
The Flaws of Gravity is a first-person puzzle game where you change the direction of gravity to solve puzzles and uncover secrets in a labyrinth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Congratulations to the student dev team. I love puzzle games, with new ideas and this game is brilliant ! Sadly after 3 maps you're through and get back to the main menu, so I would call it more a demo than a game. But it is free, so that's okay. Even if it is very short - 10-15 minutes playtime - it is unique and has a great flow. If you devs ever think of making a full length title out of this demo, be shure that I will buy it ! Thanks for one of the most entertaining 15 minutes in my life. :)
So, I'm going to get this out of the way, the loading times could be better, however due to it being a STUDENT PROJECT, I am fine with it. Sure the mechanics aren't anything new, however as a demo or a project for game development in college it is quite alright. The game is a tad bit confusing, however I chaught on very quickly, other people might not catch on so quick. The icon in the center of your screen indicates if the surface you're looking at, provided you are close enough, can be your floor. The puzzels are a bit simple but if you aren't to careful you can back track on the progress you've made in a puzzel (did that for a moment before realizing my mistake). Sure the graphics aren't that great, but they don't need to be to make it an interesting or somewhat enjoyable game. I did find it enjoyable and I think the students did a fair job, I would like to see something come from absorbed studios. Or Whatever name they go by when they become devs.
this is more of a tech demo/ proof of concept than a game, that being said if you just want to stave off boredom for a few minutes this is a neat little tech demo.
The game is visually appealing but the puzzles are very simple, the load screens too long, and the entire game is incredibly short. I replayed and timed the game, and got to the credits in under 11 minutes. This included three load screens that added up to over 6 minutes. This feels like it should be a tutorial for something larger, but by itself wasnt worth the time to sit through the load screens
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Fun little game, very short but worth the play. Its free and if you like puzzles you should try it. Loading screens are a little long but not so bad, i mean look a GTA....
Not too bad of a game. Loading screens are admittedly very long. Understandably as a student project, this is merely a proof of concept. That being said, I see a lot of potential. As of now, the physics are a bit wonky, but with tweaking I could see this becoming a game in the way that Narbacular Drop became Portal. It was short, yet entertaining, and I feel that a lot of challenging puzzles may come from this.
Это свой Superliminal в 2017 году Игра прекрасная для тех у кого не особо развито критическое мышление, да и мышление в принципе. Некоторые говорят что при переходах на другие поверхности крутиться экран и у них кружиться голова - у них плохо развит вестибулярный аппарат. Это не значит что нужно писать плохой отзыв. Да, игра не длинная, не особо сложная, да и в целом не цепляет, но раз уж Вы на её странице в стиме, можете испытать себя. Это единственная игра от издателя, поэтому не нужно судить её как "AAA Games".
Si tienen un amigo gay recomiendenle este juego por que es una chota
The Flaws of Gravity, bulmacaları çözmek ve labirentteki sırları ortaya çıkarmak için yer çekiminin yönünü değiştirdiğiniz birinci şahıs bir bulmaca oyunudur.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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