
The Girl from Arkanya is a top-down treasure hunting RPG, mimicking the style and feel of 2D Zelda games. Explore the jungles of Amazonia as Marisa, alongside her capybara companion!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute little game. Had a nice journey. It was an adventure, ja!
oya bru. cute fun
It's a cute game and would be good enough to recommend if not for the bugs. Details below. Check the updates to see if they're fixed before purchasing. 1. Soft lock, can still move but can't interact with key character. Triggered by [spoiler]doing the moon dance in front of the fox lady before talking to her when she's finally supposed to give you the kid capybara[/spoiler]. I was able to reload and avoid that trigger. 2. Lock. Music and animations still play but controls stop working and NPCs stop moving. Triggered [spoiler]a couple rooms past the yellow door in the storm dungeon[/spoiler]. I didn't try a second time.
Has capybaras :)
Very decent ALTTP clone with a style and vibe all it's own. Plus a wise cracking magic cappy?! Perfect. Really fun, easy game, fun story that isn't too wordy but close. Better than most rpg/adventure games out these days. Maybe about half way through and having lots of fun. Puzzles are good, combat is very tight and fast, exploration is solid, big map, good bit of enemy variety. What's not to love?
TLDR; short game, needs some QOL improvement, decent game. 6.5/10 The puzzles are the best part of this game, but there weren't very many puzzles. Combat was generic and boring. There are a lot of almost well done aspects of the game, but it's missing a lot of quality of life things. Fast travel is a pain, dances arent practical to use in direct combat, the specials that come with specific dances don't do nearly enough in a fight to ever want to use, you're only allowed to equip two items at a time (very GBA esque, which is over 20 years old), most the items are useless or strongly outperformed by grappling hook and the sash. Not a bad game by any means, but it's still relatively short even if you do sidequests. The actual story is pretty generic, but the interactions with all the characters are unique and anime-esque. Also, I found a lot of bugs when entering load zones with the Sash, or trying to exit a room as soon as you enter. (one time i clipped out of bounds, another time i crashed the game, but most times I would just be stuck on the room border and walk back into the room and walk into the load zone.)
Good Zelda-like, the sections where you gotta switch between characters and solve puzzle around that are actually quite amusing.
good.
I saw the people claiming the game was too difficult, anyone who thinks that should feel ashamed of themselves. I didn't even bother wasting time figuring out the weaknesses of bosses, it was quicker to pound everything into submission with my sword while I drank health potions nonstop. If you're porting this to the Switch, the current difficult level is probably fine, children are the target audience for that console. I'd probably recommend a higher difficulty level for the steam version though. Really, all you'd have to do is take away the healing potions and I would have to fight the bosses fairly.
Really fun Zelda-like game. While I feel it's on the short side, I honestly had a really good time with it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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