
A choose-your-own-path where failing is more fun than succeeding.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 27 → 25.71/day in the week after.
About


Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stickmin
[h1]"И помните: план Чарльза никогда не подводит!" [/h1]
ABSOLUTE MASTERPIECE
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
WALLAHI if i have the unfortunate "pleasure" of seeing that ♥♥♥♥♥♥♥ diversion dancing cutscene one more time ima lose it p good game besides that tho
my favorite classic childhood games. Ended with a bang.
AMAZİNG GAME!!!!!!!!!!!!!!!!!!
This game is great, as it features loads of little easter eggs to different games - my favourites of which are in Fleeing The Complex and Completing The Mission (stuff like the BotW stamina wheel and finding a ledge to replenish some, or the opening straight out of MGS 3 when you pick the Rapidly Promoted Exec + Presumed Dead). I love the attention to detail. This only ramps up in CTM, which is extremely ambitious - it accounts for the different endings that you got in ITA and FTC, letting your choices influence whether you go after the train, rocket or satellite. My only real complaint about the game is that you're unable to skip cutscenes, or at least ones that you have seen 2+ times. I wouldn't mind if you were only able to skip a select few long ones (that aren't timed and don't rely on interaction), but it makes achievement hunting increasingly arduous, having to wait 15 seconds every time you fail to right-click a character who appears for a split second on screen as the camera pans away from them at mach speed (in order to gain their character bio). With all that said, I thoroughly enjoyed the game and just wish it was longer, but I can acknowledge that Henry's story is over, with the final instalment aptly being titled "Completing The Mission". I knew of this game a long time ago, right next to Riddle School in my childhood. This was a while before I bought it, only remembering it because I saw it on sale. I knew of it because of YouTubers like DanTDM and their Let's Plays of it. And 4 years ago, when CTM came out, a fan-made sequel was teased called Attacking The Tower (since they knew it was the end of the series), which was endorsed by Innersloth directly - so I'm excited for when it eventually comes out This game is great, features loads of little easter eggs to different games, my favourites of which are in Fleeing The Complex and Completing The Mission (stuff like the BotW stamina wheel, the opening straight out of MGS 3 when you pick Rapidly Promoted Exec + Presumed Dead). I love the attention to detail - which only ramps up in CTM, being extremely ambitious in that it accounts for different endings in ITA and FTC that you choose in order to influence whether you go after the train, rocket or satellite. My only real complaint about the game is that you're unable to skip cutscenes; I wouldn't mind this if it was just a select few long ones, but it makes achievement hunting increasingly arduous to wait 15 seconds every time that you fail to right click on a character that appears for a split second on the screen as the camera pans away from them (in order to gain their character bio). With all that said, I thoroughly enjoyed the game and just wished that it was longer, but I can acknowledge that Henry's story is over with the final instalment aptly being titled "Completing The Mission". I knew of this game a long time ago, a while before I bought this game, because of Lets Plays from the likes of YouTubers like DanTDM etc. And 4 years ago, when CTM came out a fan-made sequel was teased called Attacking The Tower (because they knew that it was the end to the series) which was endorsed by Innersloth directly, so I'm excited to see that when it eventually comes out 🤞.
iconic asf
Perfect
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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