
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth $35, still fun. I only recommend buying when it's on sale. Despite this probably being one of the "best" ww1 strategy games, it's still super clunky with many bugs and issues. Aside from not being very realistic (In terms of battle tactics, which I feel is a large appeal of strategy games, if I wanted action and spectacle I'd play Battlefield 1), there are still many bugs and very clunky cases. -the infantry AI is extremely Buggy. A Perfect trench assault, where the entire enemy trench is being suppressed by my artillery, will fail just because my trench was super close to theirs, they will stumble and take forever to move those few feet when in normal cases if they are moving over larger distances they can run like Usain Bolt over multiple trenches..? -Field Artillery units should also be able to be killed relatively quickly, with a few bullets or so, not take an entire unit of 225 Soldiers all tossing grenades like it's some armored vehicle. -Tanks should have much more resistance to small-arms fire, how are my heavy tanks dying to some rifle fire?? -Machinegun pillboxes take zero damage from field-artillery and can't be dealt with by normal infantry, and my heavy tanks with cannons can't even target them, they can only be dealt with Siege Artillery and Flamethrowers for some reason, I doesn't make sense why I can't just flank them with a tank and a small group of infantry. I mean did WW2 soldiers on D-Day not assault the Bunkers at Normandy? I'm sure these pillboxes are less advanced than their 1940s Counterparts. -It's not necessarily missing any elements that make the game unrealistic or break my immersion, but it seems weird that the indirect-fire artillery is a late-game "Siege Artillery" technology, when indirect fire from artillery was one of the main factors that resulted in Trench Warfare, instead in this game, half the war you use direct-fire vulnerable field artillery, which can definitely have a fun gameplay niche but feels like an oversight that also dramatically changes in-game battle tactics to real-world battle tactics. -Another thing that breaks immersion and is really not realistic at all, you can overwhelm the enemy, take their command trench and everything else, but because of some mechanic regarding the "stars" on the tile, it won't actually move the units on the map and dynamically change the frontline. I think this is some sort of crutch to hide the limited number of battlemaps, as the "stalemateness" of the war should be reflected by just making defense super easy and offense super hard, not adding stars that mean you have to fight and overwhelm the enemy from the same trench from multiple battles... Like i've already taken this trench dude lol In summary, the strategies and battle tactics in game feels like the Devs just cut corners to make something functional, but this resulted in some frustrating concepts that stray further away from what I'd imagine a person would want to experience in a "Strategy" game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
11month 11day 11hour
岩石壁画天意侵蚀的作品。 这玩意儿好就好在人家确实还原了一战西线的坐牢堑壕战现场,而人家坏就坏在人家真给玩家品鉴上坐牢的一战西线堑壕战了。 这玩意儿优点挺多的,比如细节丰富。非常历史。我倒是挺意外的,岩石壁画居然会出那么史实的RTS。岩石壁画一向以狂想方向或者奇幻那种,反正都是架空题材的RTS整得多。整个游戏以排级为单位进行,说是排级,实际上游戏起手一个步枪排就是250人,实际上是连级单位作战。然而实际上游戏编制根本不是一个连。缺乏火炮支援啥的。反正突击排这块还行,步枪排莫名其妙添了一堆人数,翻了好几倍也是挺天意侵蚀的。 恨历史,非常历史,这点很不错。但是有些东西没体现,比如地道战。游戏里地道战是一种战前准备工事,点到最后可以直接炸平一个地区,挺魔法的,真不知道怎么给人家挖过去的,亚空间传送炸弹说是。现实里阿拉斯地道战这种大场面地道战根本还原不了。这点挺失望的。 毒气、堑壕、工事、HMG、航弹、重炮,该有的都有,甚至大地图战略还可以反复强化前线堑壕。真能还原当年前线疯狂绞肉的情景,一个地块需要大赢特赢好几次能拿下,直接往对面HQ推进都得推半天。真的挺还原当年一战的粪坑的。 然而问题就是出在太还原一战了。游戏里虽然有科技树这些东西,但是缺乏能一击制胜的奇迹武器。在这里没有RA2的犀牛群、光棱群、没有CNC的MARV突破、母舰连锁爆破、Bikerush,没有魔戒大战里的猛犸冲击、纳兹古尔坐着凶恶巨兽一个英雄就能灭一家。不,这些都没有,你有的只有突击队、大栓、炮兵、水柜、战前支援、飞行支援啥的,甚至支援都不一定好用,你只有靠着这些血肉跟古朴的装甲来磨开对面的防线,取得突破,而你还要持续取得大赢特赢,还要考虑伤亡,避免因为伤亡惨重影响大赢特赢的判定和国内战争支持。 在这里,没有什么快意驰骋的征服,只有血肉磨坊。而这,就是这个游戏最失败的地方,它太尊重堑壕战那个环境了。所以,玩家很不爽。 总是如果你喜欢一战,那建议试试。毕竟,人家确实挺一战的,甚至赢赢赢的BGM也是人家历史的小调儿。
hoi 4 oynarken hep böyle burdan birlikleri yönetiyoruz ama savaşı meydanda bizzat yönetsek çok daha güzel olabilirdi diyordum. Aradığım oyun işte bu
Got the bare bones of a WW1 Grand Strategy there, but clearly was never fleshed out properly. AI is sluggish on the grand map and sluggish in battle. It is a grinding game where the repetition is difficult to get over. I have put 200 hours into it because I wanted my monies worth of brain drain, but I cannot recommend you purchase at full price. Wait and see if it ever comes up for sale at 75% or more off. Good enough graphics but the sound track will drive you nuts. History is one thing, but game designers need to remember they are making a game. All the nations that make up the Allies have indervidual bonuses: for example the Belgians have resistance to morale shock, Canadians work better with smoke screens, Australians do extra damge when in cover, etc. The Germans, nope. There is only one slight difference if you have some of the rare Bavarian units. They get some small bonuses. That is it. Tad unfair and once sided to do such a thing. It also makes playing the Germans that little bit more one dimensional. Artillery is king, Gas shells are GOD in comparision and can allow a player to cheese every battle once it's unlocked from the tech tree. Only real road block to a player is bringing enough supplies. They are overly required to a game ruining level. Supplies are chew up when you build a trench, deploy units or even fire artillery. Never enough supplies. Also...auto resolve is a joke, you will want to fight every battle, which is time consuming (30-60min). Had hoped there would eventually be more support or patches but I assume at this rate the creaters went under or bought out and disolved (that is the extent of abandonment). There is some fun, but it's limited. For extreme history buffs and people who have far too much time to burn.
concept: amazing gameplay: 50 hours of fun execution: broken and abandoned if its cheap its worth it*
honestly, i thought it was alright. was it worth 35$? Nah. but still a decent game.
While at first a little hard to get into It has proven dificult to not enjoy. Its actually quite fun even when failing some of the missions. Hope to see what the future holds for the title!
Great game. I've had a lot of fun playing through different campaigns however I don't think it will ever be updated or have anything new added to it. I think the developers have abandoned the game.
IT WAS GOOD
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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