
"The Forgotten Land" is a turn-based "Combat & Puzzle Match 3" with streamlined RPG and Management elements in a Dark Fantasy setting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
短い時間で楽しめる数種類のパズルゲーム。最も簡単にすると評価の手数が無くせるので遊びやすくなります。音楽は無く、カエルの鳴き声と過ごす事になります。(設定で消せます) 最も簡単で全面クリアまで10時間の量、セールの時におすすめ。
Yes, I completed the game (I tend to finish every game I'm able to) and it's nice enough for what it is, but there are some serious issues that need to be reworked. 1) The beginning of the game implies that there is a story element, but this is actually nonexistent. Even for completing the last level, you get very little. 2) Extra moves are not consistent. Sometimes I can set up extra matches but they are ignored. I mean, for crying out loud, I've literally seen only 3 blocks being matched when there are 4 in a row (during a cascade), and thus you don't get the extra move 3) The battles are completely not necessary for the game. In fact, I was attracted to this game because I thought it might be a Gems of War game with story... but I was disappointed heavily. Your unit upgrades are floppy. The heal ability is generally useless except in very rare scenarios. You CAN'T REARRANGE YOUR TEAM WHICH REALLY UPSET ME. I MEAN, I DON'T WANT THE RED GUY TO DIE FIRST 4) Also, the battles can be very difficult and luck dependent. After all, you can't really strategize in any way. Sometimes its a matter of anxiously seeing whether any swords fall from the top right next to a pair of swords or not. Sometimes, the enemies just happily go on a rampage and there is nothing that can be done. Sure, you can go on a rampage as well, but the enemies are stronger and honestly, they don't care if they get a rampage or not. Players on the other hand are living beings and hence will care. 5) It was really annoying that each character takes a turn... If my red guy is charged up but I have to match some swords instead, I have to wait 4 rounds before I get to use the spell and he'd probably be dead by then. This is clearly a team effort so I don't see why the skills cannot be used regardless of whose turn it is. Maybe they were trying to do different things but it just didn't work out. 6) I can't move the bombs and knives and everything... I should be able to move a gem into their spot to make a match 7) Something irritating I noticed was regarding the pattern matching in the later part of the game. If for example, the pattern has green followed by yellow, when I match a green and yellow at the same time, sometimes, both green and yellow light up but sometimes only one lights up. No idea why this behavior can't be consistent. Its the same with the fire trails. Combos don't count, only the initial match you make will work. There may also be issues with the color choice because a brown square can be easily missed against a dark background, and you'll be wondering why you haven't cleared the level So overall there is some fun to be had but sorry to say, if you want this kind of gameplay, there are better options out there than this game.
ブラウザゲームでよくある3つ合わせて消していくパズルゲームです。 Steamでは女の子と組み合わせられる類のものなので、硬派で面白いものは貴重でした。 私はこの種のゲームをよくプレイしてましたので、非常に楽しかったです。 一応すべてのルーンを集めました。 戦闘も緊張感があり、3マッチのパズルも適度に頭を使い連鎖も気持ちよく、面白いと思いました。 ただ、難点がいくつかあり、 ・3マッチ以外に簡単な上海っぽいゲームと面倒な神経衰弱のゲームが混ざる ・BGMがなく、ずっと蛙の鳴き声が響き渡る(私はバグだと思っています) ちなみに戦闘は盲目のスキルが強かったです
Tohle se mi líbí :) "spoj tři" s prvky RPG kde máš své hrdiny a vylepšuješ jim dovednosti od útoku přes štít, životy až po ulty. Každý hrdina má svoji speciální schopnost, některý je dobrý na damage, jiný zase léčí ostatní v týmu, nebo může útočit na vícero soupeřů. Ve hře jsou tři typy obtížností "normal" je zde nejtěžší a tu bych doporučil všem, jelikož bych to opravdu nazval "normal" obtížnost. Ve hře není čeština, ale upřímně ji zde ani nepotřebuješ.
Has the randomness of any match-3 game, but the grading system effectively removes choice from you, as you have to beef up the first guy in your lineup because, once he falls, you can't get 3 stars on the level. So, you end up grinding levels over and over.
