
"The Herbalist" is a smooth and meditative game from the creators of "Everlasting Summer". You'll need to recreate some recipes of ancient potions with Slavya.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это восторг! Полнейший, безоговорочный. Игра оставила самые приятные впечатления. Славя - очень милая, приятная, игривая девчонка, за ней очень приятно наблюдать. Сама игра не нудная, достижения не вызывают мучений. Единственное огорчение вносят орфографические ошибки, но общее впечатление они не портят.
10 кисонек из 10.
Alright, confession time. Would I have bought this game if it didn't feature Slavya from ES? Probably not. Am I a simp and a looney? Yes. Do I sometimes sit in a corner and wonder what the hell I'm doing with my life? Yes. With that being said, this is a genuinely nice point'n'click game with a very basic but enjoyable story. The gameplay, while repetitive, is chill; although I strongly advise you wear a closed headset because the sound of your left mouse clicks might end up driving you crazy. Literally everything is done with the mouse. I'm not sure if the potion recipes have a logic to them, but they were all fairly easy to guess through trial and error. A little bit of grinding to do to get your money up but it's done quickly. I found the gameplay is well balanced between potion crafting, cooking, selling/buying, exploring & collecting, finding items in the barn and digging. Throughout the game, you'll randomly unlock pervy replayable scenes. They don't add much in terms of storytelling but they're fun and cute. The storyline is essentially nonexistent but it does have a nice little plot twist at the end which I must say I didn't see coming. It probably has quite a low replayability potential, apparently the potion recipes are randomly generated with each playthrough so you'll have to rediscover them but the mechanics and storyline won't change so I don't think you'd have much fun replaying this game many times. The soundtrack, while very short, is amazing, which is no surprise since it was produced by Serge Eybog, the same guy who made most of ES's soundtrack. To summarize: It's a nice meditative and relaxing game with a repetitive but well balanced gameplay, a cool final objective and cute bonus scenes. It was totally worth 5 bucks.
Во-первых, она лагает, и лагает страшно. На 3060. В полноэкранном режиме лагает ещё сильнее, что явно даёт понять - Ren'Py только для новелл. Во-вторых, игра очень короткая, особенно если не пробовать опробовать весь контент и выбить все ачивки сразу. Если бы я был немного умнее, я бы прошёл её менее чем за два часа, это более чем возможно. И тем не менее, игра мне понравилась. Фанатам Славяны рекомендуется, любителям загадок рекомендуется, короче всем рекомендуется.
Хорошая добрая игра
Пойдёт.
The Herbalist is a calm, contemplative indie experience developed and published by Moonworks that places discovery, experimentation, and atmosphere far above urgency or challenge. Rather than presenting itself as a traditional adventure or role-playing game, it functions more as a cozy narrative sandbox where curiosity is the primary driver. From the opening moments, the game establishes a gentle rhythm that encourages players to slow down, observe their surroundings, and engage with its systems at their own pace, making it stand out in contrast to more mechanically demanding titles. The premise revolves around Slavya, a young woman who arrives at her grandmother’s long-abandoned countryside home and discovers an old, partially illegible alchemy book. This discovery becomes the catalyst for the entire experience. Instead of launching into dramatic conflict, the game quietly invites players to piece together both potion recipes and fragments of backstory through gradual exploration. The narrative is understated and unfolds organically as players experiment with herbs, read notes, and uncover subtle hints about the past. This restrained storytelling approach allows the world to feel lived-in and personal without overwhelming the player with exposition. Gameplay centers on potion crafting as a form of logical experimentation rather than rigid puzzle-solving. Players gather herbs and ingredients scattered throughout the environment and combine them according to clues found in the recipe book or through trial and error. Some combinations produce expected results, while others lead to humorous or surprising outcomes, reinforcing a sense of playful discovery. There is no penalty for experimentation beyond wasted ingredients, which encourages creativity and reduces frustration. Over time, the growing list of successful recipes provides a satisfying sense of progression rooted in understanding rather than skill mastery. Exploration complements the crafting loop without becoming cumbersome. Movement and interaction are simple, allowing players to focus on observing details rather than navigating complex spaces. The world is compact but dense with interactive elements, and revisiting familiar areas often reveals new opportunities as additional recipes and story fragments become available. This design reinforces the game’s relaxed pacing, making it feel more like a quiet walk through a personal memory than a structured quest. Visually, The Herbalist embraces an anime-inspired art style that emphasizes warmth and expressiveness over realism. Character designs are soft and inviting, and environments are colorful without being overwhelming. The visuals contribute significantly to the game’s atmosphere, creating a sense of comfort and intimacy that aligns with its themes. Occasional mature or suggestive imagery is present, but it is generally woven into the narrative context rather than used as a focal point. Players should be aware of this content, but it rarely disrupts the overall tone of calm introspection. Sound design plays an equally important role in shaping the experience. The soundtrack consists of gentle, melodic pieces that reinforce the feeling of solitude and reflection. Ambient sounds, such as wind or subtle environmental noise, further enhance immersion without drawing attention to themselves. There is little emphasis on dramatic audio cues, which suits the game’s low-stress design philosophy and makes it easy to play for extended periods without fatigue. One of the game’s strongest qualities is its accessibility. The Herbalist avoids harsh difficulty spikes, complex interfaces, or time pressure, making it approachable even for players who are not accustomed to puzzle or crafting systems. The sense of progression comes from understanding and discovery, not from overcoming obstacles. This makes success feel personal and earned, especially as players begin to intuitively grasp how ingredients interact and how the world responds to their actions. While the narrative itself is not expansive or deeply complex, it doesn’t need to be. The game’s strength lies in its cohesion: the crafting, exploration, visuals, and audio all work together to create a consistent mood. For some players, the lack of dramatic tension or explicit goals may feel limiting, but for others it is precisely this openness that makes the experience memorable. The optional mod support further extends longevity, allowing the community to add new content and personalize the experience. Ultimately, The Herbalist is best described as a gentle, curiosity-driven journey rather than a conventional game. It rewards patience, observation, and experimentation, offering a tranquil space where progress feels natural and unforced. While it may not appeal to players seeking action, challenge, or narrative spectacle, it excels at delivering a cozy, atmospheric experience that lingers quietly in memory. For those who appreciate slow-paced discovery, thoughtful crafting, and a soothing tone, it stands as a uniquely charming indie title. Rating: 8/10
Приятная медитативная игра. И цена демократичная!
Короткая и приятная игра
Игра классная для того чтобы провести вечерок и не парить мозги. Геймплей линейный и вполне доступный , для гурманов есть занятная кулинария, в общем играться есть с чем. Ну и естественно игра еще привлекает фанатов бл из за гг, но как по мне и без неё игра нашла покупателей. 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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