
«The Guardian of Nature» is a hand-drawn, size-changing adventure. Embark on a magical journey with botanist Henry, use your size-changing ability to explore nature in big and small and solve solarpunk puzzles to put nature back in order.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

«The Guardian of Nature» is a wholesome puzzle adventure game about the interconnectedness of nature, created in a wonderful hand-drawn and hand-animation style. You play as Henry, a Guardian of Nature who needs to go on a magical journey to save nature and The Tree of Life.

✨ Change size to explore nature large and small. ✨ Explore environments above and below ground. ✨ Find and use inventory items. ✨ Find out how nature is interconnected and fill up the Book of Nature with discoveries you make along the way. ✨ Solve nature-inspired and solarpunk puzzles and learn about the intricate inventions of the Guardians. ✨ A wonderful blend of wholesome experience and a modern twist on point-and-click adventures. Cozy gamers and old-school adventure gamers will feel right at home!

A key feature of the game is that Henry can change in size to access game environments large and small, above and below ground. This allows you not only to wonder through forests and gardens but access ant hills or even fly on birds.

The game and story consist of three episodes, told in a linear order. Each act consists of different game environments. To continue your journey, you must explore how these environments are connected and solve various puzzles.

In order to continue your journey towards the Tree of Life, you need to find and use inventory items. They are stored in you backpack and are crucial for connecting the dots.

The story of «The Guardian of Nature» is told through a wonderful fairytale-inpired narration, filling the Book of Nature step-by-step. Throughout the game you will regularly find and collect “Nature Cards” which reveal new pages in the book. They tell you more about the ancient wisdom of the Guardians of Nature, the interconnectedness of nature and give you hints on how to continue your journey.


The Guardians of Nature have learnt how to use the magical energy flow of mycelial networks underground - which are vital for all trees, plants and living beings - and have built solarpunk devices. You need to solve solarpunk puzzles to use the magical power of nature.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reminded me of The Neverhood when shrinking/growing...10/10. At some points it wasnt obvious that there is a way to the side, taken some paths as granted and would never find the right way without a guide... Nice story, not too short, a couple of puzzles that reoccur. Great art style, no bugs on playthrough. A really pleasent throwback to point and click.
Ce premier épisode nous donne déjà un bel aperçu de ce que sera The Guardian of Nature dans sa version définitive. À savoir un jeu cosy se déroulant dans une nature luxuriante et stylisée à la façon des animations des seventies. À la fois enfantin et philosophique, il s’agira à n’en pas douter d’un jeu qui trouvera sa place dans votre dossier “détente”.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Portuguese - Brazil, French, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did play Demo , waiting for full episode game to try it out
This was a really cute puzzle game. Very different to other games I have played so it took me a while work out how to do things. It's short and sweet and a lovely message of cooperation and redemption.
很好,画风真不错,各种植物的前景和远景非常棒,大部分迷题还行,但个别的确实难解,没看攻略搞了6个小时才通关。。。。
The Guardian of Nature, developed by Inlusio Interactive and published by Inlusio Interactive in collaboration with Nexting (Japan), is a story-rich adventure that blends environmental themes with classic point-and-click puzzle design. From its opening moments, the game establishes a gentle, almost storybook-like tone, inviting players into a lush, hand-drawn world where nature is both setting and central character. Rather than relying on high-intensity action or complex mechanical systems, it focuses on atmosphere, exploration, and thoughtful problem-solving. The result is an experience that feels intimate and reflective, appealing especially to players who appreciate narrative-driven indie titles with a strong artistic identity. You play as Henry, a botanist and Guardian tasked with restoring balance to a world threatened by ecological disruption. The central narrative revolves around healing the Mother Tree and reconnecting fragmented natural systems. What makes the journey stand out mechanically is Henry’s ability to alter his size. This mechanic allows players to shift perspective dramatically—one moment traversing forest paths at human scale, the next shrinking down to explore hidden micro-worlds within roots, insects’ habitats, or intricate natural structures. This shifting scale is more than a visual novelty; it opens new traversal routes and puzzle configurations, encouraging players to think about environments from multiple viewpoints. The gameplay structure follows traditional adventure game principles. Players explore richly illustrated environments, interact with characters, collect items, and solve inventory-based puzzles that gradually unlock new areas. The pacing is deliberate and measured, with puzzles integrated into the narrative rather than presented as isolated challenges. Many of the obstacles draw on environmental logic—repairing broken natural systems, nurturing plant life, or interacting with organic mechanisms inspired by solarpunk aesthetics. The inclusion of a “Book of Nature,” which fills with discoveries and lore as you progress, reinforces the educational and thematic undercurrent of the experience. It serves both as a collectible system and as a narrative device that deepens the world’s mythology. Visually, The Guardian of Nature is one of those indie titles where art direction plays a defining role. The environments are hand-drawn and animated with a soft, painterly style that evokes illustrated children’s literature. Colors are warm and inviting, and the natural landscapes feel alive without being overwhelming. The animation style supports the whimsical tone, while subtle environmental effects help the world feel organic and interconnected. Complementing the visuals is a calm and melodic soundtrack that enhances the sense of immersion. The audio design avoids dramatic excess, instead reinforcing the tranquil and contemplative atmosphere. Narratively, the game leans into themes of environmental stewardship and the delicate interdependence between humanity and nature. The story is earnest rather than cynical, emphasizing restoration and cooperation over conflict. While the stakes involve ecological imbalance, the tone remains hopeful. Dialogue exchanges and character interactions are straightforward but heartfelt, conveying sincerity rather than dramatic intensity. This makes the experience approachable for a wide audience, including players who prefer narrative warmth over darker storytelling tones. As an episodic experience released in stages, the game’s structure reflects its development approach. The episodic format allows for focused storytelling within contained segments, though it can also mean that the full narrative arc unfolds gradually rather than all at once. Early access development has invited community feedback, and the structure suggests room for expansion and refinement. Some players may find certain mechanics—particularly the size-shifting ability—ripe for even deeper puzzle integration, as the concept holds significant potential for complex environmental design. The pacing is intentionally relaxed, which can be both a strength and a limitation. For players seeking high-stakes tension or rapid gameplay escalation, the measured tempo may feel subdued. However, for those who enjoy immersive worldbuilding and thoughtful interaction, the calm progression enhances the thematic impact. The game is less about overcoming overwhelming difficulty and more about discovering harmony within the world it presents. Ultimately, The Guardian of Nature succeeds most strongly in its cohesive vision. It combines environmental storytelling, charming art, and accessible puzzle design into an experience that feels purposeful and personal. While it may not push the boundaries of mechanical innovation, it offers a heartfelt adventure grounded in ecological awareness and gentle exploration. For players who value atmosphere, narrative sincerity, and a visually distinctive world, it provides a reflective journey that lingers beyond its runtime. Rating: 8/10
A very cute and wholesome game with a nice storyline and references to looking after the planet and connectivity through mycellium networks. The music was especially incredible! It really added to the etherial nature of the game and was so relaxing and uplifting. Wanted more!
Very wholesome vibes and enjoyable puzzles! Also very lovely environments and soundscape!
One of the cutest and niciest quests with great design and ineteresting story!
I had this game on my wishlist mostly for the art style, but I really enjoyed it. Some nice puzzles and my favourite walking animation in any game! Played on the steamdeck and was hooked enough to finish it in a couple of visits - very enjoyable and worth the money imo.
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Players by region
Where this game's players are, estimated from review languages.
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