Anders als sonst aber gut
Bit of a mess. Combats are very RNG dependent and there are barely any upgrades to make them easier.
nifty game
The Forgotten Land, developed and published by rokaplay, is a dark fantasy puzzle-RPG hybrid that merges match-three mechanics with turn-based combat and light strategic progression systems. Rather than presenting itself as a pure puzzle game, it integrates RPG elements directly into its core design, creating an experience where every gem match contributes to battle outcomes, character development, and long-term advancement. The result is a layered gameplay structure that attempts to elevate familiar match-three foundations into something more tactical and progression-driven. Combat forms the heart of the experience. Each encounter unfolds on a match-three grid where colored tiles correspond to different combat actions. Matching attack tiles triggers physical strikes, defensive tiles generate protection, and special tiles activate unique character abilities. Because these actions are directly tied to board manipulation, every move requires strategic consideration. Players must weigh short-term damage output against defensive positioning or ability charging. Unlike purely casual match-three titles, random matching without foresight often leads to defeat, particularly in more difficult battles. This structure creates a satisfying rhythm where puzzle-solving becomes inseparable from tactical combat. Team composition further deepens the system. Players assemble a group of heroes, each with individual statistics, abilities, and roles. Some characters may excel in offense, while others provide defensive buffs or support skills. As the game progresses, upgrading characters enhances their effectiveness, encouraging players to experiment with combinations that suit their playstyle. However, the upgrade paths can occasionally feel opaque, with certain improvements not immediately impactful until later stages of the campaign. This can make early investment decisions feel uncertain, though it also rewards players who commit to long-term strategic planning. Outside of direct combat, The Forgotten Land introduces a camp-building mechanic that functions as its meta-progression layer. Resources earned from completing levels are used to improve structures that grant passive bonuses, additional moves, or stat enhancements. These upgrades influence future battles, adding a sense of continuity between levels. While not as complex as full-scale base management systems, the camp serves as a strategic hub that reinforces the RPG identity of the game rather than limiting it to standalone puzzle stages. The game also incorporates mini-games and variant puzzle types to diversify the core loop. Memory challenges and tile-clearing objectives appear intermittently, offering brief changes in pacing. While these additions prevent monotony, they sometimes feel secondary compared to the primary combat-driven match-three gameplay. Their inclusion demonstrates an effort to provide variety, though the overall experience remains firmly centered on tactical gem-matching battles. Narratively, The Forgotten Land adopts a restrained approach. The dark fantasy setting is conveyed through sporadic dialogue and environmental tone rather than an expansive or heavily scripted storyline. The world hints at conflict and mystery, but story progression unfolds gradually and infrequently between levels. For players seeking deep narrative immersion, the minimal storytelling may feel underdeveloped. However, the subdued narrative emphasis allows gameplay mechanics to remain the central focus. Visually, the game presents a moody fantasy aesthetic with clean, readable puzzle boards and character designs that fit the somber theme. The interface is functional, ensuring clarity during combat, which is critical given the strategic weight of each move. Audio design is understated, supporting the atmosphere without dominating attention. While presentation does not push technical boundaries, it effectively complements the game’s mechanics and tone. The Forgotten Land’s reception reflects its hybrid identity. Players who enjoy puzzle-RPG combinations often appreciate its strategic depth and the way it transforms match-three mechanics into meaningful combat decisions. The progression systems and character customization offer incentives to continue advancing through increasingly challenging stages. At the same time, some players note occasional difficulty spikes, limited narrative engagement, and moments where mechanics could benefit from clearer explanation or refinement. Ultimately, The Forgotten Land stands as a thoughtful fusion of puzzle gameplay and RPG structure. It does not radically reinvent the match-three formula, but it meaningfully expands upon it by integrating combat strategy and persistent progression. For players who enjoy tactical thinking layered atop familiar puzzle mechanics, it offers a satisfying and methodical experience. While not without imperfections, its blend of combat-driven gem matching and incremental camp development creates a distinctive and engaging puzzle adventure within the indie landscape. Rating: 6/10
Een gevarieerd spel met memory, mahjong en uiteraard 3 op een rij. Je kan punten verzamelen en daarmee spullen kopen voor een kamp. Het is mij nog onbekend hoeveel levels het spel heeft, ik zit inmiddels ergens op level 94 en ik vermoed dat het tot level 100 gaat of verder. Ik vind het een leuk spel met vele puzzels er in verwerkt en dus zeer gevarieerd.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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