
Building defender 2D strategy game! Place building and gather resources. Use the resources you collect to then build towers that will defend your heart in the middle of the map. Survive as many levels as you can manage! Good luck!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Why do some game developers create games with only one difficulty setting in mind? And why do they set that one setting to ludicrous difficulty? Yes, we get it. You made a challenging game. Great job. But, if you make a game too challenging, then people won't want to play it. Also, what is the point/outcome for the game? How do you finish a mission? You need to cater for the masses here. Open some options up a little, like: 1. Offer a few difficulty settings (stop making the game so damn hard to beat) 2. Offer upgrades to the wood and stone cutters and also for the towers (right now, it is one speed and everything is super expensive). 3. Show how many enemies are expected for each wave (this gives us some context for the next incoming wave). 4. Offer bonus coin/wood/stone if you defeat all of the enemies for that wave without taking any damage/hits (this will make each new wave exciting). 5. Allow us to put the towers/buildings wherever we want (we have to spread buildings/towers out so far apart that we cannot protect everything at once, not in the beginning anyway). A game like this has potential and it's current price is cheap (thanks for that dev team). However, if you do not try and give the game some more options, as mentioned above, you know, to increase the play-ability somewhat, you'll end up with a mediocre game that will see players more than likely ask for a refund.
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Concurrent players on Steam, sampled daily since tracking started.
It is hard to do anything when the building are expensive and even with 3 wood huts that were at or above 50%, I still got barely enough wood to build anything, which meant that no matter what i did i would always lose within the first 3-4 waves. I know i'm saying a lot considering that I only have 11 minutes but what i'm saying was what was happening to me when i was playing. The building are expensive compared to the resources that you get from your buildings. I wish they (the dev(s) ) would make it so you get the amount of resources depending on how many of that resource producing building you have down, instead of getting 10-20 wood a minute even though you have 3 wood huts. Sorry for the long review.
It's a work in progress but I like the basics so far, The resources are kind of stacked against you unless I am missing something because no tutorial yet.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.