
Explore 2 levels, and collect all the required items. The levels are timed, so you can try to beat the levels as fast as possible. Or you can casually take your time and explore around. This project is only meant as a learning project for me. So please do not expect a complete game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Dutch, Japanese
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An asset flip with barely any content, where you can finish all achievements in 6-8 minutes. Hard pass
[h1] 3D Neighbourhood adventures [/h1] Free and fully guided adventure game. ~5 minutes to 100%. Just have to complete little tasks like collect all pumpkins and barrels or shoot a goal under the laundry line. 3D graphics are very primitive
next time im heading to my room to do my homeworks i'll always check my closet in case some random women building i dont know what with pumpkins and barrels of rum is there
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
2 farklı seviyeyi keşfedin ve gerekli tüm öğeleri toplayın. Seviyeler zamanlanmıştır, böylece seviyeleri olabildiğince hızlı geçmeyi deneyebilirsiniz. Veya rastgele zaman ayırıp etrafı keşfedebilirsiniz. Bu proje benim için yalnızca bir öğrenme projesi anlamına geliyor. Bu yüzden lütfen eksiksiz bir oyun beklemeyin.
Вот это да! Ну и ерунда!
[h1] ┏📌 100%🏆Achievements [/h1] [i] by 2022.10.16 [/i] [h1] ┛ [/h1]
🎈 The First Step – Trial, Error, and Trampoline Chaos 24 minutes in... and nearly a third of that spent [spoiler]jumping endlessly from trampoline to pool[/spoiler] just for the “Escape Artist” achievement. Another chunk of time [spoiler]spent trying to kick that stubborn ball through the clothesline[/spoiler] for the “Goal!” achievement. The rest? Mostly me restarting due to fatal errors and a glitched ball flying into the void. Still unsure what the true endgame goal was—collecting things? Exploring? Judging from my runtime, it was mostly trial and error. At least the game autosaves (learned that after my third restart, so thanks, I guess). Struggle Rating: ★★☆☆☆ – More fumble than flow, but I made it. Xjur: “Glitched, kicked, and bounced around. Still struggling… still standing.” 🎈 The First Step – 蹦床上的试炼 用了24分钟……其中三分之一时间都在[spoiler]从蹦床跳进泳池[/spoiler],为了“逃脱大师”的成就。又花了一堆时间[spoiler]努力把球踢进晾衣绳之间[/spoiler],只为了“进球!”的成就。剩下的时间?基本上都在重启游戏——我的球卡出地图飞走了。 说真的我还是不知道这游戏真正的目标是什么——是要收集东西?还是随便乱晃?但从我这混乱的游玩时间来看,大概是“多试几次就对了”。好在有自动存档功能(第三次重启时我才发现……)。 挣扎指数:★★☆☆☆ – 踢飞了,卡住了,还是坚持了。 Xjur:“一边挣扎一边弹跳,站着就还没输。”
[h1]Before I played The First Step, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
免费 有成就 没中文 第一步 首先我想说明,这个项目对我而言是一个学习项目。我正在尝试学习如何使用虚幻引擎,这款游戏便是为此创作的。这是一款非常简单的物品收集类游戏,仅有 2 个关卡,全程几分钟就能通关。尽管如此,我还是努力让关卡值得探索一番,同时加入了计时器,这样你可以尝试找出完成关卡的最快方式。
[h3]❂【 Achievement Hunting Stats 】[/h3] [quote][table] [tr] [th]Skill[/th] [td]🟧⬛⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]Luck[/th] [td]🟩⬛⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [tr] [th]Time[/th] [td]🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛[/td] [/tr] [/table][/quote] [h3]❂【 Additional Comments 】[/h3] [quote]Generic game that felt like an asset flip. It's quite quick to achievement-hunt though.[/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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