
The Girl from Arkanya is a top-down treasure hunting RPG, mimicking the style and feel of 2D Zelda games. Explore the jungles of Amazonia as Marisa, alongside her capybara companion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reminded me of older zelda games for the gameboy, enjoyed the story and mini puzzles. Was fun!
Jogo obrigatório para brasileiros, pois é situado no Brasil Colonial em um universo alternativo em que os alemães colonizaram uma boa parcela do Brasil. The Girl From Arkanya é um jogo maravilhoso, com gráficos fofos e uma trilha sonora simples, mas que agrada. Apenas a música da Vila de Marajó fica um pouco enjoativa quando fica em looping por ser bem repetitiva, mas todas as outras são excelentes. A gameplay do jogo é bem fácil e altamente inspirada no primeiro The Legend of Zelda, que apesar de extremamente fácil (só morri uma vez contra o primeiro chefão, e foi de trouxa), é bem agradável e possui bastante mecânicas e formas de se avançar no jogo, com diferentes armas, ferramentas e poderes. O jogo também pode ser quase que completamente zerado por dois jogadores, com exceção ao início do jogo, e a jogabilidade de ambos os personagens jogáveis são bem diferentes uma da outra, mas bem legais, por mais que o Kapi tenha bem menos janela de liberdade em como abordar os inimigos. A história do jogo é muito agradável e interessante, mas o mais legal mesmo são os seus personagens, que são todos bem únicos e marcantes, com personalidades cativantes. Eu diria que os gráficos e os personagens são o maior brilho de The Girl From Arkanya. As batalhas contra chefes são bem legais e só se repetem tipo duas vezes (dois chefes diferentes são enfrentados duas evzes cada), cada outro chefão é bem diferente um do outro. Elas são mecanicamente legais e fazem você usar os seus recursos de maneira criativa, mas são tão fáceis quanto todo o resto do jogo. Mas o jogo poderia realmente ser um pouco mais desafiador. A parte mais difícil são os quebra-cabeças de quadrados azuis que ligam e desligam no formato de uma cruz, que acabam, ficando bem difíceis da metade pro fim do jogo, todos os outros também são bem simples, mas podem te fazer pensar um pouco (mas não tira o fato de que são legais). Também senti falta de um chefe secreto entre o conteúdo opcional do jogo. As missões secundárias são bem fofinhas ou pelo menos engraçadas (uma delas te faz rodar o mapa inteiro umas três vezes, o que é meio chato, mas é bem engraçada), mas nenhuma delas tem um conteúdo novo como uma área ou inimigo único, então você acaba fazendo mais para completar os colecionáveis e liberar recursos que só podem ser desbloqueados através dessas missões, como melhorias para sua espada e novos itens consumíveis. Ainda assim, vale totalmente a pena fazer o 100% do jogo, que não é difícil e só depende de você, bom, jogar o jogo, e sua recompensa por isso são cenas legais e novos recursos bem úteis para se usar na campanha principal e na exploração do mapa. Claramente é um projeto feito com muito amor e vale cada centavo. Mal posso esperar por uma sequência.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an absolute delight. I cannot understate how much I adore this game. Its a Zelda-like that has a talking magical Capybara as a helper. It was a lot of fun to play and the vibe is amazing, reminding me how much I like cute Zelda-likes as a genre. I will say it is not a game without flaws. Those boil down to the combat is not terribly challenging, it has a pretty dumb runback mechanic (Which is offset by the combat difficulty), and there is a weird lack of dungeon maps, as well as some minor bugs. However, I personally do not find these fatal flaws because the art, music, and writing feel targeted at me and brought me great joy and has such great personality, and it has a lot of pretty good puzzles too. There was only one I felt poorly done, but I get why they did it, and it was navigable, just tedious. This is currently my 'Game of the Year' as classified by games I played for the first time this year, similarly how I felt about Crypt Custodian around this time last year. Took me 12.5 hours to roll credits on stream, and I will likely go back and 100%, or at least get all of the puzzles. It's an adventure, ja?
aint nothing but a good day to adventure with a jug of beer and cheese while looting the nature! very great adventure game akin to old school zelda games now with co-op! not too long nor short that dosent overstay its welcome and can be fully completed if ya want its nice
Very good game, comparable to Minish Cap in many ways. It has relatively simple combat, although the special attack/energy system makes the flow of it enjoyable. The puzzle types are pretty neat, mostly dealing with using your dungeon items to move around or put one of your two characters onto certain switches. Lots of little caves to explore hidden around the map to find some secrets and collectibles. Really, no complaints here. If you like top-down zelda games, this is one of the good ones. ...Also, Marisa is such a funny protagonist. Playtime: About ~16 hours to 100%, including the time I spent just wandering around listening to the music or revisiting areas to make sure I hadn't missed anything.
Cute little game. Had a nice journey. It was an adventure, ja!
I saw the people claiming the game was too difficult, anyone who thinks that should feel ashamed of themselves. I didn't even bother wasting time figuring out the weaknesses of bosses, it was quicker to pound everything into submission with my sword while I drank health potions nonstop. If you're porting this to the Switch, the current difficult level is probably fine, children are the target audience for that console. I'd probably recommend a higher difficulty level for the steam version though. Really, all you'd have to do is take away the healing potions and I would have to fight the bosses fairly.
Overall I'd recommend it, though it did have some problems I feel could have been addressed. I enjoyed the unique setting and story. It had nice pixel art and music. Most of my issues stem from what I see as lack of quality of life decisions. You can only have 2 items in your hot bar at a time and it's a bit annoying to have to constantly swap between them. The game doesnt use all the buttons on the controller (LB & RB are unused) and I feel more items could have easily been added to them. The treasure inventory is also a bit of a hassle in the same vein, either the treasure inventory is too small or the merchant should be quicker/closer to fast travel points to sell your stuff. Felt like needless backtracking to sometimes have to stop what you're doing and have to seek out a merchant to sell your items. My final nitpick would be adding a way to run/roll/speed up in some way. This might not be needed if the other 2 issues were fixed, but regardless I think would help. But despite those issues, I still think the game is definitely worth playing due to it's uniqueness. I mainly bring up those small problems because they seem easily fixable, and would add a lot to the game. I look forward to the devs next game.
Really fun Zelda-like game. While I feel it's on the short side, I honestly had a really good time with it.
oya bru. cute fun
Players by region
Where this game's players are, estimated from review languages.
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