
The Honours Project is an autobiographical walking simulator. Enjoy a narrative experience, adventuring through dream-like levels, solving an occasional puzzle and listening to the dark and sometimes comical dialogue that acts as a commentary about being a student and game development.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Honours Project is an autobiographical walking simulator about a moment where I was struggling to come up with an idea for my University project in 2024. You are tasked with helping, by inspiring me with music. Enjoy a narrative experience by adventuring through dream-like levels, solving an occasional puzzle and listening to the dark and sometimes comical dialogue that acts as a commentary about being a student and game development. Move along at your own pace, enjoy the audio experience in a fully 3D soundscape. Find notes that explore extra lore, and get an extra sense of who I am.
The year was likely the toughest I have ever faced, and I wanted to depict these moments as an audiovisual experience with light puzzle mechanics and gameplay. The game takes around about 25 to 35 minutes to complete. The aim of this game was to help others who are in education to understand that it is okay not to know, and that the ideas will come. I too wanted to express myself in the only way I know how, and figured this would be the best platform to be able to do so.
Voice work done by the talented Josef Boon
While the game is completed, I am still relatively new in the world of game development and I expect bugs and issues, which I will hopefully have a chance to iron out. I am also not the best at optimizing due to Audio Design and narrative being my field of expertise. The game was created over the course of 5 months and was submitted as my fourth year University project that focused on how audio and narrative work together to better player experience.
This game should work with mouse + keyboard, and an Xbox controller.
Controls
WASD to move
E to Interact
ESC to bring up more options
Developers Note
This game will forever be free, and hopefully everyone can find their own level of enjoyment. I am forever learning and always open to feedback so please let me know what you think in the reviews!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short visual novel with interactive elements. Big plus is voiced story, which is not something so common in free-to-play games. Game runs on Unreal Engine, which here means is very poorly optimised. It's interesting, visuals in some parts are decent, in some parts are simply not. This game is definitely not something you can't miss. But it's free and voiced. Other way, I would not recommend it.
Well Scott, i gotta say, you made a masterpiece. You deserve all the love you can get from this.
I really liked it. I might not have understood all the dialogue in the gameplay footage, but I was able to read the notes using a translator, of course, and I really liked your project. Even though I’m a music composer, what you were trying to convey came across very well. I’m a video game developer, and right now I’m developing a game on my own after the studio we created with four friends broke up. I was actually looking for inspiration in walking simulator-style games when I came across yours. I gave it a try, and I have to admit, I was pretty surprised (by the way, I also use Unreal Engine for development). I’m a developer who’s fascinated by the art of music, so here’s my humble positive review, and I hope you’ve been able to achieve your goals.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Honours Project is a rare walking sim that delivers surprising emotional weight. It blends surreal exploration, honest vulnerability, and moments of humour into a deeply personal experience that still feels universally relatable. From the start, the atmosphere draws you in. The main menu sets a reflective tone, and the music adds a quiet emotional charge. Visually, the environments are subtle yet purposeful. Every space feels thoughtfully crafted to support the narrative as much as the aesthetic. The emotional impact comes not only from the strong voice-over and internal monologue, which are often raw, funny, and sincere, but also from the personal spaces you explore. The rooms, letters, photographs and scattered details speak volumes. This is environmental storytelling at its most effective, where discovery and emotion go hand in hand. The tone shifts effortlessly. One moment you are laughing, the next you are quietly devastated. That contrast is one of the game's greatest strengths. Despite the emotional weight, the experience never becomes overbearing. There are moments of levity and absurdity throughout, like the clever aspect ratio change or the perfectly awkward "♥♥♥♥ Idea" gag. Even the horror sequence, (with its Alien Museum nod), managed to both terrify and amuse me. The audio work, from voice acting to music to ambient sound, is consistently excellent and well-timed. What stood out most, from a design perspective, was the pacing. Progression feels intuitive without being overly directed. I always knew where to go, yet felt free to explore. Unlike many walking sims, I never felt aimless or frustrated. This is a compact, heartfelt experience that balances emotional honesty with creative playfulness. It made me laugh, caught me off guard, and left me thinking. A beautifully executed piece of autobiographical game design that is absolutely worth your time.
Honnêtement j'ai adoré le sound design, Je fais du montage vidéo et je trouve que ce jeu représente ce que je souhaite faire à l'instantané en terme de son. Aussi les effets de particules pour la disparation des bémols (je crois que ça s'appelle comme cela) y ajoute vraiment un aspect beaucoup plus grand que 'juste' le rendre invisible, Et bah ça vient rajouter une idée en plus que je pourrais réutiliser plus tard. Vraiment le projet est cool de A → Z (surtout au niveau 'Pay Your Bills!') (mon dieu j'ai oublié de noté les ref à 'The stanley parable')
Nenhuma experiência é individual mesmo. Me identifiquei com o mesmo problema que o dev teve. De saber do que quer trabalhar, mas não ter certeza do que fazer Você quer ser engenheiro, mas não sabe se quer fazer pontes, programas ou motores
prty nice lil gamy bout inspriration to make a gamy n music for it https://steamcommunity.com/sharedfiles/filedetails/?id=3495917222 https://steamcommunity.com/sharedfiles/filedetails/?id=3495917356 https://steamcommunity.com/sharedfiles/filedetails/?id=3495917783
The game crashed for me first play. I got to the "Pay Your Bills" game show and pressed all the buttons and the game wouldn't progress. I thoght hte game had stuffed up. I lose 20 minutes of time so i had to start all over again from the start. Started again and this time it worked properly and let me progress. Finished the game. Nice little indie game. Roughly 35 minutes to finish. Walking Sim with lite puzzles. You'r walking through a university listening to a guy talk about his honours and music. Pretty decent walking sim with voiceover and even voiceover on the found notes. I am glad you can't just walk off aanywhere and explore as there isnt really anything to look at so the good thing is they keep you on track as you play the game. The end was nothing special. No complaints for a free 35-40 minute game. The walking was a little slow, i feel like they could have let you pick up the pace a bit with shift but htey didnt. There was no run. The puzzles were alright nothing complex just watch the music keynotes on the keyboard, remember it and play it back and the other puzzles was just pull the lever, and follow the floor markings. Nice free game with voiceover. worth a play if you want someting peaceful for a night game session
I was really needing to go wee wee's but I needed all of the achievements as I am a sweaty pig rooting around the dirt for truffles, and my only solace in life is leeching after every award I can attain.
The Honours Project is one of those small indie titles that feels more personal than polished—and honestly, that’s where it shines. Right away, you can tell this isn’t a traditional “gamey” experience. There’s no intense combat or deep mechanics, this is much more about atmosphere and storytelling. You’re exploring spaces, listening to dialogue, and occasionally interacting with light puzzles. The narration is easily the standout feature. It swings between dark humour and genuine honesty, which makes it feel relatable, especially if you’ve ever struggled with creative work or uni life. The tone can shift quickly: one moment it’s funny, the next it’s surprisingly emotional. That unpredictability actually works in its favour.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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