
The Fishery is a 2D fishing and life RPG-simulator. Choose your bait, head to the bankside and cast away; with various locations and fish to catch, you'll never want to leave! Complete collections, forage for your bait, level up and catch more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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EARLY ACCESS New content still being added THE GAME It's a fishing game. Simple in it's style and execution but pleasant none the less. There is a Tutorial level but it's very basic. You must figure some things out on your own. You will earn awards as you progress. CONTROLS Navigation and such W,S,A,D are your movement keys. The "E" key activates things that you are standing near. "1" to get your fishing rod out and "X" to choose your bait. You can not move while you have your fishing rod. The Space Bar is used to select and to collect various items. CONTROLS Fishing Once you are standing where you wish to fish from and have your rod and bait the fishing itself is controlled with a combination of the left and right Mouse buttons. Pick where you wish to cast your line, place your mouse pointer there and then hold down the Right Mouse Button. The longer you hold it the further your line will be cast. Cast the line by hitting the Right Mouse Button. You will see a white square with a red vertical shape above it representing a nearby fish. Combined the two look like an explanation mark. As soon as they disappear click on the spot again with the Left Mouse Button, and then quickly switch to the Right Mouse Button to reel the fish in. If you've snagged the fish you will see a graph on the right side of the screen indicating depth and tension. Continue to hold the right button down unless the tension bar begins turning red. Alternate between hold the button down and releasing it. CONTROLS Summary W,S,A,D to move around. E to access your car, computer, and mailbox. 1 to get your rod. X to choose your bait. LMB to select where to cast and to snag a fish RMB to cast your line and reel in your catch. Space Bar to purchase bait via your computer, access the contents of the mailbox, etc. THE CABIN COMPUTER Where you purchase bait. THE MAILBOX E to access contents. After the first time you check it it will flash when you have a new message, such as an award. Navigate thru your mail the same way you navigate the contents of your cabin's computer. With the W (up) and S (down) keys. Once you wish to take your award hit the Space Bar. THE CAR No driving mechanic. Approach the car and then hit the E key. To select a destination move the mouse over the list of possible options and click on it with the LMB. More lakes will become available as you rise through the Levels. LAKES There are only a few at the moment. The developer is working on more to add via updates. MUSIC AND SOUND EFFECTS No music. Just the sounds of nature. SUMMARY While the control scheme seems daunting at first stick with it and you will have it mastered in less than an hour. CONCLUSION Recommend!
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Refunded I bought this in early access because it kinda looked like Legend of the River king and man its bad. Like what kind of lazy crap is this? You should hook the fish and then the shadow of the fish should show up in the water and you fight it in real time. I don't care if this is early access since this system is literally showing what its going to be down the road and its bad. The game is seriously barren. The first lake is extremely small for the small amount of work the map would take to create. Again i get this is early access, but this is like early Alpha. You need to catch fish in real time and see your character fighting it in the water and you need multiplayer and see other players. These simple 2 things will be the right thing to do lol.
Ehh, not a huge fan of it. But I'm also just not a huge fan of incredibly slow paced games like these in general. Make your own decision with this. Edit: The dev seems like a real genuine person who wants the best for the game and anytime that's the case it should be applauded. Review changed.
women fear me
I have been priviledged to follow this game from it's blocky beginnings to it's wonderfull improvements. For more precise review details and to give you an idea of how The Fishery has evolved, please visit [url=https://davirichar.wixsite.com/reviews]David's Reviews[/url] where I posted all my comments and reviews since version a0.101 of The Fishery. [h1]The world[/h1] The Fishery has a vast and large open world that feels free and uncluttered. It's easy to navigate and does not feel combersome. You also feel the freedom of nature being able to roam arround the vast opened spaces without too much limits. You start in your cabin with a little lake to test your controls and fishing mechanism. You can travel with your car to 1 lake, for now, the author states that more will come later. It's fun to not have a seperate map and overly complexe driving mechanism. You are greeted with a simple list of locations, 1 for now, with information on the type of fish available, the price for gas and some basic information. Once you click on the lake, you are being brought there instantly. So no hassles, simple, yet effective way to give a feeling of size and freedom to the game. [h1]Controls[/h1] The game features the all mighty "WASD" controls to move your character arround. The "E" key to activate a few things, "1" to get your fishing rod out and "X" to choose your bait. You use a combination of right and left mouse buttons to do your fishing. The game's controls feel awkward because of this mixture. Some things could clearly be controlled solely by the mouse while as others by the keyboard. The author has updated some aspects of the interface which makes thing less blocky or modular. The help in the game is basic and the author has improved on the tutorials but for now it's still basic and in need of a bit more love. Although the game feels awkward to control, the controls work fluidly and the game feels responsive. You won't get stuck or feel slowed down anywhere. While some other games harrass you with mandatory things to do and long animations in the user interface, This game has none of that, simple, effective but still classy and responssive. I think the authour should give us a chance to customize our controls or maybe make some of them more intuitive. For example, the "1" is pretty far away from the movement keys while as the "X" key is positionned in an awkward position when moving. This makes us constantly look at our keyboard to reposition our hands properly. For the mouse controls, I think some simplification could be done. We use the keyboard for moving and the mouse is not used anywhere else than for clicking on the overlay screens and for fishing. The left and right mouse buttons are never used simultanously. I think the mouse controls