
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No
It's easy to slap a negative and go on, but really – sometimes you wish Steam had a "mixed" review option. Despite all the game's shortcomings and flaws, which make you absolutely not eager to play it anymore, it's still early access, and might get better. It should, because for now The Forever Winter is an absolute waste of one of the most interesting and visually pleasing settings. The idea of a desolate and ruined world, torn by the endless war driven by factions that have long forgotten what they're fighting for – and us being a tiny ant somewhere in-between this enormous death machine is absolutely gorgeous. Too bad the execution failed for now. First of all – you feel like being forced to fight way too often. The enemies become way too easily triggered by just you being there. Despite "stealth-based" gameplay being suggested as the default, even the most stealthy class like Scav Girl lacks the tools to support this style of play. If the enemy discovers your position, you're cooked and forced to run and fight - because it's unlikely you'll lose them easily, but being stationary is also a bad idea, because fighting attracts more enemies. Seriously, even the simplest distraction mechanic would be nice. Especially in the tunnels where the chance of enemy factions engaging in skirmishes is extremely low – but actively searching for you, because one Ropan troop had you in his FOV for 0.5 seconds while on the other side of the giant hall, is a big one. Plus, if you happened to alert something slightly more powerful than a troop – good luck, you’re dead. Don’t get me wrong – I like that the enemies are the maximum threat, but give the player something to actively avoid them without being at the mercy of their absurd perception and tracking abilities. In its current state, The Forever Winter is not very engaging in the long run. When the awe of the amazing world wears off, the only thing that remains is an extremely punishing game with obnoxiously slow progress. And when you realize that there is not much to struggle for (at least not much worth the struggle), the will to play further diminishes quickly. And the moment when one of the factions shows itself with an offer to join the conflict – the sheer foundation of the idea that sold this game kinda starts to collapse. I haven’t had to test the game in co-op – probably it’s better, like everything, when played with friends; for a solo player, the game is rather a Sisyphean experience. So you may ask – why the positive review? As I said: it’s easy to slap a negative and go on, but I see the potential this game has. The only thing to do is change some stuff a bit, tune enemies’ perception, maybe give them a little more opportunity to fight one another, and offer proper tools for a stealth approach. Also, it would be helpful to give the players something to struggle for. At the moment you don’t give two damns about the Ramparts – and no, returning to “then you’ll lose water now” won’t solve it. Expanding and building might be a thing, but also – more engaging, more appealing, and more purposeful. I hope I’ll return in a few patches to see the game being better. For now I’ll wait – and I recommend the same to you, dear reader – unless you didn’t fall in love with the setting and don’t have a friend or two who did too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나는 버러지다
if you wanna live the avarage life in siberia. play
Красивый фантик, делать в этой игре нечего. Немного походить туда, походить сюда, заценить работу художников и на этом всё. Множество механик, которые ни к чему не ведут. Имеется вайбик игр RUINER и THE ASCENT, но поиграть как раз стоит в последние.
美术太顶了
Insane atmosphere and visual design. Blame meets Akira.
Pros The world has a great atmosphere. Cons The enemies are strangely dim-witted. They sometimes move around in completely idiotic groups. Their endless spawning out of nowhere feels really odd. The base features poorly implemented mission and inventory management. There is practically no incentive to replay missions. The feeling of being on a vast battlefield quickly fades. Character movement feels a bit odd. The selection of characters didn't appeal to me either.
Slept on this long enough, was hyped when the game was getting marketted. Loved the concept but it didn't feel right when it dropped. Finally put some time in. Wow. The initial feeling of hopelessness when starting out is brutal. I lost a lot of fights or got spotted after being too careless when starting out but after a bit I got the hang of things. Will admit getting started was hard but the push was worth it. Once you get a good bit of gear and can start winning gunfights this game becomes so much more. Granted there are the mechs that will still end you and there's nothing you can do about it... Except Mother Courage, she can give me uppies all day. Also the soundtrack in this game man! Been playing video games for most of my life and there's only 3 I can recount that stayed with me. Legendary, Tarkov, and now Forever Winter. Gonna be putting so much more into this now.
The art direction is solid. The game loop is decent. The enemy encounters are tense. Over all this really sells home the idea you are not the one, especially as a new player. It is brutal and you will probably die a lot. Don't make the mistake to assume that cheap bullets are worthed- they are so dull they barely make a scratch. In the first couple hours It was mostly frustrating but then it clicked.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $124 | 2 | 50% | $2.99 | |
| $0 | 74 | 69% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.5M | 49.5K | 97% | $14.99 | |
| $16.5M | 14.5K | 68% | $39.99 | |
| $16.5M | 15.4K | 97% | $29.99 | |
| $16.5M | 26.9K | 85% | $19.99 |