
The Grim Ending is a humerous classic Point and Click adventure game. Old school gameplay that comes with word commands, pixel art and a full talky storyline with moral decisions and several endings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[b]the grim ending[/b] is a ~1.5-hour 3rd-person point & click adventure. it looks and feels like the classics, with commands like [i]look at[/i], [i]take[/i], etc. none of the modern-day conveniences of simply clicking stuff to examine or pick up, or double-click to move faster, but right click cycles through available commands. it's [b]fully and badly voiced[/b] (removing all the annoying noises would improve things considerably) and lets you [b]save manually anytime, but initially only over a single slot[/b]. you know, unlike games from 30 ♥♥♥♥♥♥♥ years ago with as many saves as you wanted. there are [b]multiple endings[/b] based on decisions, which made the single save slot even worse, but [b]5 additional slots got patched in after this review got posted[/b]. the story involves the main character waking up in hell. the boss is annoying as hell as well and the horrible voiceovers don't help. you're tasked with taking pictures of stuff, which in turn makes them disappear. I guess that's one way to clean up all the colors and living things on a gray landscape that is the land of the dead. eventually you start to wise up and can decide how to go about certain things. with multiple saves I would've saved regularly and tried different things, but as is, I went with what I thought best, plus reloaded the save before the end to check another conclusion. good enough. the game was initially and insanely priced at $15, which got permanently halved shortly after. for that much money, or any money really, it's [b]not unreasonable to expect at least some settings, but there are none[/b]. can't set volumes or toggle the awful speech, music or subtitles, nothing. subtitles are always on, often with [b]missing punctuation and lots of grammar mistakes[/b]. apparently, we're lucky to have alt+enter put the game in a smaller, non-resizable window, but that doesn't have much to do with the developer. otherwise it's [b]good enough for a quick point & click fix, but the price point is still too high[/b], especially considering how lacking it is functionality-wise. nothing wrong with trying to imitate olden times, but when [b]decades later you're offering less than those games, it's laughable[/b]. only on deep sale.
[h1]It’s just a stone, and it doesn’t roll[/h1] Manchmal überrascht man sich ja selbst bei dem, was man spielt und an was man Spaß findet: [i]The Grim Ending[/i], ein Erstlingswerk des Schweizer Künstlerkonglomerats SinJen, ist ein totales Nischenprodukt – und doch eines mit Stärken. [b]Sklavenhölle – Art des Spiels[/b] Als Skelett Nr. 21 macht man für den Teufel Bilder von bedrohlich farbigen Objekten. Wars das schon? Eigentlich ja, aber natürlich auch nicht. Mit einem sehr klassischem Point and Click-Interface, also mit Befehlssteuerung über Schaltflächen (Use, Take, Give, etc.) steuert man das kleine Wesen durch eine pixelige, man muss sagen sehr grobpixelige graue Welt, löst Rätsel und „kommuniziert“ mit dem Auftraggeber. Die Rätsel sind dabei Inventarrätsel und Suche-Anwende-Probleme, die meistens recht logisch sind. Alles in allem ist das war das Ganze unterhaltend, aber mit Potential nach oben. https://steamcommunity.com/sharedfiles/filedetails/?id=2360439836 [b]Bfprbsfrpfrs – Die Stärken[/b] Was mir aber sehr gut gefallen hat ist der Humor, der einen oftmals schmunzeln lässt, und vor allem die soundtechnische Untermalung, die professionell und sehr passend wirkt. Auch die englische Vertonung der wenigen Protagonisten ist gelungen: Kaum auszudenken, wieviel Spaß der Teufel bei der Aufnahme gehabt haben muss! Schön ist zudem die Spieldauer von ca. 90 Minuten, die durch verschiedene makabre Enden auf 2 Stunden ausgedehnt wird. Ein Bug, den ich hatte, wurde innerhalb von einem Tag gefixed – auch wenn ich nochmals starten musste. https://steamcommunity.com/sharedfiles/filedetails/?id=2360439815 [b]Der Preis ist Trash – Sonstiges[/b] Meine erste Reaktion auf das Spiel war: Mal sehen, ob irgendwo Qualitäten schlummern, die das Mittelmaß heben. Das taten sie. Dann kam der Blick auf den Preis: Über 12 Euro ist nicht nur happig, sondern vielleicht sogar übertrieben. Soll man dies nun in seine Bewertung einfließen lassen: Ich halte es so, den Preis außen vor zu halten. Tatsache ist aber auch: Für 12 Euro hätte ich mir Grim Ending nie gekauft – also Angebot abwarten, oder Einsicht der Entwickler auf eine Reduktion und zuschlagen, sofern man derartigen Spielen etwas abgewinnen kann. [b]Update: Der Preis wurde gesenkt: 6,59 € sind doch schon ein ganzes Stück vernünftiger[/b] [code]The Grim Ending ist ein humorvolles klassisches Point and Click-Abenteuer mit starker Sounduntermalung, durchschnittlichen Rätseln und heutzutage gewöhnungsbedürftiger Pixelgraphik. Wer sich zum Nischenpublikum zählt, wird aber gut unterhalten und dem sei es auch empfohlen.[/code] Lust auf mehr Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus.