can have more work but with the new fish system, things are getting easier. [h1]The fishing mechanism[/h1] There again, the author goes simple. There is not head-breaking controls. Although the mouse controls are quite special and need some get used to, the mechanism is pretty simple to understand. Right mouse button throws your line in the water and goes further the longer you hold the button down. A small "DISTANCE" meter helps you visually to cast your line. A little floated dissapears after a few moments telling you it's time to pull your line. Right there, a mini fish fighting mechanism appears where you must time your RIGHT mouse clicks properly to try and pull your fish out. There is a nice reeling system to fight the fish trying to get it out. Some more work has to be done to adjust a few things but the author makes the futur promissing. [h1]Sounds and music[/h1] For the music lovers, I'm telling you, there's no music yet BUT this does not mean that the game is boring. The author filled this emptiness with some very nice, subtle naturesque sounds which make you really feel inside a forest and gives a nice immersion to the Fishery's world. I personally do not like music in most games and I am not bored with the sounds of the nature in The Fishery. I do find that there is a lot of sounds missing for user-interaction. Hovering buttons and changing bait type in the bait buying screen and other subtle elements could use some fine-tuning and a bit of love. The lack of sounds and sound effects still don't feel to empty because of how the game is played, mainly fishing quietly, peacefully, hearing the birds singing. I also think the game could make use of some positional sounds like frogs or the occasional duck quacking, some flies or bees, some wind and leaves rustling. Seeing how early the stage of this game is and that it is still VERY playable and enjoyable, I think the futur will simply get this sorted so I am not affraid of seeing futher devolopement soud-wise. [h1]Graphics[/h1] I have a pretty shared view concerning this. I LOVE that this fishing game is pixel-graphics. No fancy trying to look like true to life sceneries. Just a plain old retro top-down sandbox pixel-graphics game that makes you feel like you are really playing a game on your spare time. The style is simple with some commonly seen graphics. The trees and some other elements add some nice touch and look good. The down point is actually the lack of elements in the game. The areas feel empty and big. There is no diversity and colors. Although we are mainly in a forest, we should actually see a variety of shades of green, some brown and slight yellow and red touches here and there along with additional elements like weathered tree trunks, mushrooms, flowers and leaves. The game feels flat and needs more attention. I was priviledged to be part of the early game process where I had seen some rabbits hoping arround at the biginning but now, there's almost no life. An ocasional bird could be welcomed flying by, some pesy flies and insects, frogs and maybe a worm peeping here and there. We need something to make us look at other things that just the plain lake. The lake color is also too blue, looking like I am fishing in the ocean, but this is still in early access so I have very strong trust in the excellent quality of the upcomming versions because I have seen where the game came from and it has been a very huge enhancement. The author is also very attentive to comments which makes things easy and interesting to test and work with. [h1]Gameplay[/h1] You are not rushed or pressured by anything. At any moment you can exit the game which will save your progress. This is actually very welcomed and makes the game unstressfull and fun. There is a simple leveling up mechanism which brings a sense of moving on in the game. You gain experience by fishing, who knew!!! The Fishery, a fishing game, give's experience when fishing. Pretty logical and actually well thought. I love that the leveling up is actually not complicated. Things get interesting in HOW you level up. Although the fish catching is simple and actually welcomed in it's simplicity, you always have one major decision to take. Sell your catch or release your catch. Selling gives you experience and money while as releasing gives you no money but way more experience. This brings a nice touch of what you want, money, or experience. Money is used for bait and driving your car while as experience unlocks other baits which in turn unlocks the possibility of catching other species of fish which can sell at higher prices. I really love that you are not wasting time in trying to find merchants or constantly moving back and forth to your house to do stuff. You take your decision and there you go, money in, experience in, on with the next fish! A very fun game to discover as the new releases come in with a responsive author attentive to his player's comments and suggestions and easily accessible through The Fishery's discord channel.
The Fishery is a 2D retro pixel JRPG/sandbox/"fishing" game that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. It was apparently intended to be a lame ripoff of Stardew Valley but with just fishing. Like Stardew Valley from Wish. That was the goal. It failed. This looks to have been copied from a basic JRPG template for GameMaker Studio, half filled out, launched into Steam Early Access for a whopping $5 USD (imagine trying to get paid for filling out a GameMaker Studio template about 30% of the way then dumping it on Steam... what a joke... that's the absolute state of amateur "indie" game development, folks). The developer then abandoned the retro pixel mess just a couple of months after launch, and has now, for the first time ever, done the right thing by gamers and removed it from the store, thus improving the average quality of all video games. GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, which may or may not have been the case here. Like most GameMaker Studio construction kit "games", this featured lazy 2D retro pixel "art", instead of professionally done, contemporary PC graphics. Controls and resolution were locked, which pushed this below acceptable standards for PC. Overall, it's good that this has been removed from Steam. If this is the kind of game you really wanted to play, try Stardew Valley.
Dev has not been properly working on the game lately. Hasn't been properly communicating with people. His development style is all over the place and he doesn't work on fixing the actual fishing simulation part of the game. For now going to have to give him a negative review hopefully he will pick things up. Had high hopes for this but seems it's not going to amount to anything. Will change review if dev gets on top of things.
A unfinished product. Frustrating. Could be really good. Seems abandoned . Damn Shame.
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