
The Golden Eyed Ghosts is a dark fantasy soulslike heavily influenced by the legacy of Zelda adventures, set in the crumbling kingdom of Andromeda. As exiled warrior Orion, search for a way to restore his memories and unravel a terrifying conspiracy.
Modeled estimate, not a reported figure. How we estimate →
About

The Golden Eyed Ghosts is a dark fantasy soulslike heavily influenced by the legacy of Zelda adventures, set in the crumbling kingdom of Andromeda. Ancient, macabre secrets lurk beneath the kingdom's surface threatening its very existence. Take up Orion’s exiled mantle to brave the kingdom’s dangers, recover the four legendary stolen swords, and save it all from certain doom.
Things aren't always what they seem in Andromeda. Countless secrets and things best left forgotten are buried beneath the earth. If not too careful... Orion might find himself struggling inside a web of secrets, lies, and mysteries. Because...

Decisions dictate the way forward. Do you hack and slash your way through? Or look for a way to avoid needless slaughter? Do you heal yourself with the life energy of those you run through with your sword? Or retreat and find a moment of peace among strangely familiar grindstones? Perhaps the choice is to mix and match, adapting Orion’s kit to face down any form of foe. But try as you might, no matter if traveling sinister forests, glittering icefields, murky bogs, or decaying cities...

The choices made in combat pale in comparison when it comes to the real gut-wrenching, world-changing decisions. Track down a dastardly thief, befriend a suffering maiden, or aid a desperate father. Will they trust you? Can you trust them? Maybe a favor will be returned, or maybe betrayal is afoot.
Perhaps it's better to just leave this crumbling kingdom to its own devices and let the madness and eldritch energies consume the realm. After all...

Orion is a man on a quest, but he's no hero. He's just one of the many derelict denizens of the fallen Andromeda empire, struggling to survive in a moribund world. Join him on the journey to find a way forward in classic Metroidvania fashion. Face seemingly insurmountable odds and struggle to survive festering beasts, hideous machinations, and abyssal horrors of an ancient world...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Really cool storyline and great vintage graphics!! Definitely recommended!
Amazing game!
A very well made game! I have been enjoying playing it. Can't wait to uncover the secrets of Andromeda. Highly recommend
in Short: I highly recommend not purchasing the game. Details: The game is visually made with high quality. But the mechanics are terrible. In case: 1. If an object (character) is superimposed on an object (any tree, for example), you will both flash while the character himself will lose movement speed... WTF? 2. If any moving object (enemy, character, etc.) touches the wall, it will be twitch until it moves away from it. sometimes when moving into a wall you can be teleported somewhere to the side. 3. The X, Y axes of the opponents are written incorrectly; when turning, they cover long distances without moving. And this is critical especially when the main hero receives damage from touches. 4. There are problems with receiving damage from opponents, provided that the enemy is under the main hero. (The higher the enemy, the easier it is for him to reach the main hero because opponents hit from touch with the sprite. But at the same time, they receive damage from the main hero only if he approaches and hits with a sword.) As a result, it is easier for them to reach the main hero if he is above them . For those who are knows in how code is written in games: checking for objects collide each other is wrote frame by frame. but in thise game through a time cycle... and this is immediately visible. Apparently the programmer who wrote the game is narrow-minded. and most likely does not know how to write code at all. That thing kills game completely. Unfortunately, such clumsily written code for the main mechanics of the game is critical for me. I'm making a return. I highly recommend not buying it. --------------------------- Коротко: Игру крайне не советую к покупке. Подробно: Игра визуально сделана качественно. Но механики работают ужасно. По порядку: 1. Если объект (персонаж) накладывается на объект (любой к примеру дерево) - вы будете оба мелькать при этом сам персонаж потеряет в скорости перемещения... ВТФ? 2. Если любой движущийся объект (противник, персонаж и т.д.) заденет стену то его будет дергать пока он от нее не отойдет. иногда при движении в стену тебя может телепортировать куданибудь в бок. 3. Некорректно прописаны оси X,Y у противников, при развороте они не двигаясь преодолевают большое расстояния. А это критично особенно когда ГГ получает урон от прикосновений. 4. Есть проблемы с получением урона от противников при условии что противник находится под ГГ. (Чем выше противник тем легче ему достать до ГГ т.к. противники бьют от прикосновения именно спрайтом. но при этом они получают урон от ГГ только если тот подойдет и ударит мечем.) В следствии чего им легче достать ГГ если тот находится над ними. Для тех кто шарит за то как пишется код в играх: проверка на прикосновения объектов друг к другу написана не покадрово, а через временной цикл... и это сразу видно. Видимо программист писавший игру недалекий. и скорее всего вообще не умеет писать код. Это игру и убивает полностью. К сожалению настолько коряво написанный код основных механик в соус лайк игре для меня критичен. делаю возврат. и крайне не советую к покупке.
The atmosphere for this game is so cool and the plot seems very deep. Can't wait to play more.
The dev loves Zelda and Darksouls, but doesn't seem to know what made either of those fun to play. The hit detection is questionable, and every enemy can be flinched to death. The price tag is bananas dude. Band-aid huffers might enjoy it.
The perfect mix of Zelda/Dark Souls. Amazing!!
游戏体验很难受,至少我玩的这几个小时很难受,主角性能非常差,硬直很长,攻击距离很短且范围很窄,x轴上你需要跟怪一条线才能用轻攻击打中,不然就是怪打你你戳空气,又蠢又疼,特别是这游戏有碰撞伤害,你的手又奇短无比,而你会击退怪,并且最垃圾的小怪都要砍三刀,你砍完因为硬直还不能直接往前走,一不小心走过了又撞到怪身上时,我感觉自己没摔鼠标已经是一个圣人了。(反正我是没找到在哪升级攻击力,村庄的防火女只能升到13级,我已经找到所有四把武器了,攻击力还是没有提升过)。小贴士,当你受击的无敌时间跟怪重叠在一起时,你是砍不到怪的,如果不跑开就等着被撞吧。 不过boss挺好打的,只要卡好位置,龙车怪就很容易无限撞石头,人型怪无限复读同一攻击模式被无限击退。 给好评是因为我只开了三分之一的地图,但我不打算玩了,也许后面有好东西呢?
I want to like it, but the controls are stiff and slow, the combat is janky with awkward stun pauses, wonky knockback, and progression feels kind of empty and unclear.
I have really enjoyed this game so far. I like the combat and how each of the two weapons have a different use outside of combat. Music is nice and the art style is really cool. For a single developer this is a really nice start.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Coralina: a Memory Tale | $7.1K | 59 | 98% | $4.99 |
| Dogurai | $7.1K | 77 | 96% | $4.99 |
| Rabbit Meadow | $7.1K | 51 | 96% | $4.99 |
| Big D Randy | $7.1K | 102 | 86% | $4.99 |
| From Heaven To Earth | $7.1K | 51 | 92% | $4.99 |
| LocoSoccer Classic | $7.1K | 271 | 64% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |