
Puzzle a shivering jello through 48 levels of a haunted house. But beware! Scary monsters are waiting in the dark! Your only chance of survival is to scare the monsters back before the jello quivers, shivers and faints from fear. Fight evil witches, rattling skeletons and rusty knights with an arsenal of crazy weapons!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
The Great Jitters: Pudding Panic, developed by Mad About Pandas and published by kunst-stoff GmbH, is an imaginative puzzle-action game that blends route-planning mechanics with a playful haunted-house atmosphere. At the center of the game is an unlikely hero: a terrified green pudding named Jitters who finds himself trapped inside a haunted amusement ride. Rather than directly controlling the character in the traditional sense, players must guide him along a network of railway tracks while evading ghosts, witches, skeletons, and other bizarre creatures lurking throughout the attraction. The game’s concept is intentionally strange and humorous, combining spooky imagery with cartoon-like absurdity to create a distinctive puzzle experience. The core gameplay revolves around manipulating the tracks that Jitters travels on. The pudding moves automatically along the rails, and players influence his route by rotating or switching track junctions placed throughout each level. This means that players must constantly observe the layout of the stage and anticipate where the pudding will travel next. Proper timing becomes essential, as failing to adjust the tracks in time can send Jitters directly toward monsters or dead ends. This indirect form of control gives the game a unique feel, blending puzzle-solving with a sense of urgency as players scramble to rearrange the route before the pudding reaches danger. Each stage takes place within a themed section of the haunted ride. The environments are filled with twisting tracks, branching paths, and enemies that patrol the rails waiting for an opportunity to frighten the pudding. If Jitters encounters these creatures too often, his courage meter gradually drains until he collapses in fear. To prevent this, players must cleverly reroute the pudding away from threats or use special items scattered throughout the level. These items often include humorous traps such as toy rats or spring-loaded surprises that can temporarily scare away enemies and give players time to reorganize the path ahead. As players progress through the game, the puzzles gradually increase in complexity. Early levels introduce the basic mechanics in relatively simple layouts, allowing players to learn how the track-switching system works. Later stages expand the design with more intricate rail networks and multiple enemies moving simultaneously across the map. Some levels require players to collect keys before unlocking the exit, while others introduce timed elements that demand faster decision-making. This gradual increase in difficulty ensures that the gameplay continues to challenge players without becoming overwhelming too quickly. One of the game’s strengths is its playful tone and character design. Jitters himself is an expressive protagonist whose exaggerated reactions add charm to every moment. The pudding trembles, shakes, and occasionally panics when confronted by enemies, giving the character a humorous personality that fits perfectly with the game’s theme. The monsters that inhabit the haunted ride are equally whimsical, appearing more like exaggerated carnival attractions than traditional horror creatures. This approach allows the game to maintain a spooky aesthetic without ever feeling truly frightening. The visual presentation supports this tone with colorful 3D environments that resemble a haunted carnival attraction. Flickering lights, eerie decorations, and crooked amusement ride structures fill the background of each level. Although the graphics are not particularly detailed by modern standards, the art direction is strong enough to create a memorable atmosphere. The bright colors and exaggerated character animations help maintain visual clarity even when the tracks become crowded with enemies and moving objects. Sound design also contributes to the game’s playful horror theme. The soundtrack features energetic, slightly eerie music that resembles the atmosphere of a haunted amusement park. Sound effects accompany every movement of the pudding, every enemy encounter, and every triggered trap. Jitters’ frightened reactions add an additional layer of personality, reinforcing the character’s nervous nature. These audio elements combine with the visuals to create an environment that feels lively and full of character. Despite its creativity, the game is not without its challenges. Because players do not control Jitters directly, the mechanics can initially feel unusual compared to most puzzle or action games. Instead of focusing on movement and timing alone, players must constantly think several steps ahead while monitoring the layout of the tracks. In later levels where multiple enemies and track junctions are active simultaneously, the gameplay can become chaotic, requiring quick reactions and careful planning. Another limitation is the overall length of the game. Although it includes dozens of levels, experienced puzzle players may complete the main content within a relatively short amount of time. Once the puzzles are solved, there are fewer incentives to replay the stages unless players are motivated by improving their performance or collecting achievements. The core mechanics remain largely the same throughout the experience, which may reduce long-term replayability. However, the originality of the concept helps the game stand out among puzzle titles. The idea of guiding a frightened pudding through a haunted roller coaster filled with monsters is both amusing and memorable. The mixture of puzzle mechanics, route planning, and comedic horror elements creates a gameplay experience that feels fresh despite its simple controls. Overall, The Great Jitters: Pudding Panic is a creative and charming puzzle-action game that successfully combines humor, strategy, and fast decision-making. Its unusual gameplay mechanics and quirky atmosphere make it a memorable experience, even if its relatively short length limits its longevity. Players who enjoy puzzle games with unique concepts and playful presentation will likely appreciate the bizarre adventure of guiding Jitters safely through the haunted amusement ride. Rating: 7/10
Interesting concept, fun execution, worth a look during a sale.
Surprisingly fun.
Ein echt cooles kleines Spiel. Erfordert schnelles Reaktionsvermögen, aber macht Spaß. Vor allem, dass man einen Wackelpudding spielt ist echt geil ^^
Pudding Panic is a game of simple ambitions, that doesn't even try to disguise its mobile origins. Neither is an issue, though, as the game is executed very well - simple but atmospheric visuals and audio, properly transformed controls, and levels that make you stop and think, but not too hard. And if you don't feel like thinking your way through a level, eliminating the baddies, there's always the option to rush forward - if you're quick enough with the mouse. It's a charming, cheerful little game, which I can wholeheartedly recommend - it offers 3-4 hours of casual fun.
This game is ugly as letter f. It's fun too.
It´s kinda like a kid game, but i think it´s some good fun. Graphics arent even too bad, and the gameplay is fun. My little sister (9) plays it.
Un jeu que je ne recommanderais même pas à un jeune public. Ce n'est pas le thème de la maison hanté, mais plutôt la maison de l'ennui.
검색해보니 원래 폰게임인거 같은데, 너무 단순해서 피시로 할만한 게임은 아니네요. 4~8세 정도 어린이는 재밌게 할만한 게임입니다. 근데 그 나이땐 안 재밌는게 별로 없죠.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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