该能变成一款对得起它售价的禅游戏.
很不错。
森林和房子造得几好,推荐。
首先不打折肯定不会买的,完全是打折凑数喜+1,再背景音冥想的效果下,可以让你快速沉静下来。 其次通关在丛林漫步,发现两栋房子,并在里面发现日记本,听听作者无聊的吐槽一个伤感的故事。 最后游戏没有任何体验,游戏时间极短,每次开游戏都是重新开始,完全是步行模拟器,不过整体环境我喜欢。 还有谁知道2层为什么有一个房间上锁进不去么?
If god send me to heaven after i die, i'm looking forward and expect a place like this in there. This game so far have a taste of heaven ''MY HEAVEN''. Total isolated from other kind of life. Only me and my house in forest.
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Players by region
Where this game's players are, estimated from review languages.
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