
Join Kristal as she sets out on her journey to better understand herself and the world around her in a point and click adventure game, featuring turn-based combat and hand-painted environments.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[This is a first impression review. I will update it after spending more time with the game.] I assume you already know about the most important feature of The Girl of Glass, i.e. combining point-and-click gameplay with turn-based battles, so I'll skip this part. Let me emphasize the other values of the game. First of all, the [b]writing is very good[/b]. Humour and melancholy are mixed in dialogue in equal parts, and they are mixed tastefully. Beautiful art of locations also adds to this effect, as well as the pleasant voice of the narrator. At this point puzzles seem to be logical and not overly difficult. I'm curious what fate lies ahead of Kristal and the rest of the colourful cast of characters. [b]I strongly recommend giving The Girl of Glass a try to any point-and-click lover.[/b]
This is an amazing story-driven game set in a wonderful world which I wish I could only explore a bit more. Characters are lovely and game mechanics are fun. Combat is surprisingly challenging so there's always sense of accomplishment after successful fight. I only wish the game was longer.
This game does not really have a target audience -- it's more like a piece of artwork someone put out into the world. Compared to all the other games out there, this makes it stand out but I'm not sure if that makes it a good game. Either way, I would recommend it for the experience and due to what feels like an otherwise high quality production. [b]PRICE:[/b] A I bought this on sale, however, there is more than enough content to justify the full price tag. [b]ARTWORK & MUSIC:[/b] A Way, way better than I would have expected. It looks and sounds beautiful. [b]STORY:[/b] C+ The story is essentially a giant metaphor about life, society, and introspection. The game even admits it towards the end. This could be either good or bad depending on your view point. There are also slight variations to the story and path, which was more than I expected. [b]TACTICAL BATTLES:[/b] B- or D- I played on the hardest difficulty and personally enjoyed the challenge. It's fun and logical and keeps you on your toes. However, if you hate this aspect of the game it will feel very tedious even on the easiest difficulty and may even completely ruin the rest of the game. Some of the early "combat-tutorials" likewise feel tedious. [b]POINT & CLICK PUZZLES:[/b] C- While there are a few point and click [i]segments[/i] the actual puzzles are limited. It is mostly just hidden object hunting or straight forward 'use key with lock' "puzzles''. [b]OVERALL:[/b] B- The game tries to do a lot of different things, but the only thing it truly succeeds in is expressing its artistic vision, and it does that very well. [b]GAME SINS[/b] [list] [*] At the start of the game you are shown pictures of people and asked to describe them. This completely changes that characters story and how you interact with them... but you aren't told this until after immediately you've chosen them all. [*] Possible localization issue- Sometimes characters' randomly say an expletive that does not match the tone of the game or the scene. [*] In the first point and click segment, some objects are extremely hard to spot and seem to only spawn "randomly", when you need them. [*] Asking for a hint in-game either tells you everything you need to do, or absolutely nothing. [*] Two aspects of the point and click puzzles did not make logical sense even tangentially: [spoiler]Turning on a lawn mower to get a knife[/spoiler] and [spoiler]Giving a crazy lady a gift to tear down a poster[/spoiler] [*] After you pick something up, you have to watch for a good 5-10 seconds as it slowly moves into your inventory. [*] While you can save during combat, reloading a combat save will restart the battle from the beginning. [*] On hardest difficulty, a single mistake can ultimately force you to lose the combat, yet there is no "restart combat" option anywhere. Trying to reload also sometimes replayed all the dialogue. [*] On easier difficulties, and during some tutorial battles, combat can feel long and tedious. [*] On someone's turn, you have to click their face and then drag to select what action you want them to perform. This felt very tedious all on its own. [/list]
Awful combat. Seriously, you'll want to commit suicide in those long, unoriginal and boring battles. The rest of the game is a big MEH, but kind of bearable.
This game popped up after skipping hundreds of games on my Discovery Queues. And it was worth it. First of all, I think we can all agree this game looks beautiful, from the character art to the backgrounds. Even people that reviewed it negatively said so. Then it combines two genres that I've been waiting forever for someone to finally do it: Point and Click Adventure + Visual Novel. And with a game looking this pretty, you never tire of that. As for the cons... I wish all characters were voiced, Then, regarding combat, I wish the higher difficulties were made in a fun way and not just basically "you have less HP". I didn't find combat slow as other people did, I enjoyed that you got to play as a lot of characters, and different versions of those characters. Finally I loved the story, the game's message, the characters and the protagonist. Highly recommended!
I can't finish the game, it's neither visual novel, crpg, hopa. I got stuck twice. The first time, I've managed to somehow push the story. The second time, I just could not. Sure, there are gameplay and tutorials, but is it really how I should play this game? This game should have some hints. REAL hints. Not the boy to whom I tried to talk a few times and my character was like: sure I know what to do. While I on the other side of the screen was WTFing... What should I do?... What, is there some missing dialogue? xD But there are some positives. Art is gorgeous. Lector is pro. The story seemed interesting. But could not push further. Characters also were nicely designed. Even the fight was decent (well, could be easier, and there should be an option to skip if the struggle is too big. And believe me, it is.) Sorry, negative from me, so devs can hear me out :/ I'll most likely buy the next game if the art stay the same
The RPG element is pretty basic but what really makes this game is my imagination: I imagine that the voice of Kristal is Bjork and it makes everything infinitely more charming.
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Забавная игра с оригинальной графикой и пошаговой боевкой.
This is a game that I highly do not recommend because of the boring and repetitive fights. In the first 40 minutes I had the feeling of a mediocre game and I wanted to uninstall it, but I managed to get through this phase and from there until the end of chapter 1 it had become not beautiful but at least pleasant enough to be played. At the beginning of chapter 2 I uninstalled it at the first fight, I was quite bored. The game is a mixture of hidden objects, point and click with the addition of turn-based combat (very basic, very boring). It's a real shame but I can only advise you not to buy it, even if it was on sale. It's not a question of price, but it's about the type of game and how it was made.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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