A grim looking point and click adventure, and without spoiling it, it indeed does end grim. It's a short game (about 1 hour) combined with how the price was i would have given it a thumbs down. But then i got to talk with the dev, and 9 out of 10 times they don't even bother to talk, but this one did and he is very friendly and open to suggestions, like the price has already been lowered, and it might even some more in the future. The puzzles aren't overall hard, you got this boss and you need to take pictures of items scattered around and then bring them back until you get your promotion (or not). My other quirks were that there are a bunch of obvious typo's which also will be adressed and the game will get some achievements too. If you don't mind a little diamond in the rough, it's fine to get it now, or wait a little more till it's polished.
Ein echtes Oldschool-Point&Click Adventure, ein Muss für alle "alten Hasen". Allein deswegen schon auf alle Fälle eine positive Empfehlung. Optik und Steuerung wie 90er LucasArts Spiele. (Plus-Punkt) Musik ist sehr gut (Plus), aber leider übertönt diese an einigen Stellen die Sprecher. Zu dem gibt es keinerlei Optionen, mit denen man Grafik, Audio oder sonstiges einstellen kann. (Minus-Punkt) Die Handlung ist nicht sehr spannend und trotz ein paar lustiger Kommentare des Hauptcharakters, ist seine Sprechweise ziemlich einschläfernd. (Minus) Das Spiel erinnert sehr an Wimmelbilder, meist rumlaufen und suchen, aber wenn man das "gute" (geheime) Ende erreichen will, ist es nicht mehr ganz so einfach. (Plus) Der größte Minus-Punkt ist jedoch, dass es (bisher?) keine deutschsprachige Version gibt, obwohl Entwickler/Studio in der Schweiz ansässig ist.
I bought this game over winter sales along with maaany other "mini-games" and I didn't had many expectations for it.. I liked the funny "devil" voice in the video and the design of Grimmy, so I went for it.. Oh was I surprised! It really is a hidden gem! It's fast to complete a run but it does have multiple endings so you'll find yourself wanting to go back and discover more. The music is amazing, as well as, the art of the game. I didn't encounter bugs with the game. The story is simple, but also very complicated and your fantasy will run wild. The puzzles initially seem easy (and they are), but if you want to discover everything, you'll come to realize you reeeally need to get your mind to work on alternatives. As far as voice acting goes, it fits perfectly to the atmosphere and the characters. All in all, I would say you need about 1h for your first run and 4-5h to complete every possible ending (without a guide) as, even if you do the initial sections very fast or use the 1 save slot (my only "complaint" so far), you'll still need to think hard over your next steps. Great concept and execution! I wish more new point and click games were like this one. Original game with known concepts but somehow it still manages to deliver a fresh story and a different take on the "usual". You'll feel sad, you'll feel happy, you'll feel disappointed but also you'll feel completely satisfied in the end when you see all of it. Don't miss out on this one. Don't skip it. Don't categorize it as "one of many", it is not.. Highly recommended for everyone! For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
The Grim Ending is a pretty impressive hidden gem. It always surprises me when small indie games have full voice acting, especially when it's done this well. This game isn't necessarily ground-breaking or anything, but it's still a pretty good point-and-click adventure. The abstract and mostly barren atmosphere is strongly reminiscent of Salad Fingers, but the game doesn't carry the same creepiness factor along with it. It may touch on a few dark topics, but it doesn't take it to the extreme. One complaint I have about the game is that there's only one save slot. Normally this wouldn't bother me at all, but the game has multiple endings, and from my understanding of the 'choices matter' elements, you would need to start the game roughly from the beginning to get some of the possible results instead of reloading an earlier save. This is a minor detail though, and it doesn't really take away from what the game actually is. Plus, the game will generally take around an hour to complete on your first playthrough, so replaying it to the end to see everything the game has to offer doesn't feel like some huge chore. It's mainly just a tad droning due to the fact that point-and-click games often have no replay value whatsoever, since you're just solving the same puzzles you already know the solutions to. While it's a pretty short game and the puzzles are pretty average in terms of expectations and difficulty, the overall style and theme of the environment are the main attractions for this game. If you're already into point-and-click games and you think you would appreciate the barren, surreal-ish environment portrayed through the screenshots, then I think this game is worth it. In any case, I feel as if this game is underappreciated, with only 5 written Steam reviews at the time of writing this. Please show this game some support if you think you would enjoy it; I think these developers deserve more support because it's clear that they were at least somewhat passionate about the development this game.
The game has a pleasantly dark atmosphere. It is fascinating how simply the game is constructed, and yet still draws the player in. Love the concept.
The Grim Ending est un très court point & click indépendant qui propose une aventure pixélisée très agréable, qui divertit grandement par son univers original et sa réalisation. Le joueur incarne ici "l'Esclave 21", un personnage qui vient de s'éveiller à la mort (difficile de ne pas songer à Grim Fandango, tant pour le titre que l'univers, le "boss" colérique, ou la "faux" et ses trompettes d'Amérique du sud ^^), et qui reçoit des missions de photographier des éléments présents dans les décors. Mais peu à peu, les éléments deviennent difficiles à préparer pour la photo, mais une profondeur sous-jacente laisse présager que rien n'est n'est anodin ... TGE offre un gameplay dans la plus pure tradition du genre des anciens Lucas-Art, avec des possibilités d'action selon le choix du verbe utilisé, de l'éléments de l'inventaire sélectionné et de l'élément du décors cliqué. Simple au demeurant, ce jeu possède malgré tout bon nombre de réflexions et actions inutiles mais amusantes qui plairont aux joueurs curieux de tout essayer. L'utilisation et combinaison des objets d'inventaire est donc le coeur du jeu. L'aventure quant à elle se déroule dans une dizaine d'écrans différents, ce qui pourra sembler peu, mais chacun est bien "rentabilisé" par une évolution/apparition des objets présents, ce qui force le joueur à visiter chacun des écrans régulièrement pour être sûr de ne rien avoir manqué. L'immersion est d'autant plus réussie que les voix sont bien trouvée et cadrent parfaitement à l'univers et aux personnages (hélas très peu nombreux). Le minimalisme de TGE est clairement assumé : décors vides, traits sommaires, peu de couleurs, aucun détail, peu de décors différents, peu de personnages, aventure courte, ... Mais cela n'ôte pas l'intérêt de ce titre qui, malgré un prix un peu haut pour le contenu (c'est le point qui pourra faire tiquer, car il existe plusieurs jeux du même genre qui sont proposés gratuitement), offre au joueur un divertissement plaisant, original et amusant, qui pourra l'occuper 1 à 2 heures. La fin pouvant s'aborder de plusieurs manières, ce titre bénéficie aussi d'une petite re-jouabilité. Ce jeu est en revanche entièrement en anglais, et parfois peut nécessiter de relancer une action ou une conversation, pour relire/traduire le texte à l'écran. Malgré cela, TGE n'est pas impossible pour un non-anglophone. Seuls l'aspect minimaliste et le prix peuvent rebuter. Il demeure la possibilité de considérer l'acquisition comme un investissement "plein-pot" pour se distraire un court moment (ce n'est pas plus cher qu'une place de cinéma qui durera autant de temps), et comme un soutien à la créativité du développeur qui a d'ailleurs déjà un nouveau jeu en préparation. Pour résumer : si l'anglais ne bloque pas, et que soutenir au prix fort un projet indépendant très court ne sont pas un problème, TGE est un très bon investissement. En revanche, si l'un des points (ou les deux) rebutent, attendre qu'une traduction soit proposée et/ou que le jeu soit en soldes. Ce jeu est donc recommandé, pour peu que le joueur ait pleinement connaissance de tout cela et l'accepte pleinement.
ポイントクリック型の探索アドベンチャー 何気にフルボイス マネしたいボスの声、ブルァァァァァ!!! とにかくユニーク。そして短くまとまっているのでちょうどいい。
[h1]Get to work slave[/h1] Do as your boss commands. Question nothing, you're here to obey. The world is dead. Your job is to keep it that way.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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