
A turn-based tactical roguelike fusing Spring and Autumn history with supernatural fantasy. Assemble knights in an ink-oil aesthetic world, venture into five perilous realms, battle monsters and human-born demons, and collect lost bamboo slips to unravel hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About


Step into a Spring and Autumn fantasy realm where ink-wash brushstrokes meet the texture of oil painting. Mist-shrouded peaks, abandoned bamboo paths, desolate ancient ruins… Five distinct regions await your exploration. Battle monsters, bandits, and fallen souls twisted by obsession into demonic forms. Collect cryptic bamboo slips to piece together the truth behind the chaos.

Assemble your expedition party by freely combining retainers from 13 classes: Swordsmen, Physicians, Shamans, Drum Warriors and more. Combat goes beyond positioning; skill synergies are key. Even with the same lineup, drastically different playstyles emerge, ready to take on 60 mystical beasts and over 10 uniquely designed bosses.

Battle tests not only your tactics, but also your retainers' minds. They may grow bolder in desperation, or break down and flee from terror. Fallen characters face permanent death. When a companion is lost in the wilds, will you risk your entire party to bring them back?

After each expedition, return to town to rest, develop, and recruit talent. Construct various buildings and enlist legendary figures from the Spring and Autumn era: Lord Xinling helps you recruit capable retainers to fill vacancies, Yan Ying boosts morale through lectures, and Gan Jiang forges peerless weapons for you. Through rituals and research, strengthen your forces, enhance your gear, and prepare for the journey ahead.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]春秋异闻录[/h1] [h2]我滴个乖乖,老祖追我追到了春秋时期?[/h2] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:回合制战术肉鸽游戏 [*]游戏剧情简介:春秋战国时期,诸侯征战不休,妖魔横行,民不聊生。玩家将在这乱世中开辟一方净土,招纳贤能,训练江湖侠士,清剿魔物和盗匪,对抗古老的灾厄,力求还人人间一个朗朗乾坤。 [/olist][/b] [h3]【游戏玩法】[/h3] [u]本作玩法和暗黑地牢类似,以回合制战斗为主,包含了地牢探索、角色养成、城镇建设等要素[/u] [b][olist] [*]包含剑客、医师、巫祝、擂鼓勇士等13种职业,玩家可以自由搭配站位和角色技能,同类特效的技能叠加往往有不错的收益 [*]城镇建筑也是养成的重要一环,除了为角色提供探索增益,还能不断招纳新人。打造强化装备,通过祭祀和研究提升团队实力 [*]每次出门探索之前可以携带一定数量的金钱在商人处购买补给道具,可以通过提交npc需要的道具来完成途中随机出现的奇遇事件 [*]战斗采用了8格站位,相比暗黑地牢有更多走位和操作的空间。值得一提的是,当敌人血条下的计量槽满格时会强制眩晕一回合并造成巨量伤害,灵活运用该机制可以大大降低战斗难度。