
Fend off brutal waves of demonic hordes in this epic fantasy tower defense survivors like! Hack and slash among the action or zoom to strategically control the battlefield. You are the city’s last line of defense, build your base, defend the gate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 13 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Continent has fallen. The Invasion is here. You are the city of Belrak’s last hope of survival!
The Gate Must Stand is a medieval fantasy roguelike tower defense game that puts you in the thick of the action! Choose your valiant warrior, recruit your allies, upgrade their skills, and discover powerful synergies to hold the last line of defense.
Remember: heroes can fall, but the gate must stand.

Strategically place your followers, then fight alongside them as you cover each other, repel enemies, and combine your strength to unleash chaos across the field. It is base building, with you at the centre of its defense, use real time tactics or hack and slash your way through!
Pick your battles carefully, though: your allies can revive and regroup after death, but the city gate’s demise is final.

Berserk attackers, relentless assassins, devastating spellcasters, stalwart defenders - each hero’s combat style presents new opportunities to experiment with unique builds and find powerful synergies.
Resource management is key to building the perfect run. Pair your hero with dozens of different followers, each with multiple upgrade paths, to truly maximize your defense!

Face off against apocalyptic demonic bosses every 5 minutes. Defeat them to claim their game-changing relics - but tread carefully, for risk and reward go hand in hand…
Each hard-won mystic relic can be used to evolve your followers into their ultimate forms, turning the tides of battle against ever-growing threats.

Every run brings a fresh challenge! Adapt your strategy dynamically as you upgrade your hero, and deploy your arsenal of followers with precision to fend off the murderous waves.
And if the gate does fall? Action Roguelike progression means that each time you have a new opportunity to prevent your demise. Your blood stained experience unlocks new content, allowing you to fortify your defenses and grow stronger for the next run.

4 Heroes
149 Hero Skills
19 base Followers
38 Ultimate forms
150 Follower Skills
3 Stages
6 Maps
5 Difficulty Levels
13 Bosses
10 Elite Enemies
Meta Progression cap: Level 7
46 Advanced Skill Options
53 Relics
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
根本停不下来
多人天天卡关,就没正常过
As of now it is good enough to play for a while.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD
This is one of those situations where I wish there was a neutral button. Not bad enough to thumbs down, but not good enough to thumbs up. There is a great idea behind this game, but it's executed poorly. You'll see a lot of the same critisim, it gets very samey and grindy quickly. The upgrades aren't game changing enough, nothing really new happens as you progress and while the maps change, they don't really. My biggest issue, is this genre is flooded, and by many games that just do it better at the same price. This isn't a bad game, it just doesn't have a loop that makes you feel like coming back for more.
我喜歡但是我沒有天分!謝謝
Идея хорошая, реализация хромает: большая часть башен не наносит нормальный урон, зато башня лучников и огненных магов всегда в топе по урону, даже если они намного ниже уровнем чем другие башни. При выборе героев ниндзя очень сильные подвисания при игре на первой карте, при игре за мага чуть меньше, но тоже ощутимые, при игре воином их нет, грешу не на сам класс, а на карты которые вместе с ними поставляются. прокачка однообразная, башен ставить много не надо. Убить вечерочек в игру можно, на продолжительное время не хватит.
最高難易度をクリア。 ランダム性の非常に高いTD。運が向けばボスも瞬殺。運が悪ければまともなユニットが集まらず、序盤で断念。 ゲームベースは悪くはないが、不満点もいろいろ多くプレイしづらい。 ・各ユニットのトータルダメージが表示されるが、DPSのほうが良いと思う。 ・他のローグライクでもたまにあるが、ゲームを進めてユニットやスキルをアンロックすればするほどランダム表示される選択肢が増えるので、欲しい物が手に入らなくなるタイプ。 ・アプデで、上記の欲しい物が手に入らないという欠点への対策はなされたようだが、いらないものをロックする機能を解放するのに必要な水晶(ステージクリアでもらえるポイント)が膨大で、何十回もプレイしないと必要数が集まらない(たぶんその機能を解除する前に、全クリしてしまうと思う)。なので結局、ロック機能は無いものと同じ。 ・上記の水晶について、恒久的な強化にも必要なのだが、これもまた必要数がかなり多く、なかなか強化できない。全クリしたが、その時点で半分くらいしか解除でき無かった。。あと、他TDではあるような、振ったポイントを回収して再配分するような機能は無い。 ・他のレビューでもたまに描いてあるが、ボス戦で異様に重くなる(FPSが1くらいになる)時がある。体感では、カニのボス戦で発生することが多い気がする。理由は不明。 ・後半のボス戦は、数体のユニットが封印され何もできなくなるというデバフが付与される。ダミーのユニットを大量配置すればいいだけなのだが、なんか違う。 ・最後のステージは、敵の火力を上げ過ぎな気がする。デコイ系のユニットが瞬殺されてしまうので、低レベルのデコイ系ユニットをまばらに配置して、そこかしこのデコイに敵を挑発させて、敵を右往左往させる戦法一択になってしまう(たぶん)。 ゲームはまあまあおもしろいのだが、上記の不満点が足を引っ張って、点数をつけるなら100点満点中60点で、ぎりぎりおすすめできるかな~といったところ。
我給這款的評價也是處在於大多好評,大約70以上80未滿 主要缺點: 你每個關卡的地板放單位的位置都隨機的,這在塔防系列來說大多偏向高難度跟挑戰,但是你常駐到新手教學都這樣就很不親民 你們大可設計固定位置、隨著難度或是另設挑戰增加RNG的幅度 而且擋怪引導路線的城牆也不能升級或是控制血量、會拆牆的敵人單位也不明確 搞到最後所有的玩法都統一變成往內收縮防守,變成很單調單一的玩法,反而英雄影響的塔防戰略成分過低 以上這些問題如果有改善,要極度好評是很容易的 ------ 2026/06/29 (改好評) 遊戲的漸進感變得很好 我跟朋友最在意的格子現在改的很好,上面的問題改善了 也多了一些新的培養系統可以照喜好配置
剛買遊戲第一局而已玩到後期就遇到英雄不會普攻,看設定內也沒有開關普攻的按鍵。 重點是我技能選了一堆加強普攻的直接變成垃圾逛街人。 然後尾王也不打城門在那邊來回毆打我的小兵,直接怒刷了一堆成就我真的會笑死,來回毆打了二十分鐘有吧才甘願去摸城門伊掌拍爆。 新開第一局而已就解了500次復活27%玩家拿到的成就超好笑。 --- 再更新開了第二把來玩,守到第二個門然後就沒有東西了...不出怪也沒倒數.......真的是發售兩個月的遊戲?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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