
It’s Halloween night and your girlfriend is missing! Play as Billy, fighting through the procedurally generated halls of an old, haunted mansion. Fight zombies, ghosts, goblins, and more with over 1 million costume combinations and more than 60 unique weapons to use!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Really fun indie game. I like the switching body parts to create custom builds. Seems very simple at first but it gets very hard the further you progress.
kusura bakmasınlar da bedava verilse bile flash oyun edasıyla oynanır. zaten flash oyunun bir tık üstü gibi görünüyor. galiba random keyden çıkmıştı. 2005 lerde olsaydık severek oynardık aslında. sıradan bir flash oyundan daha geniş olduğu için olumlu veriyorum hadi iyisin yine.
很有趣的小游戏 各种武器有不同的攻速和特殊效果,当然怪物也对某些武器免疫伤害,你需要做的就是切换各种武器加以应对。 杀死敌人以获得武器和装备,自我摸索武器的各种特殊效果才是这游戏的乐趣~ 速通指南: 1.强迫症喜欢开每一个门,然而直接杀死该层的怪物就能进入下一层 2.开局你会拥有各种武器,速通神器就隐藏在其中哦,不需要你打怪获得 总体来说不错的小游戏
一款很……猎奇的游戏…… 玩家可以操作角色用各种武器来打僵尸,概率性掉落肢体(???) 然后按E切换肢体:你看见地上有一个骷髅头,你按E切换,你戴上了骷髅头,你的头掉落在了地上! BGM也很诡异,不同武器有不同的僵直时长,不同的躯体也有不同的效果。 说起来感觉还算有趣,但是实际感官真的不太好。 太诡异了!
grafika jak z 1950 rok fabuła słaba nie polecam
Random keyden çıktı, çerez niyetine ara ara girip takılmalık oynadım. 8 dolar fazla, random keyden çıkarsa oynayın.
Bogus game waste of time
Got this game from Humble Bundle's monthly thing. Wouldn't have touched it otherwise. Actually found myself enjoying it when I tried it. Mechanics are painfully simplistic, as is the story, and your goal, but quite fun in short bursts.
https://youtu.be/_-lBglGT0Ok Heavily dependent on random elements players will waiting for the too many pieces to align before reaching an understanding of the game's goals.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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