当然,直伤流和dot流液不失为一种攻略选择,技能build方面可玩性相当不错 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]画风非常不错,水墨和油彩结合得很好 [*]BGM很好听,个人很喜欢唢呐的部分,要是曲子能更多些就更好了 [*]在原版暗黑地牢的基础是适当简化了难度,也做出了一些自己的创新 [*]有云存档和成就功能 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]个人感觉字体偏小了些,无论是局内还是设置界面,玩久了感觉有些费眼睛 [*]角色的技能攻击范围提示不够直观, [*]招募角色的操作有些反直觉,快速使用道具为右键,但招募却是左键且不需要任何确认,查看角色信息放在了右键,感觉比较怪 [/olist][/b] [h3]【游戏总结】[/h3] 体验还不错,玩过暗黑地牢的玩家可以无痛轻松上手,游戏本身也很有暗黑地牢那个味道,比如新手村10%闪避的小怪连闪4次(笑),血压当时就有点高了。但实际游玩过程中挫败感没那么强,压力满了爆美德的概率感觉高不少,也不是翻车了角色就现场没了,在探索结束前都还有得救,虽然有全队陪葬的风险但总归是有点希望,再不济就指望手动存档功能,不至于一朝回到解放前彻底烂完。如果在字体和操作等方面稍微优化一下体验就更好了
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Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
快点开mod才有未来 23个小时通关,55个成就拿了52个,游戏难度略显简单(相对暗黑地牢),游戏丰富性可以再丰厚些,总体喜欢,好评,希望继续更新
[h1]《春秋异闻录》| 个人评分:78/100 [/h1] 一款回合制战术策略游戏,首次体验小伙伴一定觉得相当熟悉,玩法框架比较明显受《暗黑地牢》启发,并且采用非比寻常的八格双排站位,同样的不同占位以及不同距离限制,阵容搭配比传统站位更讲究,与之13大职业进行搭配,职业之间还有连携效果,以及同样的角色永久性死亡,挑战性拉满。 至于数值方面,我觉得算是游戏前期比较不错的地方,看似庞杂的技能介绍文本,但实际上敌人只有个位数的血量,乱棍打死老师傅,随便放也能击败敌人,再加上关卡结束随时撤离,携带物资在主城随便补给,在前期有很好的过度期,对于新手还算比较友好。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
刚玩了几天,水墨画风真对胃口。肉鸽策略加压力系统,很有挑战性。还有经营内容,正反馈很强
這則評論的好評機率是99.999999999999999999999999999999999999999999999999999999999999999999999999999%
战斗中会卡死bug,望修复
300+小时DD的青年发表一下个人看法。游戏大概10来个小时能打通,我这个时间是因为挂机带娃泡奶粉,说下问题,游戏能用的饰品太少,来来去去就那几件,橙装红装里有用的都很少,BOSS除了一阶段掉的黑色装备有用,高级BOSS的正反馈过低,希望能多加一些有用的/独特的/专属的饰品。副本里的交互都是财富交互,建议加一些BUFF类的交互,独立游戏不易,本条评论只是希望作者能看到,个人理解,官方回复后会改成好评。
玩5個小時..陰陽師士氣歸零逃跑以後找回來..進入戰鬥直接卡死... 畫面都有但是敵我雙方全都不能攻擊也不能跳過回合... 關鍵是一開始難度那邊選隨時存檔... 5個小時就這樣沒了...
還不錯的遊戲
《春秋异闻录》是一款国风志怪题材的硬核回合制肉鸽战术游戏,融合春秋战国历史幻想、地牢探索与城镇养成,整体风格酷似国风版《暗黑地牢》,主打高难度、高压力的残酷冒险体验,策略深度十足。 [h2]游戏玩法[/h2] 游戏最鲜明的特色就是双血条硬核生存机制。除常规生命值外,角色还有独立的精神压力条,在地牢冒险过程中,队员会持续积攒心理压力,极易心态崩盘、失控逃离,让战局充满变数。再加上永久死亡设定,一旦角色阵亡,长期的培养成果会直接清零,容错率极低,稍微失误就可能全盘皆输,这也因此非常考验你的心态与布局能力。 游戏的战斗设计精细且贴合逻辑,站位策略性极强。远程射箭等技能仅限后排释放,搭配反击、连携合击等联动机制,所以同样的阵容也能打出千变万化的打法。况且游戏中有十三种职业可以自由组合,所以面对海量异兽与机制BOSS,你需要需要不断试错、探索,找到属于你的流派。 除了战斗设计外,游戏的养成体系也非常完整。在你外出闯关收集各类资源返回城镇后,还可以升级建筑、解锁新功能。从招揽诸子百家名士、打造神兵利器,到全队士气提振、装备强化,每一次养成提升,都能切实降低后续地牢冒险的压力,玩法充实不空洞。 [h2]总结[/h2] 从美术和音效来看,水墨国风结合油画质感,搭配细腻的打斗特效与氛围感音效,古典志怪氛围感拉满,对国内玩家十分友好。不过整体玩法偏硬核受苦,适合喜欢挑战、钻研战术的策略玩家,担心上手难度的玩家可以先体验试水。游戏整体潜力很高,值得策略爱好者深入挖掘。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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